diff --git a/Astatine.sln b/Astatine.sln new file mode 100644 index 0000000..05f0697 --- /dev/null +++ b/Astatine.sln @@ -0,0 +1,31 @@ + +Microsoft Visual Studio Solution File, Format Version 12.00 +# Visual Studio Version 17 +VisualStudioVersion = 17.11.35327.3 +MinimumVisualStudioVersion = 10.0.40219.1 +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Astatine", "Astatine\Astatine.vcxproj", "{973979C1-BC1C-4113-9D31-7256DBDCCBCD}" +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + Debug|x64 = Debug|x64 + Debug|x86 = Debug|x86 + Release|x64 = Release|x64 + Release|x86 = Release|x86 + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {973979C1-BC1C-4113-9D31-7256DBDCCBCD}.Debug|x64.ActiveCfg = Debug|x64 + {973979C1-BC1C-4113-9D31-7256DBDCCBCD}.Debug|x64.Build.0 = Debug|x64 + {973979C1-BC1C-4113-9D31-7256DBDCCBCD}.Debug|x86.ActiveCfg = Debug|Win32 + {973979C1-BC1C-4113-9D31-7256DBDCCBCD}.Debug|x86.Build.0 = Debug|Win32 + {973979C1-BC1C-4113-9D31-7256DBDCCBCD}.Release|x64.ActiveCfg = Release|x64 + {973979C1-BC1C-4113-9D31-7256DBDCCBCD}.Release|x64.Build.0 = Release|x64 + {973979C1-BC1C-4113-9D31-7256DBDCCBCD}.Release|x86.ActiveCfg = Release|Win32 + {973979C1-BC1C-4113-9D31-7256DBDCCBCD}.Release|x86.Build.0 = Release|Win32 + EndGlobalSection + GlobalSection(SolutionProperties) = preSolution + HideSolutionNode = FALSE + EndGlobalSection + GlobalSection(ExtensibilityGlobals) = postSolution + SolutionGuid = {EBA327F5-E968-4ED2-999A-550742E1819E} + EndGlobalSection +EndGlobal diff --git a/Astatine/Astatine.vcxproj b/Astatine/Astatine.vcxproj new file mode 100644 index 0000000..579fcd5 --- /dev/null +++ b/Astatine/Astatine.vcxproj @@ -0,0 +1,136 @@ + + + + + Debug + Win32 + + + Release + Win32 + + + Debug + x64 + + + Release + x64 + + + + 17.0 + Win32Proj + {973979c1-bc1c-4113-9d31-7256dbdccbcd} + Astatine + 10.0 + + + + Application + true + v143 + Unicode + + + Application + false + v143 + true + Unicode + + + Application + true + v143 + Unicode + + + Application + false + v143 + true + Unicode + + + + + + + + + + + + + + + + + + + + + + Level3 + true + WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions) + true + + + Console + true + + + + + Level3 + true + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions) + true + + + Console + true + true + true + + + + + Level3 + true + _DEBUG;_CONSOLE;%(PreprocessorDefinitions) + true + + + Console + true + + + + + Level3 + true + true + true + NDEBUG;_CONSOLE;%(PreprocessorDefinitions) + true + stdcpp20 + + + Windows + true + true + false + + + + + + + + + \ No newline at end of file diff --git a/Astatine/Astatine.vcxproj.filters b/Astatine/Astatine.vcxproj.filters new file mode 100644 index 0000000..ce0c35c --- /dev/null +++ b/Astatine/Astatine.vcxproj.filters @@ -0,0 +1,22 @@ + + + + + {4FC737F1-C7A5-4376-A066-2A32D752A2FF} + cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx + + + {93995380-89BD-4b04-88EB-625FBE52EBFB} + h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd + + + {67DA6AB6-F800-4c08-8B7A-83BB121AAD01} + rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms + + + + + Source Files + + + \ No newline at end of file diff --git a/Astatine/main.cpp b/Astatine/main.cpp new file mode 100644 index 0000000..92a3bf7 --- /dev/null +++ b/Astatine/main.cpp @@ -0,0 +1,668 @@ +#include +#include +#include +#include +#include +#include + +#define M_PI 3.14159265358979323846 +#pragma comment(lib, "winmm.lib") + +BOOL WINAPI SetProcessDPIAware(void); + +std::atomic stopThread0(false); +std::atomic stopShader1(false); +std::atomic stopPayload(false); + +DWORD xs; +VOID SeedXorshift32(DWORD dwSeed) { + xs = dwSeed; +} + +DWORD Xorshift32() { + xs ^= xs << 13; + xs ^= xs << 17; + xs ^= xs << 5; + return xs; +} + +typedef union _RGBQUAD { + COLORREF rgb; + struct { + BYTE b; + BYTE g; + BYTE r; + BYTE unused; + }; +} *PRGBQUAD; + +int red = 0, green = 