From 276014060695ab8879a69ada62a50e1f367eecf9 Mon Sep 17 00:00:00 2001
From: zyqunix <fabiovanek2008@gmail.com>
Date: Sat, 10 May 2025 22:32:36 +0200
Subject: [PATCH] Add project files.

---
 Astatine.sln                      |  31 ++
 Astatine/Astatine.vcxproj         | 136 ++++++
 Astatine/Astatine.vcxproj.filters |  22 +
 Astatine/main.cpp                 | 668 ++++++++++++++++++++++++++++++
 LICENSE.txt                       | 661 +++++++++++++++++++++++++++++
 README.md                         |   1 +
 6 files changed, 1519 insertions(+)
 create mode 100644 Astatine.sln
 create mode 100644 Astatine/Astatine.vcxproj
 create mode 100644 Astatine/Astatine.vcxproj.filters
 create mode 100644 Astatine/main.cpp
 create mode 100644 LICENSE.txt
 create mode 100644 README.md

diff --git a/Astatine.sln b/Astatine.sln
new file mode 100644
index 0000000..05f0697
--- /dev/null
+++ b/Astatine.sln
@@ -0,0 +1,31 @@
+
+Microsoft Visual Studio Solution File, Format Version 12.00
+# Visual Studio Version 17
+VisualStudioVersion = 17.11.35327.3
+MinimumVisualStudioVersion = 10.0.40219.1
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Astatine", "Astatine\Astatine.vcxproj", "{973979C1-BC1C-4113-9D31-7256DBDCCBCD}"
+EndProject
+Global
+	GlobalSection(SolutionConfigurationPlatforms) = preSolution
+		Debug|x64 = Debug|x64
+		Debug|x86 = Debug|x86
+		Release|x64 = Release|x64
+		Release|x86 = Release|x86
+	EndGlobalSection
+	GlobalSection(ProjectConfigurationPlatforms) = postSolution
+		{973979C1-BC1C-4113-9D31-7256DBDCCBCD}.Debug|x64.ActiveCfg = Debug|x64
+		{973979C1-BC1C-4113-9D31-7256DBDCCBCD}.Debug|x64.Build.0 = Debug|x64
+		{973979C1-BC1C-4113-9D31-7256DBDCCBCD}.Debug|x86.ActiveCfg = Debug|Win32
+		{973979C1-BC1C-4113-9D31-7256DBDCCBCD}.Debug|x86.Build.0 = Debug|Win32
+		{973979C1-BC1C-4113-9D31-7256DBDCCBCD}.Release|x64.ActiveCfg = Release|x64
+		{973979C1-BC1C-4113-9D31-7256DBDCCBCD}.Release|x64.Build.0 = Release|x64
+		{973979C1-BC1C-4113-9D31-7256DBDCCBCD}.Release|x86.ActiveCfg = Release|Win32
+		{973979C1-BC1C-4113-9D31-7256DBDCCBCD}.Release|x86.Build.0 = Release|Win32
+	EndGlobalSection
+	GlobalSection(SolutionProperties) = preSolution
+		HideSolutionNode = FALSE
+	EndGlobalSection
+	GlobalSection(ExtensibilityGlobals) = postSolution
+		SolutionGuid = {EBA327F5-E968-4ED2-999A-550742E1819E}
+	EndGlobalSection
+EndGlobal
diff --git a/Astatine/Astatine.vcxproj b/Astatine/Astatine.vcxproj
new file mode 100644
index 0000000..579fcd5
--- /dev/null
+++ b/Astatine/Astatine.vcxproj
@@ -0,0 +1,136 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+  <ItemGroup Label="ProjectConfigurations">
+    <ProjectConfiguration Include="Debug|Win32">
+      <Configuration>Debug</Configuration>
+      <Platform>Win32</Platform>
+    </ProjectConfiguration>
+    <ProjectConfiguration Include="Release|Win32">
+      <Configuration>Release</Configuration>
+      <Platform>Win32</Platform>
+    </ProjectConfiguration>
+    <ProjectConfiguration Include="Debug|x64">
+      <Configuration>Debug</Configuration>
+      <Platform>x64</Platform>
+    </ProjectConfiguration>
+    <ProjectConfiguration Include="Release|x64">
+      <Configuration>Release</Configuration>
+      <Platform>x64</Platform>
+    </ProjectConfiguration>
+  </ItemGroup>
+  <PropertyGroup Label="Globals">
+    <VCProjectVersion>17.0</VCProjectVersion>
+    <Keyword>Win32Proj</Keyword>
+    <ProjectGuid>{973979c1-bc1c-4113-9d31-7256dbdccbcd}</ProjectGuid>
+    <RootNamespace>Astatine</RootNamespace>
+    <WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
+  </PropertyGroup>
+  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
+    <ConfigurationType>Application</ConfigurationType>
+    <UseDebugLibraries>true</UseDebugLibraries>
+    <PlatformToolset>v143</PlatformToolset>
+    <CharacterSet>Unicode</CharacterSet>
