diff --git a/Astatine.sln b/Astatine.sln
new file mode 100644
index 0000000..05f0697
--- /dev/null
+++ b/Astatine.sln
@@ -0,0 +1,31 @@
+
+Microsoft Visual Studio Solution File, Format Version 12.00
+# Visual Studio Version 17
+VisualStudioVersion = 17.11.35327.3
+MinimumVisualStudioVersion = 10.0.40219.1
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Astatine", "Astatine\Astatine.vcxproj", "{973979C1-BC1C-4113-9D31-7256DBDCCBCD}"
+EndProject
+Global
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
+ Debug|x64 = Debug|x64
+ Debug|x86 = Debug|x86
+ Release|x64 = Release|x64
+ Release|x86 = Release|x86
+ EndGlobalSection
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
+ {973979C1-BC1C-4113-9D31-7256DBDCCBCD}.Debug|x64.ActiveCfg = Debug|x64
+ {973979C1-BC1C-4113-9D31-7256DBDCCBCD}.Debug|x64.Build.0 = Debug|x64
+ {973979C1-BC1C-4113-9D31-7256DBDCCBCD}.Debug|x86.ActiveCfg = Debug|Win32
+ {973979C1-BC1C-4113-9D31-7256DBDCCBCD}.Debug|x86.Build.0 = Debug|Win32
+ {973979C1-BC1C-4113-9D31-7256DBDCCBCD}.Release|x64.ActiveCfg = Release|x64
+ {973979C1-BC1C-4113-9D31-7256DBDCCBCD}.Release|x64.Build.0 = Release|x64
+ {973979C1-BC1C-4113-9D31-7256DBDCCBCD}.Release|x86.ActiveCfg = Release|Win32
+ {973979C1-BC1C-4113-9D31-7256DBDCCBCD}.Release|x86.Build.0 = Release|Win32
+ EndGlobalSection
+ GlobalSection(SolutionProperties) = preSolution
+ HideSolutionNode = FALSE
+ EndGlobalSection
+ GlobalSection(ExtensibilityGlobals) = postSolution
+ SolutionGuid = {EBA327F5-E968-4ED2-999A-550742E1819E}
+ EndGlobalSection
+EndGlobal
diff --git a/Astatine/Astatine.vcxproj b/Astatine/Astatine.vcxproj
new file mode 100644
index 0000000..579fcd5
--- /dev/null
+++ b/Astatine/Astatine.vcxproj
@@ -0,0 +1,136 @@
+
+
+
+
+ Debug
+ Win32
+
+
+ Release
+ Win32
+
+
+ Debug
+ x64
+
+
+ Release
+ x64
+
+
+
+ 17.0
+ Win32Proj
+ {973979c1-bc1c-4113-9d31-7256dbdccbcd}
+ Astatine
+ 10.0
+
+
+
+ Application
+ true
+ v143
+ Unicode
+
+
+ Application
+ false
+ v143
+ true
+ Unicode
+
+
+ Application
+ true
+ v143
+ Unicode
+
+
+ Application
+ false
+ v143
+ true
+ Unicode
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Level3
+ true
+ WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)
+ true
+
+
+ Console
+ true
+
+
+
+
+ Level3
+ true
+ true
+ true
+ WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)
+ true
+
+
+ Console
+ true
+ true
+ true
+
+
+
+
+ Level3
+ true
+ _DEBUG;_CONSOLE;%(PreprocessorDefinitions)
+ true
+
+
+ Console
+ true
+
+
+
+
+ Level3
+ true
+ true
+ true
+ NDEBUG;_CONSOLE;%(PreprocessorDefinitions)
+ true
+ stdcpp20
+
+
+ Windows
+ true
+ true
+ false
+
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/Astatine/Astatine.vcxproj.filters b/Astatine/Astatine.vcxproj.filters
new file mode 100644
index 0000000..ce0c35c
--- /dev/null
+++ b/Astatine/Astatine.vcxproj.filters
@@ -0,0 +1,22 @@
+
+
+
+
+ {4FC737F1-C7A5-4376-A066-2A32D752A2FF}
+ cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx
+
+
+ {93995380-89BD-4b04-88EB-625FBE52EBFB}
+ h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd
+
+
+ {67DA6AB6-F800-4c08-8B7A-83BB121AAD01}
+ rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms
+
+
+
+
+ Source Files
+
+
+
\ No newline at end of file
diff --git a/Astatine/main.cpp b/Astatine/main.cpp
new file mode 100644
index 0000000..92a3bf7
--- /dev/null
+++ b/Astatine/main.cpp
@@ -0,0 +1,668 @@
+#include
+#include
+#include
+#include
+#include
+#include
+
+#define M_PI 3.14159265358979323846
+#pragma comment(lib, "winmm.lib")
+
+BOOL WINAPI SetProcessDPIAware(void);
+
+std::atomic stopThread0(false);
+std::atomic stopShader1(false);
+std::atomic stopPayload(false);
+
+DWORD xs;
+VOID SeedXorshift32(DWORD dwSeed) {
+ xs = dwSeed;
+}
+
+DWORD Xorshift32() {
+ xs ^= xs << 13;
+ xs ^= xs << 17;
+ xs ^= xs << 5;
+ return xs;
+}
+
+typedef union _RGBQUAD {
+ COLORREF rgb;
+ struct {
+ BYTE b;
+ BYTE g;
+ BYTE r;
+ BYTE unused;