0, blue = 0; +bool ifcolorblue = false; + +COLORREF Hue(int length) { + if (red != length) { + red++; + if (ifcolorblue) { + return RGB(red, 0, length); + } + else { + return RGB(red, 0, 0); + } + } + else { + if (green != length) { + green++; + return RGB(length, green, 0); + } + else { + if (blue != length) { + blue++; + return RGB(0, length, blue); + } + else { + red = 0; + green = 0; + blue = 0; + ifcolorblue = true; + } + } + } + return RGB(0, 0, 0); +} + +DWORD WINAPI bounce(LPVOID lpParam) { + int w = GetSystemMetrics(SM_CXSCREEN), h = GetSystemMetrics(SM_CYSCREEN); + int signX = 1, signY = 1; + int x = 10, y = 10; + int increment = 10; + + while (!stopThread0.load()) { + HDC hdc = GetDC(NULL); + if (!hdc) break; + + HBRUSH brush = CreateSolidBrush(Hue(rand() % 256)); + if (brush) { + SelectObject(hdc, brush); + Ellipse(hdc, x, y, x + 100, y + 100); + } + + x += increment * signX; + y += increment * signY; + + if (x + 100 >= w || x <= 0) signX *= -1; + if (y + 100 >= h || y <= 0) signY *= -1; + + Sleep(10); + + if (brush) DeleteObject(brush); + ReleaseDC(NULL, hdc); + } + + return 0; +} + +DWORD WINAPI triangle(LPVOID lpParam) { + int w = GetSystemMetrics(SM_CXSCREEN), h = GetSystemMetrics(SM_CYSCREEN); + int signX = 1, signY = 1; + int x = 10, y = 10; + int increment = 10; + float angle = 0.0f; + + while (!stopThread0.load()) { + HDC hdc = GetDC(NULL); + if (!hdc) break; + + POINT center = { x + rand() % 50, y + rand() % 25}; + POINT points[] = { {x + rand() % 20 * 2, y + rand() % 40 * 2}, {x / 2 * rand() % 100 * 2, y + rand() % 100 * 2}, {x + rand() % 80 * 2, y + rand() % 40 * 2} }; + + for (int i = 0; i < 3; i++) { + float newX = cos(angle) * (points[i].x - center.x) - sin(angle) * (points[i].y - center.y) + center.x; + float newY = sin(angle) * (points[i].x - center.x) + cos(angle) * (points[i].y - center.y) + center.y; + points[i].x = (LONG)newX; + points[i].y = (LONG)newY; + } + + HBRUSH brush = CreateSolidBrush(RGB(rand() % 256, rand() % 256, rand() % 256)); + if (brush) { + SelectObject(hdc, brush); + Polygon(hdc, points, 3); + } + + angle += sin(rand() % 3) * (2 / rand() % 256) + cos(M_PI) ; + if (angle >= 2 * M_PI) angle = 0.0f; + + x += increment * signX; + y += increment * signY; + + if (x + 100 >= w || x <= 0) signX *= -1; + if (y + 100 >= h || y <= 0) signY *= -1; + + Sleep(10); + + if (brush) DeleteObject(brush); + ReleaseDC(NULL, hdc); + } + + return 0; +} + +DWORD WINAPI setpixel(LPVOID lpParam) { + int y = GetSystemMetrics(SM_CYSCREEN); + int x = GetSystemMetrics(SM_CXSCREEN); + int yfull = GetSystemMetrics(SM_CYFULLSCREEN); + int xfull = GetSystemMetrics(SM_CXFULLSCREEN); + int rainbow = x - rand() % x - (x / 150 - 112) % 149; + int inc = round(x / 100); + round(y / 1); + round(yfull / 100); + round(xfull / 10); + while (1) { + HDC hdc = GetDC(0); + for (int yp = 0; yp < y; ++yp) { + for (int xp = 0; xp < x; ++xp) { + int xa = inc * xp; + SetPixel(hdc, xp, yp, RGB(xa, xa, xa)); + SetPixel(hdc, yp, rainbow, RGB(yfull, xa, xfull)); + SetPixel(hdc, rainbow, rainbow, RGB(rainbow, rainbow, rainbow)); + SetPixel(hdc, rainbow, yp, RGB(xfull, yfull, xfull)); + } + } + ReleaseDC(0, hdc); + } +} + +DWORD WINAPI textout(LPVOID lpParam) { + int w = GetSystemMetrics(0), h = GetSystemMetrics(1); + int signX = 1; + int signY = 1; + int incrementor = 10; + int x = 10; + int y = 10; + LPCWSTR lpText = L"Astatine.exe"; + + while (1) { + HDC hdc = GetDC(0); + x += incrementor * signX; + y += incrementor * signY; + + if (x + wcslen(lpText) * 8 >= GetSystemMetrics(SM_CXSCREEN)) { + signX = -1; + } + + if (y + 16 >= GetSystemMetrics(SM_CYSCREEN)) { + signY = -1; + } + + if (x <= 0) { + signX = 1; + } + + if (y <= 0) { + signY = 1; + } + + SetTextColor(hdc, RGB(rand() % 256, rand() % 256, rand() % 256)); + SetBkColor(hdc, RGB(rand() % 256, rand() % 256, rand() % 256)); + TextOutW(hdc, x, y, lpText, wcslen(lpText)); + + Sleep(10); + ReleaseDC(0, hdc); + } +} + +VOID