+  </PropertyGroup>
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
+    <ConfigurationType>Application</ConfigurationType>
+    <UseDebugLibraries>false</UseDebugLibraries>
+    <PlatformToolset>v143</PlatformToolset>
+    <WholeProgramOptimization>true</WholeProgramOptimization>
+    <CharacterSet>Unicode</CharacterSet>
+  </PropertyGroup>
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
+    <ConfigurationType>Application</ConfigurationType>
+    <UseDebugLibraries>true</UseDebugLibraries>
+    <PlatformToolset>v143</PlatformToolset>
+    <CharacterSet>Unicode</CharacterSet>
+  </PropertyGroup>
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
+    <ConfigurationType>Application</ConfigurationType>
+    <UseDebugLibraries>false</UseDebugLibraries>
+    <PlatformToolset>v143</PlatformToolset>
+    <WholeProgramOptimization>true</WholeProgramOptimization>
+    <CharacterSet>Unicode</CharacterSet>
+  </PropertyGroup>
+  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
+  <ImportGroup Label="ExtensionSettings">
+  </ImportGroup>
+  <ImportGroup Label="Shared">
+  </ImportGroup>
+  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+  </ImportGroup>
+  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+  </ImportGroup>
+  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+  </ImportGroup>
+  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+  </ImportGroup>
+  <PropertyGroup Label="UserMacros" />
+  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+    <ClCompile>
+      <WarningLevel>Level3</WarningLevel>
+      <SDLCheck>true</SDLCheck>
+      <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <ConformanceMode>true</ConformanceMode>
+    </ClCompile>
+    <Link>
+      <SubSystem>Console</SubSystem>
+      <GenerateDebugInformation>true</GenerateDebugInformation>
+    </Link>
+  </ItemDefinitionGroup>
+  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+    <ClCompile>
+      <WarningLevel>Level3</WarningLevel>
+      <FunctionLevelLinking>true</FunctionLevelLinking>
+      <IntrinsicFunctions>true</IntrinsicFunctions>
+      <SDLCheck>true</SDLCheck>
+      <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <ConformanceMode>true</ConformanceMode>
+    </ClCompile>
+    <Link>
+      <SubSystem>Console</SubSystem>
+      <EnableCOMDATFolding>true</EnableCOMDATFolding>
+      <OptimizeReferences>true</OptimizeReferences>
+      <GenerateDebugInformation>true</GenerateDebugInformation>
+    </Link>
+  </ItemDefinitionGroup>
+  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+    <ClCompile>
+      <WarningLevel>Level3</WarningLevel>
+      <SDLCheck>true</SDLCheck>
+      <PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <ConformanceMode>true</ConformanceMode>
+    </ClCompile>
+    <Link>
+      <SubSystem>Console</SubSystem>
+      <GenerateDebugInformation>true</GenerateDebugInformation>
+    </Link>
+  </ItemDefinitionGroup>
+  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+    <ClCompile>
+      <WarningLevel>Level3</WarningLevel>
+      <FunctionLevelLinking>true</FunctionLevelLinking>
+      <IntrinsicFunctions>true</IntrinsicFunctions>
+      <SDLCheck>true</SDLCheck>
+      <PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <ConformanceMode>true</ConformanceMode>
+      <LanguageStandard>stdcpp20</LanguageStandard>
+    </ClCompile>
+    <Link>
+      <SubSystem>Windows</SubSystem>
+      <EnableCOMDATFolding>true</EnableCOMDATFolding>
+      <OptimizeReferences>true</OptimizeReferences>
+      <GenerateDebugInformation>false</GenerateDebugInformation>
+    </Link>
+  </ItemDefinitionGroup>
+  <ItemGroup>
+    <ClCompile Include="main.cpp" />
+  </ItemGroup>
+  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
+  <ImportGroup Label="ExtensionTargets">
+  </ImportGroup>