+ };
+} *PRGBQUAD;
+
+int red = 0, green = 0, blue = 0;
+bool ifcolorblue = false;
+
+COLORREF Hue(int length) {
+ if (red != length) {
+ red++;
+ if (ifcolorblue) {
+ return RGB(red, 0, length);
+ }
+ else {
+ return RGB(red, 0, 0);
+ }
+ }
+ else {
+ if (green != length) {
+ green++;
+ return RGB(length, green, 0);
+ }
+ else {
+ if (blue != length) {
+ blue++;
+ return RGB(0, length, blue);
+ }
+ else {
+ red = 0;
+ green = 0;
+ blue = 0;
+ ifcolorblue = true;
+ }
+ }
+ }
+ return RGB(0, 0, 0);
+}
+
+DWORD WINAPI bounce(LPVOID lpParam) {
+ int w = GetSystemMetrics(SM_CXSCREEN), h = GetSystemMetrics(SM_CYSCREEN);
+ int signX = 1, signY = 1;
+ int x = 10, y = 10;
+ int increment = 10;
+
+ while (!stopThread0.load()) {
+ HDC hdc = GetDC(NULL);
+ if (!hdc) break;
+
+ HBRUSH brush = CreateSolidBrush(Hue(rand() % 256));
+ if (brush) {
+ SelectObject(hdc, brush);
+ Ellipse(hdc, x, y, x + 100, y + 100);
+ }
+
+ x += increment * signX;
+ y += increment * signY;
+
+ if (x + 100 >= w || x <= 0) signX *= -1;
+ if (y + 100 >= h || y <= 0) signY *= -1;
+
+ Sleep(10);
+
+ if (brush) DeleteObject(brush);
+ ReleaseDC(NULL, hdc);
+ }
+
+ return 0;
+}
+
+DWORD WINAPI triangle(LPVOID lpParam) {
+ int w = GetSystemMetrics(SM_CXSCREEN), h = GetSystemMetrics(SM_CYSCREEN);
+ int signX = 1, signY = 1;
+ int x = 10, y = 10;
+ int increment = 10;
+ float angle = 0.0f;
+
+ while (!stopThread0.load()) {
+ HDC hdc = GetDC(NULL);
+ if (!hdc) break;
+
+ POINT center = { x + rand() % 50, y + rand() % 25};
+ POINT points[] = { {x + rand() % 20 * 2, y + rand() % 40 * 2}, {x / 2 * rand() % 100 * 2, y + rand() % 100 * 2}, {x + rand() % 80 * 2, y + rand() % 40 * 2} };
+
+ for (int i = 0; i < 3; i++) {
+ float newX = cos(angle) * (points[i].x - center.x) - sin(angle) * (points[i].y - center.y) + center.x;
+ float newY = sin(angle) * (points[i].x - center.x) + cos(angle) * (points[i].y - center.y) + center.y;
+ points[i].x = (LONG)newX;
+ points[i].y = (LONG)newY;
+ }
+
+ HBRUSH brush = CreateSolidBrush(RGB(rand() % 256, rand() % 256, rand() % 256));
+ if (brush) {
+ SelectObject(hdc, brush);
+ Polygon(hdc, points, 3);
+ }
+
+ angle += sin(rand() % 3) * (2 / rand() % 256) + cos(M_PI) ;
+ if (angle >= 2 * M_PI) angle = 0.0f;
+
+ x += increment * signX;
+ y += increment * signY;
+
+ if (x + 100 >= w || x <= 0) signX *= -1;
+ if (y + 100 >= h || y <= 0) signY *= -1;
+
+ Sleep(10);
+
+ if (brush) DeleteObject(brush);
+ ReleaseDC(NULL, hdc);
+ }
+
+ return 0;
+}
+
+DWORD WINAPI setpixel(LPVOID lpParam) {
+ int y = GetSystemMetrics(SM_CYSCREEN);
+ int x = GetSystemMetrics(SM_CXSCREEN);
+ int yfull = GetSystemMetrics(SM_CYFULLSCREEN);
+ int xfull = GetSystemMetrics(SM_CXFULLSCREEN);
+ int rainbow = x - rand() % x - (x / 150 - 112) % 149;
+ int inc = round(x / 100);
+ round(y / 1);
+ round(yfull / 100);
+ round(xfull / 10);
+ while (1) {
+ HDC hdc = GetDC(0);
+ for (int yp = 0; yp < y; ++yp) {
+ for (int xp = 0; xp < x; ++xp) {
+ int xa = inc * xp;
+ SetPixel(hdc, xp, yp, RGB(xa, xa, xa));
+ SetPixel(hdc, yp, rainbow, RGB(yfull, xa, xfull));
+ SetPixel(hdc, rainbow, rainbow, RGB(rainbow, rainbow, rainbow));
+ SetPixel(hdc, rainbow, yp, RGB(xfull, yfull, xfull));
+ }
+ }
+ ReleaseDC(0, hdc);
+ }
+}
+
+DWORD WINAPI textout(LPVOID lpParam) {
+ int w = GetSystemMetrics(0), h = GetSystemMetrics(1);
+ int signX = 1;
+ int signY = 1;
+ int incrementor = 10;
+ int x = 10;
+ int y = 10;
+ LPCWSTR lpText = L"Astatine.exe";
+
+ while (1) {
+ HDC hdc = GetDC(0);
+ x += incrementor * signX;
+ y += incrementor * signY;
+
+ if (x + wcslen(lpText) * 8 >= GetSystemMetrics(SM_CXSCREEN)) {
+ signX = -1;
+ }
+
+ if (y + 16 >= GetSystemMetrics(SM_CYSCREEN)) {
+ signY = -1;
+ }
+
+ if (x <= 0) {
+ signX = 1;
+ }
+
+ if (y <= 0) {
+ signY = 1;
+ }
+
+ SetTextColor(hdc, RGB(rand() % 256, rand() % 256, rand() % 256));
+ SetBkColor(hdc, RGB(rand() % 256, rand() % 256, rand() % 256));