WINAPI ci(int x, int y, int w, int h) +{ + HDC hdc = GetDC(0); + HRGN hrgn = CreateEllipticRgn(x, y, w + x, h + y); + SelectClipRgn(hdc, hrgn); + BitBlt(hdc, x, y, w, h, hdc, x, y, NOTSRCCOPY); + DeleteObject(hrgn); + ReleaseDC(NULL, hdc); +} + +DWORD WINAPI wef(LPVOID lpParam) { + RECT rect; + GetWindowRect(GetDesktopWindow(), &rect); + int w = rect.right - rect.left - 500, h = rect.bottom - rect.top - 500; + + for (int t = 0;; t++) + { + const int size = 1000; + int x = rand() % (w + size) - size / 2, y = rand() % (h + size) - size / 2; + + for (int i = 0; i < size; i += 23) + { + ci(x - i / 2, y - i / 2, i, i); + Sleep(10); + } + } +} + +DWORD WINAPI pacmans(LPVOID lpParam) { + while (1) { + HDC hdc = GetDC(0); + int w = GetSystemMetrics(0); + int h = GetSystemMetrics(1); + HBRUSH brush = CreateSolidBrush(Hue(239)); + SelectObject(hdc, brush); + Pie(hdc, rand() % w, rand() % h, rand() % w, rand() % h, rand() % w, rand() % h, rand() % w, rand() % h); + DeleteObject(brush); + ReleaseDC(0, hdc); + Sleep(10); + } +} + +DWORD WINAPI sines(LPVOID lpParam) { + HDC desk = GetDC(0); HWND wnd = GetDesktopWindow(); + int sw = GetSystemMetrics(0), sh = GetSystemMetrics(1); + double angle = 0; + while (1) { + desk = GetDC(0); + for (float i = 0; i < sw + sh; i += 0.99f) { + int a = sin(angle) * 10; + BitBlt(desk, 0, i, sw, 1, desk, a, i, SRCCOPY); + BitBlt(desk, i, 0, 1, sh, desk, i, a, SRCCOPY); + angle += M_PI / 80; + DeleteObject(&i); DeleteObject(&a); + } + ReleaseDC(wnd, desk); + DeleteDC(desk); DeleteObject(&sw); DeleteObject(&sh); DeleteObject(&angle); + } +} + +DWORD WINAPI patblt(LPVOID lpParam) +{ + while (1) { + HDC hdc = GetDC(NULL); + int w = GetSystemMetrics(SM_CXSCREEN), + h = GetSystemMetrics(SM_CYSCREEN); + + HBRUSH brush = CreateSolidBrush(RGB(rand() % 255, rand() % 255, rand() % 255)); + SelectObject(hdc, brush); + PatBlt(hdc, 0, 0, w, h, PATINVERT); + DeleteObject(brush); + ReleaseDC(NULL, hdc); + } +} + +DWORD WINAPI shader1(LPVOID lpParam) { + int w = GetSystemMetrics(SM_CXSCREEN), h = GetSystemMetrics(SM_CYSCREEN); + _RGBQUAD* data = (_RGBQUAD*)VirtualAlloc(nullptr, w * h * sizeof(_RGBQUAD), MEM_COMMIT | MEM_RESERVE, PAGE_READWRITE); + if (!data) return 1; + + while (!stopShader1.load()) { + HDC desk = GetDC(NULL); + if (!desk) break; + + HDC memDC = CreateCompatibleDC(desk); + if (!memDC) { + ReleaseDC(NULL, desk); + break; + } + + HBITMAP hbm = CreateCompatibleBitmap(desk, w, h); + if (!hbm) { + DeleteDC(memDC); + ReleaseDC(NULL, desk); + break; + } + + SelectObject(memDC, hbm); + BitBlt(memDC, 0, 0, w, h, desk, 0, 0, SRCCOPY); + GetBitmapBits(hbm, w * h * sizeof(_RGBQUAD), data); + + for (int i = 0; i < w * h; ++i) { + int x = i % w, y = i / w, t = y ^ y | x; + data[i].rgb -= t; + } + + SetBitmapBits(hbm, w * h * sizeof(_RGBQUAD), data); + BitBlt(desk, 0, 0, w, h, memDC, 0, 0, SRCCOPY); + + DeleteObject(hbm); + DeleteDC(memDC); + ReleaseDC(NULL, desk); + Sleep(10); + } + + VirtualFree(data, 0, MEM_RELEASE); + return 0; +} + +DWORD WINAPI shader2(LPVOID lpParam) { + int w = GetSystemMetrics(0), h = GetSystemMetrics(1); + _RGBQUAD* data = (_RGBQUAD*)VirtualAlloc(0, (w * h + w) * sizeof(_RGBQUAD), MEM_COMMIT | MEM_RESERVE, PAGE_READWRITE); + for (int i = 0;; i++, i %= 3) { + HDC desk = GetDC(NULL); + HDC hdcdc = CreateCompatibleDC(desk); + HBITMAP hbm = CreateBitmap(w, h, 1, 32, data); + SelectObject(hdcdc, hbm); + BitBlt(hdcdc, 0, 0, w, h, desk, 0, 0, SRCCOPY); + GetBitmapBits(hbm, w * h * 4, data); + for (int i = 0; i < w * h; i++) { + int x = i % w, y = i / h; + data[i].rgb -= x & y; + } + SetBitmapBits(hbm, w * h * 4, data); + BitBlt(desk, 0, 0, w, h, hdcdc, 0, 0, SRCCOPY); + DeleteObject(hbm); + DeleteObject(hdcdc); + DeleteObject(desk); + } + return 0; +} + +DWORD WINAPI shader3(LPVOID lpParam) { + int w = GetSystemMetrics(0); + int h = GetSystemMetrics(1); + if (w <= 0) w = rand() % 1920; + if (h <= 0) h = rand() % 1080; + + _RGBQUAD* data = (_RGBQUAD*)VirtualAlloc(0, (w * h + w) * sizeof(_RGBQUAD), MEM_COMMIT | MEM_RESERVE, PAGE_READWRITE); + for (int i = 0;; i++, i %= 3) { + HDC desk = GetDC(NULL); + HDC hdcdc = CreateCompatibleDC(desk); + HBITMAP hbm = CreateBitmap(w, h, 1, 32, data); + SelectObject(hdcdc, hbm); + BitBlt(hdcdc, 0, 0, w, h, desk, 0, 0, SRCCOPY); + GetBitmapBits(hbm, w * h * 4, data); + for (int i = 0; i < w * h; i++) { + int randPixel = Xorshift32() % w; + int tempB = GetBValue(data[i].rgb); + data[i].rgb = RGB(GetBValue(data[randPixel].rgb), GetBValue(data[randPixel].rgb), GetBValue(data[randPixel].rgb)); + data[randPixel].rgb = RGB(tempB, tempB, tempB); + } + SetBitmapBits(hbm, w * h * 4, data); + BitBlt(desk, 0, 0, w, h, hdcdc, 0, 0, SRCCOPY); + DeleteObject(hbm); + DeleteObject(hdcdc); + DeleteObject(desk); + } + return 0; +} + +DWORD WINAPI shader4(LPVOID lpParam) { + int w = GetSystemMetrics(0), h = GetSystemMetrics(1); + _RGBQUAD* data = (_RGBQUAD*)VirtualAlloc(0, (w * h + w) * sizeof(_RGBQUAD), MEM_COMMIT | MEM_RESERVE, PAGE_READWRITE); + for (int i = 0;; i++, i %= 3) { + HDC desk = GetDC(NULL); + HDC hdcdc = CreateCompatibleDC(desk); + HBITMAP hbm = CreateBitmap(w, h, 1, 32, data); + SelectObject(hdcdc, hbm); + BitBlt(hdcdc, 0, 0, w, h, desk, 0, 0, SRCCOPY); + GetBitmapBits(hbm, w * h * 4, data); + for (int i = 0; i < w * h; i++) { + int x = i % w, y = i / h; + data[i].rgb -= (data[i].rgb & rand()) ^ x & y; + } + SetBitmapBits(hbm, (h - w) * h * 6 * -1, data); + BitBlt(desk, 0, 0, w, h, hdcdc, 0, 0, SRCCOPY); + DeleteObject(hbm); + DeleteObject(hdcdc); + DeleteObject(desk); + } + return 0; +} + +DWORD WINAPI shader5(LPVOID lpParam) { + int w = GetSystemMetrics(0), h = GetSystemMetrics(1); + _RGBQUAD* data = (_RGBQUAD*)VirtualAlloc(0, (w * h + w) * sizeof(_RGBQUAD), MEM_COMMIT | MEM_RESERVE, PAGE_READWRITE); + for (int i = 0;; i++, i %= 4) { + HDC desk = GetDC(NULL); + HDC hdcdc = CreateCompatibleDC(desk); + HBITMAP hbm = CreateBitmap(w, h, 1, rand() % 33 + 5, data); + SelectObject(hdcdc, hbm); + BitBlt(hdcdc, 0, 0, w, h, desk, 0, 0, SRCCOPY); + GetBitmapBits(hbm, w * h * 4, data); + for (int i = 0; i < w * h + M_PI * 10; i++) { + int x = i % w, y = i / h; + data[i].rgb -= (data[i].rgb & rand()) ^ x & y; + } + SetBitmapBits(hbm, w * h * 4, data); + BitBlt(desk, 0, 0, w, h, hdcdc, 0, 0, SRCCOPY); + DeleteObject(hbm); + DeleteObject(hdcdc); + DeleteObject(desk); + } + return 0; +} + +DWORD WINAPI meltX(LPVOID lpParam) { + int w = GetSystemMetrics(0), h = GetSystemMetrics(1), x; + while (1) { + HDC hdc = GetDC(0); + x = rand() % w; + BitBlt(hdc, x, 0, 10, h, hdc, x, 1, SRCCOPY); + ReleaseDC(0, hdc); + } +} + +DWORD WINAPI meltY(LPVOID lpParam) { + int w = GetSystemMetrics(0), h = GetSystemMetrics(1), y; + while (1) { + HDC hdc = GetDC(0); + y = rand() % h; + BitBlt(hdc, 0, y, 10, h, hdc, 1, y, SRCCOPY); + ReleaseDC(0, hdc); + } +} + +DWORD WINAPI meltXY(LPVOID lpParam) { + int w = GetSystemMetrics(0), h = GetSystemMetrics(1), x, y; + while (1) { + HDC hdc = GetDC(0); + x = rand() % w; + y = rand() % h; + BitBlt(hdc, x, y, 10, h, hdc, x, y, SRCCOPY); + ReleaseDC(0, hdc); + } +} + +VOID WINAPI sound1() { + HWAVEOUT hWaveOut = 0; + WAVEFORMATEX wfx = { WAVE_FORMAT_PCM, 1, 8000, 8000, 1, 8, 0 }; + waveOutOpen(&hWaveOut, WAVE_MAPPER, &wfx, 0, 0, CALLBACK_NULL); + char buffer[8000 * 30] = {}; + for (DWORD t = 0; t < sizeof(buffer); ++t) + buffer[t] = static_cast(t & (t >> 7) - t & t >> 8); + + WAVEHDR header = { buffer, sizeof(buffer), 0, 0, 0, 0, 0, 0 }; + waveOutPrepareHeader(hWaveOut, &header, sizeof(WAVEHDR)); + waveOutWrite(hWaveOut, &header, sizeof(WAVEHDR)); + waveOutUnprepareHeader(hWaveOut, &header, sizeof(WAVEHDR)); + waveOutClose(hWaveOut); +} + +VOID WINAPI sound2() { + HWAVEOUT hWaveOut = 0; + WAVEFORMATEX wfx = { WAVE_FORMAT_PCM, 1, 8000, 