+</Project>
\ No newline at end of file
diff --git a/Astatine/Astatine.vcxproj.filters b/Astatine/Astatine.vcxproj.filters
new file mode 100644
index 0000000..ce0c35c
--- /dev/null
+++ b/Astatine/Astatine.vcxproj.filters
@@ -0,0 +1,22 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+  <ItemGroup>
+    <Filter Include="Source Files">
+      <UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
+      <Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
+    </Filter>
+    <Filter Include="Header Files">
+      <UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
+      <Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
+    </Filter>
+    <Filter Include="Resource Files">
+      <UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
+      <Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
+    </Filter>
+  </ItemGroup>
+  <ItemGroup>
+    <ClCompile Include="main.cpp">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+  </ItemGroup>
+</Project>
\ No newline at end of file
diff --git a/Astatine/main.cpp b/Astatine/main.cpp
new file mode 100644
index 0000000..92a3bf7
--- /dev/null
+++ b/Astatine/main.cpp
@@ -0,0 +1,668 @@
+#include <windows.h>
+#include <cmath>
+#include <mmsystem.h>
+#include <thread>
+#include <atomic>
+#include <math.h>
+
+#define M_PI 3.14159265358979323846
+#pragma comment(lib, "winmm.lib")
+
+BOOL WINAPI SetProcessDPIAware(void);
+
+std::atomic<bool> stopThread0(false);
+std::atomic<bool> stopShader1(false);
+std::atomic<bool> stopPayload(false);
+
+DWORD xs;
+VOID SeedXorshift32(DWORD dwSeed) {
+    xs = dwSeed;
+}
+
+DWORD Xorshift32() {
+    xs ^= xs << 13;
+    xs ^= xs << 17;
+    xs ^= xs << 5;
+    return xs;
+}
+
+typedef union _RGBQUAD {
+    COLORREF rgb;
+    struct {
+        BYTE b;
+        BYTE g;
+        BYTE r;
+        BYTE unused;
+    };
+} *PRGBQUAD;
+
+int red = 0, green = 0, blue = 0;
+bool ifcolorblue = false;
+
+COLORREF Hue(int length) {
+    if (red != length) {
+        red++;
+        if (ifcolorblue) {
+            return RGB(red, 0, length);
+        }
+        else {
+            return RGB(red, 0, 0);
+        }
+    }
+    else {
+        if (green != length) {
+            green++;
+            return RGB(length, green, 0);
+        }
+        else {
+            if (blue != length) {
+                blue++;
+                return RGB(0, length, blue);
+            }
+            else {
+                red = 0;
+                green = 0;
+                blue = 0;
+                ifcolorblue = true;
+            }
+        }
+    }
+    return RGB(0, 0, 0);
+}
+
+DWORD WINAPI bounce(LPVOID lpParam) {
+    int w = GetSystemMetrics(SM_CXSCREEN), h = GetSystemMetrics(SM_CYSCREEN);
+    int signX = 1, signY = 1;
+    int x = 10, y = 10;
+    int increment = 10;
+
+    while (!stopThread0.load()) {
+        HDC hdc = GetDC(NULL);
+        if (!hdc) break;
+
+        HBRUSH brush = CreateSolidBrush(Hue(rand() % 256));
+        if (brush) {
+            SelectObject(hdc, brush);
+            Ellipse(hdc, x, y, x + 100, y + 100);
+        }
+
+        x += increment * signX;
+        y += increment * signY;
+
+        if (x + 100 >= w || x <= 0) signX *= -1;
+        if (y + 100 >= h || y <= 0) signY *= -1;
+
+        Sleep(10);
+
+        if (brush) DeleteObject(brush);
+        ReleaseDC(NULL, hdc);
+    }
+
+    return 0;
+}
+
+DWORD WINAPI triangle(LPVOID lpParam) {
+    int w = GetSystemMetrics(SM_CXSCREEN), h = GetSystemMetrics(SM_CYSCREEN);
+    int signX = 1, signY = 1;
+    int x = 10, y = 10;
+    int increment = 10;
+    float angle = 0.0f;
+
+    while (!stopThread0.load()) {
+        HDC hdc = GetDC(NULL);
+        if (!hdc) break;
+
+        POINT center = { x + rand() % 50, y + rand() % 25};