+ TextOutW(hdc, x, y, lpText, wcslen(lpText));
+
+ Sleep(10);
+ ReleaseDC(0, hdc);
+ }
+}
+
+VOID WINAPI ci(int x, int y, int w, int h)
+{
+ HDC hdc = GetDC(0);
+ HRGN hrgn = CreateEllipticRgn(x, y, w + x, h + y);
+ SelectClipRgn(hdc, hrgn);
+ BitBlt(hdc, x, y, w, h, hdc, x, y, NOTSRCCOPY);
+ DeleteObject(hrgn);
+ ReleaseDC(NULL, hdc);
+}
+
+DWORD WINAPI wef(LPVOID lpParam) {
+ RECT rect;
+ GetWindowRect(GetDesktopWindow(), &rect);
+ int w = rect.right - rect.left - 500, h = rect.bottom - rect.top - 500;
+
+ for (int t = 0;; t++)
+ {
+ const int size = 1000;
+ int x = rand() % (w + size) - size / 2, y = rand() % (h + size) - size / 2;
+
+ for (int i = 0; i < size; i += 23)
+ {
+ ci(x - i / 2, y - i / 2, i, i);
+ Sleep(10);
+ }
+ }
+}
+
+DWORD WINAPI pacmans(LPVOID lpParam) {
+ while (1) {
+ HDC hdc = GetDC(0);
+ int w = GetSystemMetrics(0);
+ int h = GetSystemMetrics(1);
+ HBRUSH brush = CreateSolidBrush(Hue(239));
+ SelectObject(hdc, brush);
+ Pie(hdc, rand() % w, rand() % h, rand() % w, rand() % h, rand() % w, rand() % h, rand() % w, rand() % h);
+ DeleteObject(brush);
+ ReleaseDC(0, hdc);
+ Sleep(10);
+ }
+}
+
+DWORD WINAPI sines(LPVOID lpParam) {
+ HDC desk = GetDC(0); HWND wnd = GetDesktopWindow();
+ int sw = GetSystemMetrics(0), sh = GetSystemMetrics(1);
+ double angle = 0;
+ while (1) {
+ desk = GetDC(0);
+ for (float i = 0; i < sw + sh; i += 0.99f) {
+ int a = sin(angle) * 10;
+ BitBlt(desk, 0, i, sw, 1, desk, a, i, SRCCOPY);
+ BitBlt(desk, i, 0, 1, sh, desk, i, a, SRCCOPY);
+ angle += M_PI / 80;
+ DeleteObject(&i); DeleteObject(&a);
+ }
+ ReleaseDC(wnd, desk);
+ DeleteDC(desk); DeleteObject(&sw); DeleteObject(&sh); DeleteObject(&angle);
+ }
+}
+
+DWORD WINAPI patblt(LPVOID lpParam)
+{
+ while (1) {
+ HDC hdc = GetDC(NULL);
+ int w = GetSystemMetrics(SM_CXSCREEN),
+ h = GetSystemMetrics(SM_CYSCREEN);
+
+ HBRUSH brush = CreateSolidBrush(RGB(rand() % 255, rand() % 255, rand() % 255));
+ SelectObject(hdc, brush);
+ PatBlt(hdc, 0, 0, w, h, PATINVERT);
+ DeleteObject(brush);
+ ReleaseDC(NULL, hdc);
+ }
+}
+
+DWORD WINAPI shader1(LPVOID lpParam) {
+ int w = GetSystemMetrics(SM_CXSCREEN), h = GetSystemMetrics(SM_CYSCREEN);
+ _RGBQUAD* data = (_RGBQUAD*)VirtualAlloc(nullptr, w * h * sizeof(_RGBQUAD), MEM_COMMIT | MEM_RESERVE, PAGE_READWRITE);
+ if (!data) return 1;
+
+ while (!stopShader1.load()) {
+ HDC desk = GetDC(NULL);
+ if (!desk) break;
+
+ HDC memDC = CreateCompatibleDC(desk);
+ if (!memDC) {
+ ReleaseDC(NULL, desk);
+ break;
+ }
+
+ HBITMAP hbm = CreateCompatibleBitmap(desk, w, h);
+ if (!hbm) {
+ DeleteDC(memDC);
+ ReleaseDC(NULL, desk);
+ break;
+ }
+
+ SelectObject(memDC, hbm);
+ BitBlt(memDC, 0, 0, w, h, desk, 0, 0, SRCCOPY);
+ GetBitmapBits(hbm, w * h * sizeof(_RGBQUAD), data);
+
+ for (int i = 0; i < w * h; ++i) {
+ int x = i % w, y = i / w, t = y ^ y | x;
+ data[i].rgb -= t;
+ }
+
+ SetBitmapBits(hbm, w * h * sizeof(_RGBQUAD), data);
+ BitBlt(desk, 0, 0, w, h, memDC, 0, 0, SRCCOPY);
+
+ DeleteObject(hbm);
+ DeleteDC(memDC);
+ ReleaseDC(NULL, desk);
+ Sleep(10);
+ }
+
+ VirtualFree(data, 0, MEM_RELEASE);
+ return 0;
+}
+
+DWORD WINAPI shader2(LPVOID lpParam) {
+ int w = GetSystemMetrics(0), h = GetSystemMetrics(1);
+ _RGBQUAD* data = (_RGBQUAD*)VirtualAlloc(0, (w * h + w) * sizeof(_RGBQUAD), MEM_COMMIT | MEM_RESERVE, PAGE_READWRITE);
+ for (int i = 0;; i++, i %= 3) {
+ HDC desk = GetDC(NULL);
+ HDC hdcdc = CreateCompatibleDC(desk);
+ HBITMAP hbm = CreateBitmap(w, h, 1, 32, data);
+ SelectObject(hdcdc, hbm);
+ BitBlt(hdcdc, 0, 0, w, h, desk, 0, 0, SRCCOPY);
+ GetBitmapBits(hbm, w * h * 4, data);
+ for (int i = 0; i < w * h; i++) {
+ int x = i % w, y = i / h;
+ data[i].rgb -= x & y;
+ }
+ SetBitmapBits(hbm, w * h * 4, data);
+ BitBlt(desk, 0, 0, w, h, hdcdc, 0, 0, SRCCOPY);
+ DeleteObject(hbm);
+ DeleteObject(hdcdc);
+ DeleteObject(desk);
+ }
+ return 0;
+}
+
+DWORD WINAPI shader3(LPVOID lpParam) {
+ int w = GetSystemMetrics(0);