8000, 1, 8, 0 }; + waveOutOpen(&hWaveOut, WAVE_MAPPER, &wfx, 0, 0, CALLBACK_NULL); + char buffer[8000 * 30] = {}; + for (DWORD t = 0; t < sizeof(buffer); ++t) + buffer[t] = static_cast(t >> 5 | (t >> 2) * (t >> 5)); + + WAVEHDR header = { buffer, sizeof(buffer), 0, 0, 0, 0, 0, 0 }; + waveOutPrepareHeader(hWaveOut, &header, sizeof(WAVEHDR)); + waveOutWrite(hWaveOut, &header, sizeof(WAVEHDR)); + waveOutUnprepareHeader(hWaveOut, &header, sizeof(WAVEHDR)); + waveOutClose(hWaveOut); +} + +VOID WINAPI sound3() { + HWAVEOUT hWaveOut = 0; + WAVEFORMATEX wfx = { WAVE_FORMAT_PCM, 1, 8000, 8000, 1, 8, 0 }; + waveOutOpen(&hWaveOut, WAVE_MAPPER, &wfx, 0, 0, CALLBACK_NULL); + char buffer[8000 * 30] = {}; + for (DWORD t = 0; t < sizeof(buffer); ++t) + buffer[t] = static_cast((t << 1) ^ ((t << 1) + (t >> 7) & t >> 6)) | t >> (4 - (1 ^ 7 & (t >> 19))) | t >> 7; + + WAVEHDR header = { buffer, sizeof(buffer), 0, 0, 0, 0, 0, 0 }; + waveOutPrepareHeader(hWaveOut, &header, sizeof(WAVEHDR)); + waveOutWrite(hWaveOut, &header, sizeof(WAVEHDR)); + waveOutUnprepareHeader(hWaveOut, &header, sizeof(WAVEHDR)); + waveOutClose(hWaveOut); +} + +VOID WINAPI sound4() { + HWAVEOUT hWaveOut = 0; + WAVEFORMATEX wfx = { WAVE_FORMAT_PCM, 1, 8000, 8000, 1, 8, 0 }; + waveOutOpen(&hWaveOut, WAVE_MAPPER, &wfx, 0, 0, CALLBACK_NULL); + char buffer[8000 * 30] = {}; + for (DWORD t = 0; t < sizeof(buffer); ++t) + buffer[t] = static_cast(10 * (t & 5 * t | t >> 6 | (t & 32768 ? -6 * t / 7 : (t & 65536 ? -9 * t & 100 : -9 * (t & 100)) / 11))); + + WAVEHDR header = { buffer, sizeof(buffer), 0, 0, 0, 0, 0, 0 }; + waveOutPrepareHeader(hWaveOut, &header, sizeof(WAVEHDR)); + waveOutWrite(hWaveOut, &header, sizeof(WAVEHDR)); + waveOutUnprepareHeader(hWaveOut, &header, sizeof(WAVEHDR)); + waveOutClose(hWaveOut); +} + +VOID WINAPI sound5() { + HWAVEOUT hWaveOut = 0; + WAVEFORMATEX wfx = { WAVE_FORMAT_PCM, 1, 8000, 8000, 1, 8, 0 }; + waveOutOpen(&hWaveOut, WAVE_MAPPER, &wfx, 0, 0, CALLBACK_NULL); + char buffer[8000 * 30] = {}; + for (DWORD t = 0; t < sizeof(buffer); ++t) + buffer[t] = static_cast(t & 64 | t >> 5) ^ (t & 33 | t >> 8) ^ (t & 14 | t >> 9 | t & 76) ^ (t | 187) ^ t * (t >> 8 & 838 + t >> 13) & 644; + + WAVEHDR header = { buffer, sizeof(buffer), 0, 0, 0, 0, 0, 0 }; + waveOutPrepareHeader(hWaveOut, &header, sizeof(WAVEHDR)); + waveOutWrite(hWaveOut, &header, sizeof(WAVEHDR)); + waveOutUnprepareHeader(hWaveOut, &header, sizeof(WAVEHDR)); + waveOutClose(hWaveOut); +} + +VOID WINAPI sound6() { + HWAVEOUT hWaveOut = 0; + WAVEFORMATEX wfx = { WAVE_FORMAT_PCM, 1, 8000, 4000, 1, 8, 0 }; + waveOutOpen(&hWaveOut, WAVE_MAPPER, &wfx, 0, 0, CALLBACK_NULL); + char buffer[4000 * 20] = {}; + for (DWORD t = 0; t < sizeof(buffer); ++t) + buffer[t] = static_cast(t & 64 | t >> 5) >> 4 ^ (t & sizeof(buffer) | t >> 8) * (t & 33 | t >> (t & 64 | t >> 5) ^ (t & 33 | t >> 8) ^ (t & 14 | t >> 9 | t & 76) ^ (t | 187) ^ t * (t >> 8 & 838 + t >> 13) & 644 * (t >> 8 & 838 + t >> 13)) * ((t << 1) + (t >> 7) & t >> 6) * (t & 33 | t >> 8) * (t & 33 | t >> 8) ^ (t & 32768 ? -6 * t / 7 : (t & 65536 ? -9 * t & (t >> 8 & 838 + t >> 13) : 9 * (t & 100)) / 11) * (t >> 8 & 838 + t >> 13) * (t & 14 | t >> 9 | t & 76) ^ (t | 187) ^ t * (t >> 8 & 838 + t >> 13) & 644; + WAVEHDR header = { buffer, sizeof(buffer), 0, 0, 0, 0, 0, 0 }; + waveOutPrepareHeader(hWaveOut, &header, sizeof(WAVEHDR)); + waveOutWrite(hWaveOut, &header, sizeof(WAVEHDR)); + waveOutUnprepareHeader(hWaveOut, &header, sizeof(WAVEHDR)); + waveOutClose(hWaveOut); +} + +VOID WINAPI sound7() { + HWAVEOUT hWaveOut = 0; + WAVEFORMATEX wfx = { WAVE_FORMAT_PCM, 1, 8000, 8000, 1, 8, 0 }; + waveOutOpen(&hWaveOut, WAVE_MAPPER, &wfx, 0, 0, CALLBACK_NULL); + char buffer[8000 * 30] = {}; + for (DWORD t = 0; t < sizeof(buffer); ++t) + buffer[t] = static_cast(t >> 10 | t * 5) & (t >> 8 | t * 4) & (t >> 4 | t * 6); + + WAVEHDR header = { buffer, sizeof(buffer), 0, 0, 0, 0, 0, 0 }; + waveOutPrepareHeader(hWaveOut, &header, sizeof(WAVEHDR)); + waveOutWrite(hWaveOut, &header, sizeof(WAVEHDR)); + waveOutUnprepareHeader(hWaveOut, &header, sizeof(WAVEHDR)); + waveOutClose(hWaveOut); +} + +VOID WINAPI sound8() { + HWAVEOUT hWaveOut = 0; + WAVEFORMATEX wfx = { WAVE_FORMAT_PCM, 1, 8000, 8000, 1, 8, 0 }; + waveOutOpen(&hWaveOut, WAVE_MAPPER, &wfx, 0, 0, CALLBACK_NULL); + char buffer[8000 * 60] = {}; + for (DWORD t = 0; t < sizeof(buffer); ++t) + buffer[t] = static_cast(t * (t & 16384 ? 