+ int h = GetSystemMetrics(1);
+ if (w <= 0) w = rand() % 1920;
+ if (h <= 0) h = rand() % 1080;
+
+ _RGBQUAD* data = (_RGBQUAD*)VirtualAlloc(0, (w * h + w) * sizeof(_RGBQUAD), MEM_COMMIT | MEM_RESERVE, PAGE_READWRITE);
+ for (int i = 0;; i++, i %= 3) {
+ HDC desk = GetDC(NULL);
+ HDC hdcdc = CreateCompatibleDC(desk);
+ HBITMAP hbm = CreateBitmap(w, h, 1, 32, data);
+ SelectObject(hdcdc, hbm);
+ BitBlt(hdcdc, 0, 0, w, h, desk, 0, 0, SRCCOPY);
+ GetBitmapBits(hbm, w * h * 4, data);
+ for (int i = 0; i < w * h; i++) {
+ int randPixel = Xorshift32() % w;
+ int tempB = GetBValue(data[i].rgb);
+ data[i].rgb = RGB(GetBValue(data[randPixel].rgb), GetBValue(data[randPixel].rgb), GetBValue(data[randPixel].rgb));
+ data[randPixel].rgb = RGB(tempB, tempB, tempB);
+ }
+ SetBitmapBits(hbm, w * h * 4, data);
+ BitBlt(desk, 0, 0, w, h, hdcdc, 0, 0, SRCCOPY);
+ DeleteObject(hbm);
+ DeleteObject(hdcdc);
+ DeleteObject(desk);
+ }
+ return 0;
+}
+
+DWORD WINAPI shader4(LPVOID lpParam) {
+ int w = GetSystemMetrics(0), h = GetSystemMetrics(1);
+ _RGBQUAD* data = (_RGBQUAD*)VirtualAlloc(0, (w * h + w) * sizeof(_RGBQUAD), MEM_COMMIT | MEM_RESERVE, PAGE_READWRITE);
+ for (int i = 0;; i++, i %= 3) {
+ HDC desk = GetDC(NULL);
+ HDC hdcdc = CreateCompatibleDC(desk);
+ HBITMAP hbm = CreateBitmap(w, h, 1, 32, data);
+ SelectObject(hdcdc, hbm);
+ BitBlt(hdcdc, 0, 0, w, h, desk, 0, 0, SRCCOPY);
+ GetBitmapBits(hbm, w * h * 4, data);
+ for (int i = 0; i < w * h; i++) {
+ int x = i % w, y = i / h;
+ data[i].rgb -= (data[i].rgb & rand()) ^ x & y;
+ }
+ SetBitmapBits(hbm, (h - w) * h * 6 * -1, data);
+ BitBlt(desk, 0, 0, w, h, hdcdc, 0, 0, SRCCOPY);
+ DeleteObject(hbm);
+ DeleteObject(hdcdc);
+ DeleteObject(desk);
+ }
+ return 0;
+}
+
+DWORD WINAPI shader5(LPVOID lpParam) {
+ int w = GetSystemMetrics(0), h = GetSystemMetrics(1);
+ _RGBQUAD* data = (_RGBQUAD*)VirtualAlloc(0, (w * h + w) * sizeof(_RGBQUAD), MEM_COMMIT | MEM_RESERVE, PAGE_READWRITE);
+ for (int i = 0;; i++, i %= 4) {
+ HDC desk = GetDC(NULL);
+ HDC hdcdc = CreateCompatibleDC(desk);
+ HBITMAP hbm = CreateBitmap(w, h, 1, rand() % 33 + 5, data);
+ SelectObject(hdcdc, hbm);
+ BitBlt(hdcdc, 0, 0, w, h, desk, 0, 0, SRCCOPY);
+ GetBitmapBits(hbm, w * h * 4, data);
+ for (int i = 0; i < w * h + M_PI * 10; i++) {
+ int x = i % w, y = i / h;
+ data[i].rgb -= (data[i].rgb & rand()) ^ x & y;
+ }
+ SetBitmapBits(hbm, w * h * 4, data);
+ BitBlt(desk, 0, 0, w, h, hdcdc, 0, 0, SRCCOPY);
+ DeleteObject(hbm);
+ DeleteObject(hdcdc);
+ DeleteObject(desk);
+ }
+ return 0;
+}
+
+DWORD WINAPI meltX(LPVOID lpParam) {
+ int w = GetSystemMetrics(0), h = GetSystemMetrics(1), x;
+ while (1) {
+ HDC hdc = GetDC(0);
+ x = rand() % w;
+ BitBlt(hdc, x, 0, 10, h, hdc, x, 1, SRCCOPY);
+ ReleaseDC(0, hdc);
+ }
+}
+
+DWORD WINAPI meltY(LPVOID lpParam) {
+ int w = GetSystemMetrics(0), h = GetSystemMetrics(1), y;
+ while (1) {
+ HDC hdc = GetDC(0);
+ y = rand() % h;
+ BitBlt(hdc, 0, y, 10, h, hdc, 1, y, SRCCOPY);
+ ReleaseDC(0, hdc);
+ }
+}
+
+DWORD WINAPI meltXY(LPVOID lpParam) {
+ int w = GetSystemMetrics(0), h = GetSystemMetrics(1), x, y;
+ while (1) {
+ HDC hdc = GetDC(0);
+ x = rand() % w;
+ y = rand() % h;
+ BitBlt(hdc, x, y, 10, h, hdc, x, y, SRCCOPY);
+ ReleaseDC(0, hdc);
+ }
+}
+
+VOID WINAPI sound1() {
+ HWAVEOUT hWaveOut = 0;
+ WAVEFORMATEX wfx = { WAVE_FORMAT_PCM, 1, 8000, 8000, 1, 8, 0 };
+ waveOutOpen(&hWaveOut, WAVE_MAPPER, &wfx, 0, 0, CALLBACK_NULL);
+ char buffer[8000 * 30] = {};
+ for (DWORD t = 0; t < sizeof(buffer); ++t)
+ buffer[t] = static_cast(t & (t >> 7) - t & t >> 8);
+
+ WAVEHDR header = { buffer, sizeof(buffer), 0, 0, 0, 0, 0, 0 };
+ waveOutPrepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
+ waveOutWrite(hWaveOut, &header, sizeof(WAVEHDR));
+ waveOutUnprepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
+ waveOutClose(hWaveOut);
+}
+
+VOID WINAPI sound2() {
+ HWAVEOUT hWaveOut = 0;
+ WAVEFORMATEX wfx = { WAVE_FORMAT_PCM, 1, 8000, 8000, 1, 8, 0 };
+ waveOutOpen(&hWaveOut, WAVE_MAPPER, &wfx, 0, 0, CALLBACK_NULL);
+ char buffer[8000 * 30] = {};
+ for (DWORD t = 0; t < sizeof(buffer); ++t)
+ buffer[t] = static_cast(t >> 5 | (t >> 2) * (t >> 5));
+
+ WAVEHDR header = { buffer, sizeof(buffer), 0, 0, 0, 0, 0, 0 };
+ waveOutPrepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
+ waveOutWrite(hWaveOut, &header, sizeof(WAVEHDR));
+ waveOutUnprepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
+ waveOutClose(hWaveOut);
+}
+
+VOID WINAPI sound3() {
+ HWAVEOUT hWaveOut = 0;
+ WAVEFORMATEX wfx = { WAVE_FORMAT_PCM, 1, 8000, 8000, 1, 8, 0 };
+ waveOutOpen(&hWaveOut, WAVE_MAPPER, &wfx, 0, 0, CALLBACK_NULL);
+ char buffer[8000 * 30] = {};
+ for (DWORD t = 0; t < sizeof(buffer); ++t)
+ buffer[t] = static_cast((t << 1) ^ ((t << 1) + (t >> 7) & t >> 6)) | t >> (4 - (1 ^ 7 & (t >> 19))) | t >> 7;
+
+ WAVEHDR header = { buffer, sizeof(buffer), 0, 0, 0, 0, 0, 0 };
+ waveOutPrepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
+ waveOutWrite(hWaveOut, &header, sizeof(WAVEHDR));
+ waveOutUnprepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
+ waveOutClose(hWaveOut);
+}
+
+VOID WINAPI sound4() {
+ HWAVEOUT hWaveOut = 0;
+ WAVEFORMATEX wfx = { WAVE_FORMAT_PCM, 1, 8000, 8000, 1, 8, 0 };
+ waveOutOpen(&hWaveOut, WAVE_MAPPER, &wfx, 0, 0, CALLBACK_NULL);
+ char buffer[8000 * 30] = {};
+ for (DWORD t = 0; t < sizeof(buffer); ++t)
+ buffer[t] = static_cast(10 * (t & 5 * t | t >> 6 | (t & 32768 ? -6 * t / 7 : (t & 65536 ? -9 * t & 100 : -9 * (t & 100)) / 11)));
+
+ WAVEHDR header = { buffer, sizeof(buffer), 0, 0, 0, 0, 0, 0 };
+ waveOutPrepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
+ waveOutWrite(hWaveOut, &header, sizeof(WAVEHDR));
+ waveOutUnprepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
+ waveOutClose(hWaveOut);
+}
+
+VOID WINAPI sound5() {
+ HWAVEOUT hWaveOut = 0;
+ WAVEFORMATEX wfx = { WAVE_FORMAT_PCM, 1, 8000, 8000, 1, 8, 0 };
+ waveOutOpen(&hWaveOut, WAVE_MAPPER, &wfx, 0, 0, CALLBACK_NULL);
+ char buffer[8000 * 30] = {};
+ for (DWORD t = 0; t < sizeof(buffer); ++t)
+ buffer[t] = static_cast(t & 64 | t >> 5) ^ (t & 33 | t >> 8) ^ (t & 14 | t >> 9 | t & 76) ^ (t | 187) ^ t * (t >> 8 & 838 + t >> 13) & 644;
+
+ WAVEHDR header = { buffer, sizeof(buffer), 0, 0, 0, 0, 0, 0 };
+ waveOutPrepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
+ waveOutWrite(hWaveOut, &header, sizeof(WAVEHDR));
+ waveOutUnprepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
+ waveOutClose(hWaveOut);
+}
+
+VOID WINAPI sound6() {
+ HWAVEOUT hWaveOut = 0;
+ WAVEFORMATEX wfx = { WAVE_FORMAT_PCM, 1, 8000, 4000, 1, 8, 0 };
+ waveOutOpen(&hWaveOut, WAVE_MAPPER, &wfx, 0, 0, CALLBACK_NULL);
+ char buffer[4000 * 20] = {};
+ for (DWORD t = 0; t < sizeof(buffer); ++t)
+ buffer[t] = static_cast(t & 64 | t >> 5) >> 4 ^ (t & sizeof(buffer) | t >> 8) * (t & 33 | t >> (t & 64 | t >> 5) ^ (t & 33 | t >> 8) ^ (t & 14 | t >> 9 | t & 76) ^ (t | 187) ^ t * (t >> 8 & 838 + t >> 13) & 644 * (t >> 8 & 838 + t >> 13)) * ((t << 1) + (t >> 7) & t >> 6) * (t & 33 | t >> 8) * (t & 33 | t >> 8) ^ (t & 32768 ? -6 * t / 7 : (t & 65536 ? -9 * t & (t >> 8 & 838 + t >> 13) : 9 * (t & 100)) / 11) * (t >> 8 & 838 + t >> 13) * (t & 14 | t >> 9 | t & 76) ^ (t | 187) ^ t * (t >> 8 & 838 + t >> 13) & 644;
+ WAVEHDR header = { buffer, sizeof(buffer), 0, 0, 0, 0, 0, 0 };
+ waveOutPrepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
+ waveOutWrite(hWaveOut, &header, sizeof(WAVEHDR));
+ waveOutUnprepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
+ waveOutClose(hWaveOut);
+}
+
+VOID WINAPI sound7() {
+ HWAVEOUT hWaveOut = 0;
+ WAVEFORMATEX wfx = { WAVE_FORMAT_PCM, 1, 8000, 8000, 1, 8, 0 };
+ waveOutOpen(&hWaveOut, WAVE_MAPPER, &wfx, 0, 0, CALLBACK_NULL);
+ char buffer[8000 * 30] = {};
+ for (DWORD t = 0; t < sizeof(buffer); ++t)