4 : 93) * (19 + (7 & t >> 29)) >> (8 & t >> 2) | t >> 0); + + WAVEHDR header = { buffer, sizeof(buffer), 0, 0, 0, 0, 0, 0 }; + waveOutPrepareHeader(hWaveOut, &header, sizeof(WAVEHDR)); + waveOutWrite(hWaveOut, &header, sizeof(WAVEHDR)); + waveOutUnprepareHeader(hWaveOut, &header, sizeof(WAVEHDR)); + waveOutClose(hWaveOut); +} + +int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nShowCmd) { + int w = GetSystemMetrics(SM_CXFULLSCREEN), h = GetSystemMetrics(SM_CYFULLSCREEN); + SetProcessDPIAware(); + + HWND hwnd = CreateWindowEx( + WS_EX_LAYERED | WS_EX_TOPMOST, + L"STATIC", + L"Fullscreen", + WS_POPUP, + 0, 0, w, h, + NULL, NULL, hInstance, NULL + ); + + int r1 = MessageBox(NULL, L"Do you want to run this malware?", L"Astantine.exe", MB_YESNO | MB_ICONWARNING); + + if (r1 == IDNO) { + exit; + } else { + int r2 = MessageBox(NULL, L"Are you REALLY sure?", L"Astantine.exe", MB_YESNO | MB_ICONWARNING); + if (r2 == IDNO) { + exit; + } else { + HANDLE thread0 = CreateThread(0, 0, bounce, 0, 0, 0); + sound5(); + Sleep(5000); + CreateThread(0, 0, textout, 0, 0, 0); + HANDLE thread1 = CreateThread(0, 0, shader1, 0, 0, 0); + sound1(); + Sleep(30000); + CreateThread(0, 0, textout, 0, 0, 0); + TerminateThread(thread1, 0); + CloseHandle(thread1); + InvalidateRect(0, 0, 0); + CreateThread(NULL, 0, shader5, NULL, 0, NULL); + Sleep(100); + HANDLE thread2 = CreateThread(0, 0, pacmans, 0, 0, 0); + CreateThread(0, 0, meltX, 0, 0, 0); + sound6(); + Sleep(30000); + TerminateThread(thread2, 0); + CloseHandle(thread2); + InvalidateRect(0, 0, 0); + Sleep(100); + CreateThread(0, 0, shader3, 0, 0, 0); + HANDLE thread3 = CreateThread(0, 0, shader5, 0, 0, 0); + CreateThread(0, 0, triangle, 0, 0, 0); + sound3(); + CreateThread(0, 0, shader3, 0, 0, 0); + Sleep(30000); + TerminateThread(thread3, 0); + CloseHandle(thread3); + InvalidateRect(0, 0, 0); + CreateThread(0, 0, shader5, 0, 0, 0); + Sleep(100); + HANDLE thread4 = CreateThread(0, 0, meltX, 0, 0, 0); + CreateThread(0, 0, patblt, 0, 0, 0); + CreateThread(0, 0, patblt, 0, 0, 0); + CreateThread(0, 0, patblt, 0, 0, 0); + CreateThread(0, 0, patblt, 0, 0, 0); + CreateThread(0, 0, setpixel, 0, 0, 0); + sound4(); + Sleep(30000); + TerminateThread(thread4, 0); + CloseHandle(thread4); + InvalidateRect(0, 0, 0); + Sleep(100); + HANDLE thread5 = CreateThread(0, 0, shader4, 0, 0, 0); + sound5(); + Sleep(30000); + TerminateThread(thread5, 0); + CloseHandle(thread5); + InvalidateRect(0, 0, 0); + Sleep(100); + HANDLE thread6 = CreateThread(0, 0, wef, 0, 0, 0); + CreateThread(NULL, 0, bounce, NULL, 0, NULL); + sound4(); + Sleep(30000); + CreateThread(NULL, 0, bounce, NULL, 0, NULL); + CreateThread(0, 0, shader2, 0, 0, 0); + TerminateThread(thread6, 0); + CloseHandle(thread6); + InvalidateRect(0, 0, 0); + Sleep(100); + TerminateThread(thread0, 0); + CloseHandle(thread0); + InvalidateRect(0, 0, 0); + } + } +} diff --git a/LICENSE.txt b/LICENSE.txt new file mode 100644 index 0000000..0ad25db --- /dev/null +++ b/LICENSE.txt @@ -0,0 +1,661 @@ + GNU AFFERO GENERAL PUBLIC LICENSE + Version 3, 19 November 2007 + + Copyright (C) 2007 Free Software Foundation, Inc. + Everyone is permitted to copy and distribute verbatim copies + of this license document, but changing it is not allowed. + + Preamble + + The GNU Affero General Public License is a free, copyleft license for +software and other kinds of works, specifically designed to ensure +cooperation with the community in the case of network server software. + + The licenses for most software and other practical works are designed +to take away your freedom to share and change the works. 