+ buffer[t] = static_cast(t >> 10 | t * 5) & (t >> 8 | t * 4) & (t >> 4 | t * 6);
+
+ WAVEHDR header = { buffer, sizeof(buffer), 0, 0, 0, 0, 0, 0 };
+ waveOutPrepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
+ waveOutWrite(hWaveOut, &header, sizeof(WAVEHDR));
+ waveOutUnprepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
+ waveOutClose(hWaveOut);
+}
+
+VOID WINAPI sound8() {
+ HWAVEOUT hWaveOut = 0;
+ WAVEFORMATEX wfx = { WAVE_FORMAT_PCM, 1, 8000, 8000, 1, 8, 0 };
+ waveOutOpen(&hWaveOut, WAVE_MAPPER, &wfx, 0, 0, CALLBACK_NULL);
+ char buffer[8000 * 60] = {};
+ for (DWORD t = 0; t < sizeof(buffer); ++t)
+ buffer[t] = static_cast(t * (t & 16384 ? 4 : 93) * (19 + (7 & t >> 29)) >> (8 & t >> 2) | t >> 0);
+
+ WAVEHDR header = { buffer, sizeof(buffer), 0, 0, 0, 0, 0, 0 };
+ waveOutPrepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
+ waveOutWrite(hWaveOut, &header, sizeof(WAVEHDR));
+ waveOutUnprepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
+ waveOutClose(hWaveOut);
+}
+
+int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nShowCmd) {
+ int w = GetSystemMetrics(SM_CXFULLSCREEN), h = GetSystemMetrics(SM_CYFULLSCREEN);
+ SetProcessDPIAware();
+
+ HWND hwnd = CreateWindowEx(
+ WS_EX_LAYERED | WS_EX_TOPMOST,
+ L"STATIC",
+ L"Fullscreen",
+ WS_POPUP,
+ 0, 0, w, h,
+ NULL, NULL, hInstance, NULL
+ );
+
+ int r1 = MessageBox(NULL, L"Do you want to run this malware?", L"Astantine.exe", MB_YESNO | MB_ICONWARNING);
+
+ if (r1 == IDNO) {
+ exit;
+ } else {
+ int r2 = MessageBox(NULL, L"Are you REALLY sure?", L"Astantine.exe", MB_YESNO | MB_ICONWARNING);
+ if (r2 == IDNO) {
+ exit;
+ } else {
+ HANDLE thread0 = CreateThread(0, 0, bounce, 0, 0, 0);
+ sound5();
+ Sleep(5000);
+ CreateThread(0, 0, textout, 0, 0, 0);
+ HANDLE thread1 = CreateThread(0, 0, shader1, 0, 0, 0);
+ sound1();
+ Sleep(30000);
+ CreateThread(0, 0, textout, 0, 0, 0);
+ TerminateThread(thread1, 0);
+ CloseHandle(thread1);
+ InvalidateRect(0, 0, 0);
+ CreateThread(NULL, 0, shader5, NULL, 0, NULL);
+ Sleep(100);
+ HANDLE thread2 = CreateThread(0, 0, pacmans, 0, 0, 0);
+ CreateThread(0, 0, meltX, 0, 0, 0);
+ sound6();
+ Sleep(30000);
+ TerminateThread(thread2, 0);
+ CloseHandle(thread2);
+ InvalidateRect(0, 0, 0);
+ Sleep(100);
+ CreateThread(0, 0, shader3, 0, 0, 0);
+ HANDLE thread3 = CreateThread(0, 0, shader5, 0, 0, 0);
+ CreateThread(0, 0, triangle, 0, 0, 0);
+ sound3();
+ CreateThread(0, 0, shader3, 0, 0, 0);
+ Sleep(30000);
+ TerminateThread(thread3, 0);
+ CloseHandle(thread3);
+ InvalidateRect(0, 0, 0);
+ CreateThread(0, 0, shader5, 0, 0, 0);
+ Sleep(100);
+ HANDLE thread4 = CreateThread(0, 0, meltX, 0, 0, 0);
+ CreateThread(0, 0, patblt, 0, 0, 0);
+ CreateThread(0, 0, patblt, 0, 0, 0);
+ CreateThread(0, 0, patblt, 0, 0, 0);
+ CreateThread(0, 0, patblt, 0, 0, 0);
+ CreateThread(0, 0, setpixel, 0, 0, 0);
+ sound4();
+ Sleep(30000);
+ TerminateThread(thread4, 0);
+ CloseHandle(thread4);
+ InvalidateRect(0, 0, 0);
+ Sleep(100);
+ HANDLE thread5 = CreateThread(0, 0, shader4, 0, 0, 0);
+ sound5();
+ Sleep(30000);
+ TerminateThread(thread5, 0);
+ CloseHandle(thread5);
+ InvalidateRect(0, 0, 0);
+ Sleep(100);
+ HANDLE thread6 = CreateThread(0, 0, wef, 0, 0, 0);
+ CreateThread(NULL, 0, bounce, NULL, 0, NULL);
+ sound4();
+ Sleep(30000);
+ CreateThread(NULL, 0, bounce, NULL, 0, NULL);
+ CreateThread(0, 0, shader2, 0, 0, 0);
+ TerminateThread(thread6, 0);
+ CloseHandle(thread6);
+ InvalidateRect(0, 0, 0);
+ Sleep(100);
+ TerminateThread(thread0, 0);
+ CloseHandle(thread0);
+ InvalidateRect(0, 0, 0);
+ }
+ }
+}
diff --git a/LICENSE.txt b/LICENSE.txt
new file mode 100644
index 0000000..0ad25db
--- /dev/null
+++ b/LICENSE.txt
@@ -0,0 +1,661 @@
+ GNU AFFERO GENERAL PUBLIC LICENSE
+ Version 3, 19 November 2007
+
+ Copyright (C) 2007 Free Software Foundation, Inc.
+ Everyone is permitted to copy and distribute verbatim copies
+ of this license document, but changing it is not allowed.
+
+ Preamble
+
+ The GNU Affero General Public License is a free, copyleft license for
+software and other kinds of works, specifically designed to ensure
+cooperation with the community in the case of network server software.
+
+ The licenses for most software and other practical works are designed
+to take away your freedom to share and change the works. By contrast,
+our General Public Licenses are intended to guarantee your freedom to
+share and change all versions of a program--to make sure it remains free
+software for all its users.
+
+ When we speak of free software, we are referring to freedom, not
+price. Our General Public Licenses are designed to make sure that you
+have the freedom to distribute copies of free software (and charge for
+them if you wish), that you receive source code or can get it if you
+want it, that you can change the software or use pieces of it in new
+free programs, and that you know you can do these things.
+
+ Developers that use our General Public Licenses protect your rights
+with two steps: (1) assert copyright on the software, and (2) offer
+you this License which gives you legal permission to copy, distribute
+and/or modify the software.
+
+ A secondary benefit of defending all users' freedom is that
+improvements made in alternate versions of the program, if they
+receive widespread use, become available for other developers to
+incorporate. Many developers of free software are heartened and
+encouraged by the resulting cooperation. However, in the case of
+software used on network servers, this result may fail to come about.
+The GNU General Public License permits making a modified version and
+letting the public access it on a server without ever releasing its
+source code to the public.
+
+ The GNU Affero General Public License is designed specifically to
+ensure that, in such cases, the modified source code becomes available
+to the community. It requires the operator of a network server to
+provide the source code of the modified version running there to the
+users of that server. Therefore, public use of a modified version, on
+a publicly accessible server, gives the public access to the source
+code of the modified version.
+
+ An older license, called the Affero General Public License and
+published by Affero, was designed to accomplish similar goals. This is
+a different license, not a version of the Affero GPL, but Affero has
+released a new version of the Affero GPL which permits relicensing under
+this license.
+
+ The precise terms and conditions for copying, distribution and
+modification follow.
+
+ TERMS AND CONDITIONS
+
+ 0. Definitions.
+
+ "This License" refers to version 3 of the GNU Affero General Public License.
+
+ "Copyright" also means copyright-like laws that apply to other kinds of
+works, such as semiconductor masks.
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+
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+ A "covered work" means either the unmodified Program or a work based
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+ To "propagate" a work means to do anything with it that, without
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+ The "source code" for a work means the preferred form of the work
+for making modifications to it. "Object code" means any non-source
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+ 2. Basic Permissions.
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+ All rights granted under this License are granted for the term of
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+copyright holder, and you cure the violation prior to 30 days after
+your receipt of the notice.
+
+ Termination of your rights under this section does not terminate the
+licenses of parties who have received copies or rights from you under
+this License. If your rights have been terminated and not permanently
+reinstated, you do not qualify to receive new licenses for the same
+material under section 10.
+
+ 9. Acceptance Not Required for Having Copies.
+
+ You are not required to accept this License in order to receive or
+run a copy of the Program. Ancillary propagation of a covered work
+occurring solely as a consequence of using peer-to-peer transmission
+to receive a copy likewise does not require acceptance. However,
+nothing other than this License grants you permission to propagate or
+modify any covered work. These actions infringe copyright if you do
+not accept this License. Therefore, by modifying or propagating a
+covered work, you indicate your acceptance of this License to do so.
+
+ 10. Automatic Licensing of Downstream Recipients.
+
+ Each time you convey a covered work, the recipient automatically
+receives a license from the original licensors, to run, modify and
+propagate that work, subject to this License. You are not responsible
+for enforcing compliance by third parties with this License.
+
+ An "entity transaction" is a transaction transferring control of an
+organization, or substantially all assets of one, or subdividing an
+organization, or merging organizations. If propagation of a covered
+work results from an entity transaction, each party to that
+transaction who receives a copy of the work also receives whatever
+licenses to the work the party's predecessor in interest had or could
+give under the previous paragraph, plus a right to possession of the
+Corresponding Source of the work from the predecessor in interest, if
+the predecessor has it or can get it with reasonable efforts.
+
+ You may not impose any further restrictions on the exercise of the
+rights granted or affirmed under this License. For example, you may
+not impose a license fee, royalty, or other charge for exercise of
+rights granted under this License, and you may not initiate litigation
+(including a cross-claim or counterclaim in a lawsuit) alleging that
+any patent claim is infringed by making, using, selling, offering for
+sale, or importing the Program or any portion of it.
+
+ 11. Patents.
+
+ A "contributor" is a copyright holder who authorizes use under this
+License of the Program or a work on which the Program is based. The
+work thus licensed is called the contributor's "contributor version".
+
+ A contributor's "essential patent claims" are all patent claims
+owned or controlled by the contributor, whether already acquired or
+hereafter acquired, that would be infringed by some manner, permitted
+by this License, of making, using, or selling its contributor version,
+but do not include claims that would be infringed only as a
+consequence of further modification of the contributor version. For
+purposes of this definition, "control" includes the right to grant
+patent sublicenses in a manner consistent with the requirements of
+this License.
+
+ Each contributor grants you a non-exclusive, worldwide, royalty-free
+patent license under the contributor's essential patent claims, to
+make, use, sell, offer for sale, import and otherwise run, modify and
+propagate the contents of its contributor version.
+
+ In the following three paragraphs, a "patent license" is any express
+agreement or commitment, however denominated, not to enforce a patent
+(such as an express permission to practice a patent or covenant not to
+sue for patent infringement). To "grant" such a patent license to a
+party means to make such an agreement or commitment not to enforce a
+patent against the party.
+
+ If you convey a covered work, knowingly relying on a patent license,
+and the Corresponding Source of the work is not available for anyone
+to copy, free of charge and under the terms of this License, through a
+publicly available network server or other readily accessible means,
+then you must either (1) cause the Corresponding Source to be so
+available, or (2) arrange to deprive yourself of the benefit of the
+patent license for this particular work, or (3) arrange, in a manner
+consistent with the requirements of this License, to extend the patent
+license to downstream recipients. "Knowingly relying" means you have
+actual knowledge that, but for the patent license, your conveying the
+covered work in a country, or your recipient's use of the covered work
+in a country, would infringe one or more identifiable patents in that
+country that you have reason to believe are valid.