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You may not convey a covered +work if you are a party to an arrangement with a third party that is +in the business of distributing software, under which you make payment +to the third party based on the extent of your activity of conveying +the work, and under which the third party grants, to any of the +parties who would receive the covered work from you, a discriminatory +patent license (a) in connection with copies of the covered work +conveyed by you (or copies made from those copies), or (b) primarily +for and in connection with specific products or compilations that +contain the covered work, unless you entered into that arrangement, +or that patent license was granted, prior to 28 March 2007. + + Nothing in this License shall be construed as excluding or limiting +any implied license or other defenses to infringement that may +otherwise be available to you under applicable patent law. + + 12. No Surrender of Others' Freedom. + + If conditions are imposed on you (whether by court order, agreement or +otherwise) that contradict the conditions of this License, they do not +excuse you from the conditions of this License. If you cannot convey a +covered work so as to satisfy simultaneously your obligations under this +License and any other pertinent obligations, then as a consequence you may +not convey it at all. For example, if you agree to terms that obligate you +to collect a royalty for further conveying from those to whom you convey +the Program, the only way you could satisfy both those terms and this +License would be to refrain entirely from conveying the Program. + + 13. Remote Network Interaction; Use with the GNU General Public License. + + Notwithstanding any other provision of this License, if you modify the +Program, your modified version must prominently offer all users +interacting with it remotely through a computer network (if your version +supports such interaction) an opportunity to receive the Corresponding +Source of your version by providing access to the Corresponding Source +from a network server at no charge, through some standard or customary +means of facilitating copying of software. This Corresponding Source +shall include the Corresponding Source for any work covered by version 3 +of the GNU General Public License that is incorporated pursuant to the +following paragraph. + + Notwithstanding any other provision of this License, you have +permission to link or combine any covered work with a work licensed +under version 3 of the GNU General Public License into a single +combined work, and to convey the resulting work. The terms of this +License will continue to apply to the part which is the covered work, +but the work with which it is combined will remain governed by version +3 of the GNU General Public License. + + 14. Revised Versions of this License. + + The Free Software Foundation may publish revised and/or new versions of +the GNU Affero General Public License from time to time. Such new versions +will be similar in spirit to the present version, but may differ in detail to +address new problems or concerns. + + Each version is given a distinguishing version number. If the +Program specifies that a certain numbered version of the GNU Affero General +Public License "or any later version" applies to it, you have the +option of following the terms and conditions either of that numbered +version or of any later version published by the Free Software +Foundation. If the Program does not specify a version number of the +GNU Affero General Public License, you may choose any version ever published +by the Free Software Foundation. + + If the Program specifies that a proxy can decide which future +versions of the GNU Affero General Public License can be used, that proxy's +public statement of acceptance of a version permanently authorizes you +to choose that version for the Program. + + Later license versions may give you additional or different +permissions. However, no additional obligations are imposed on any +author or copyright holder as a result of your choosing to follow a +later version. + + 15. Disclaimer of Warranty. + + THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY +APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT +HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY +OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, +THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR +PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM +IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF +ALL NECESSARY SERVICING, REPAIR OR CORRECTION. + + 16. Limitation of Liability. + + IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING +WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS +THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY +GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE +USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF +DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD +PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS), +EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF +SUCH DAMAGES. + + 17. Interpretation of Sections 15 and 16. + + If the disclaimer of warranty and limitation of liability provided +above cannot be given local legal effect according to their terms, +reviewing courts shall apply local law that most closely approximates +an absolute waiver of all civil liability in connection with the +Program, unless a warranty or assumption of liability accompanies a +copy of the Program in return for a fee. + + END OF TERMS AND CONDITIONS + + How to Apply These Terms to Your New Programs + + If you develop a new program, and you want it to be of the greatest +possible use to the public, the best way to achieve this is to make it +free software which everyone can redistribute and change under these terms. + + To do so, attach the following notices to the program. It is safest +to attach them to the start of each source file to most effectively +state the exclusion of warranty; and each file should have at least +the "copyright" line and a pointer to where the full notice is found. + + + Copyright (C) + + This program is free software: you can redistribute it and/or modify + it under the terms of the GNU Affero General Public License as published + by the Free Software Foundation, either version 3 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU Affero General Public License for more details. + + You should have received a copy of the GNU Affero General Public License + along with this program. If not, see . + +Also add information on how to contact you by electronic and paper mail. + + If your software can interact with users remotely through a computer +network, you should also make sure that it provides a way for users to +get its source. For example, if your program is a web application, its +interface could display a "Source" link that leads users to an archive +of the code. There are many ways you could offer source, and different +solutions will be better for different programs; see section 13 for the +specific requirements. + + You should also get your employer (if you work as a programmer) or school, +if any, to sign a "copyright disclaimer" for the program, if necessary. +For more information on this, and how to apply and follow the GNU AGPL, see +. diff --git a/README.md b/README.md new file mode 100644 index 0000000..f6f27db --- /dev/null +++ b/README.md @@ -0,0 +1 @@ +# Astatine \ No newline at end of file