+
+ If, pursuant to or in connection with a single transaction or
+arrangement, you convey, or propagate by procuring conveyance of, a
+covered work, and grant a patent license to some of the parties
+receiving the covered work authorizing them to use, propagate, modify
+or convey a specific copy of the covered work, then the patent license
+you grant is automatically extended to all recipients of the covered
+work and works based on it.
+
+ A patent license is "discriminatory" if it does not include within
+the scope of its coverage, prohibits the exercise of, or is
+conditioned on the non-exercise of one or more of the rights that are
+specifically granted under this License. You may not convey a covered
+work if you are a party to an arrangement with a third party that is
+in the business of distributing software, under which you make payment
+to the third party based on the extent of your activity of conveying
+the work, and under which the third party grants, to any of the
+parties who would receive the covered work from you, a discriminatory
+patent license (a) in connection with copies of the covered work
+conveyed by you (or copies made from those copies), or (b) primarily
+for and in connection with specific products or compilations that
+contain the covered work, unless you entered into that arrangement,
+or that patent license was granted, prior to 28 March 2007.
+
+ Nothing in this License shall be construed as excluding or limiting
+any implied license or other defenses to infringement that may
+otherwise be available to you under applicable patent law.
+
+ 12. No Surrender of Others' Freedom.
+
+ If conditions are imposed on you (whether by court order, agreement or
+otherwise) that contradict the conditions of this License, they do not
+excuse you from the conditions of this License. If you cannot convey a
+covered work so as to satisfy simultaneously your obligations under this
+License and any other pertinent obligations, then as a consequence you may
+not convey it at all. For example, if you agree to terms that obligate you
+to collect a royalty for further conveying from those to whom you convey
+the Program, the only way you could satisfy both those terms and this
+License would be to refrain entirely from conveying the Program.
+
+ 13. Remote Network Interaction; Use with the GNU General Public License.
+
+ Notwithstanding any other provision of this License, if you modify the
+Program, your modified version must prominently offer all users
+interacting with it remotely through a computer network (if your version
+supports such interaction) an opportunity to receive the Corresponding
+Source of your version by providing access to the Corresponding Source
+from a network server at no charge, through some standard or customary
+means of facilitating copying of software. This Corresponding Source
+shall include the Corresponding Source for any work covered by version 3
+of the GNU General Public License that is incorporated pursuant to the
+following paragraph.
+
+ Notwithstanding any other provision of this License, you have
+permission to link or combine any covered work with a work licensed
+under version 3 of the GNU General Public License into a single
+combined work, and to convey the resulting work. The terms of this
+License will continue to apply to the part which is the covered work,
+but the work with which it is combined will remain governed by version
+3 of the GNU General Public License.
+
+ 14. Revised Versions of this License.
+
+ The Free Software Foundation may publish revised and/or new versions of
+the GNU Affero General Public License from time to time. Such new versions
+will be similar in spirit to the present version, but may differ in detail to
+address new problems or concerns.
+
+ Each version is given a distinguishing version number. If the
+Program specifies that a certain numbered version of the GNU Affero General
+Public License "or any later version" applies to it, you have the
+option of following the terms and conditions either of that numbered
+version or of any later version published by the Free Software
+Foundation. If the Program does not specify a version number of the
+GNU Affero General Public License, you may choose any version ever published
+by the Free Software Foundation.
+
+ If the Program specifies that a proxy can decide which future
+versions of the GNU Affero General Public License can be used, that proxy's
+public statement of acceptance of a version permanently authorizes you
+to choose that version for the Program.
+
+ Later license versions may give you additional or different
+permissions. However, no additional obligations are imposed on any
+author or copyright holder as a result of your choosing to follow a
+later version.
+
+ 15. Disclaimer of Warranty.
+
+ THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
+APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
+HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
+OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
+THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
+IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
+ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
+
+ 16. Limitation of Liability.
+
+ IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
+WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
+THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
+GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
+USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
+DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
+PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
+EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
+SUCH DAMAGES.
+
+ 17. Interpretation of Sections 15 and 16.
+
+ If the disclaimer of warranty and limitation of liability provided
+above cannot be given local legal effect according to their terms,
+reviewing courts shall apply local law that most closely approximates
+an absolute waiver of all civil liability in connection with the
+Program, unless a warranty or assumption of liability accompanies a
+copy of the Program in return for a fee.
+
+ END OF TERMS AND CONDITIONS
+
+ How to Apply These Terms to Your New Programs
+
+ If you develop a new program, and you want it to be of the greatest
+possible use to the public, the best way to achieve this is to make it
+free software which everyone can redistribute and change under these terms.
+
+ To do so, attach the following notices to the program. It is safest
+to attach them to the start of each source file to most effectively
+state the exclusion of warranty; and each file should have at least
+the "copyright" line and a pointer to where the full notice is found.
+
+
+ Copyright (C)
+
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU Affero General Public License as published
+ by the Free Software Foundation, either version 3 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU Affero General Public License for more details.
+
+ You should have received a copy of the GNU Affero General Public License
+ along with this program. If not, see .
+
+Also add information on how to contact you by electronic and paper mail.
+
+ If your software can interact with users remotely through a computer
+network, you should also make sure that it provides a way for users to
+get its source. For example, if your program is a web application, its
+interface could display a "Source" link that leads users to an archive
+of the code. There are many ways you could offer source, and different
+solutions will be better for different programs; see section 13 for the
+specific requirements.
+
+ You should also get your employer (if you work as a programmer) or school,
+if any, to sign a "copyright disclaimer" for the program, if necessary.
+For more information on this, and how to apply and follow the GNU AGPL, see
+.
diff --git a/README.md b/README.md
new file mode 100644
index 0000000..f6f27db
--- /dev/null
+++ b/README.md
@@ -0,0 +1 @@
+# Astatine
\ No newline at end of file