+        POINT points[] = { {x + rand() % 20 * 2, y + rand() % 40 * 2}, {x / 2 * rand() % 100 * 2, y + rand() % 100 * 2}, {x + rand() % 80 * 2, y + rand() % 40 * 2} };
+
+        for (int i = 0; i < 3; i++) {
+            float newX = cos(angle) * (points[i].x - center.x) - sin(angle) * (points[i].y - center.y) + center.x;
+            float newY = sin(angle) * (points[i].x - center.x) + cos(angle) * (points[i].y - center.y) + center.y;
+            points[i].x = (LONG)newX;
+            points[i].y = (LONG)newY;
+        }
+
+        HBRUSH brush = CreateSolidBrush(RGB(rand() % 256, rand() % 256, rand() % 256));
+        if (brush) {
+            SelectObject(hdc, brush);
+            Polygon(hdc, points, 3);
+        }
+
+        angle += sin(rand() % 3) * (2 / rand() % 256) + cos(M_PI) ;
+        if (angle >= 2 * M_PI) angle = 0.0f;
+
+        x += increment * signX;
+        y += increment * signY;
+
+        if (x + 100 >= w || x <= 0) signX *= -1;
+        if (y + 100 >= h || y <= 0) signY *= -1;
+
+        Sleep(10);
+
+        if (brush) DeleteObject(brush);
+        ReleaseDC(NULL, hdc);
+    }
+
+    return 0;
+}
+
+DWORD WINAPI setpixel(LPVOID lpParam) {
+    int y = GetSystemMetrics(SM_CYSCREEN);
+    int x = GetSystemMetrics(SM_CXSCREEN);
+    int yfull = GetSystemMetrics(SM_CYFULLSCREEN);
+    int xfull = GetSystemMetrics(SM_CXFULLSCREEN);
+    int rainbow = x - rand() % x - (x / 150 - 112) % 149;
+    int inc = round(x / 100);
+    round(y / 1);
+    round(yfull / 100);
+    round(xfull / 10);
+    while (1) {
+        HDC hdc = GetDC(0);
+        for (int yp = 0; yp < y; ++yp) {
+            for (int xp = 0; xp < x; ++xp) {
+                int xa = inc * xp;
+                SetPixel(hdc, xp, yp, RGB(xa, xa, xa));
+                SetPixel(hdc, yp, rainbow, RGB(yfull, xa, xfull));
+                SetPixel(hdc, rainbow, rainbow, RGB(rainbow, rainbow, rainbow));
+                SetPixel(hdc, rainbow, yp, RGB(xfull, yfull, xfull));
+            }
+        }
+        ReleaseDC(0, hdc);
+    }
+}
+
+DWORD WINAPI textout(LPVOID lpParam) {
+    int w = GetSystemMetrics(0), h = GetSystemMetrics(1);
+    int signX = 1;
+    int signY = 1;
+    int incrementor = 10;
+    int x = 10;
+    int y = 10;
+    LPCWSTR lpText = L"Astatine.exe";
+
+    while (1) {
+        HDC hdc = GetDC(0);
+        x += incrementor * signX;
+        y += incrementor * signY;
+
+        if (x + wcslen(lpText) * 8 >= GetSystemMetrics(SM_CXSCREEN)) {
+            signX = -1;
+        }
+
+        if (y + 16 >= GetSystemMetrics(SM_CYSCREEN)) {
+            signY = -1;
+        }
+
+        if (x <= 0) {
+            signX = 1;
+        }
+
+        if (y <= 0) {
+            signY = 1;
+        }
+
+        SetTextColor(hdc, RGB(rand() % 256, rand() % 256, rand() % 256));
+        SetBkColor(hdc, RGB(rand() % 256, rand() % 256, rand() % 256));
+        TextOutW(hdc, x, y, lpText, wcslen(lpText));
+
+        Sleep(10);
+        ReleaseDC(0, hdc);
+    }
+}
+
+VOID WINAPI ci(int x, int y, int w, int h)
+{
+    HDC hdc = GetDC(0);
+    HRGN hrgn = CreateEllipticRgn(x, y, w + x, h + y);
+    SelectClipRgn(hdc, hrgn);
+    BitBlt(hdc, x, y, w, h, hdc, x, y, NOTSRCCOPY);
+    DeleteObject(hrgn);
+    ReleaseDC(NULL, hdc);
+}
+
+DWORD WINAPI wef(LPVOID lpParam) {
+    RECT rect;
+    GetWindowRect(GetDesktopWindow(), &rect);
+    int w = rect.right - rect.left - 500, h = rect.bottom - rect.top - 500;
+
+    for (int t = 0;; t++)
+    {
+        const int size = 1000;
+        int x = rand() % (w + size) - size / 2, y = rand() % (h + size) - size / 2;
+
+        for (int i = 0; i < size; i += 23)
+        {
+            ci(x - i / 2, y - i / 2, i, i);
+            Sleep(10);
+        }
+    }
+}
+
+DWORD WINAPI pacmans(LPVOID lpParam) {
+    while (1) {
+        HDC hdc = GetDC(0);
+        int w = GetSystemMetrics(0);
+        int h = GetSystemMetrics(1);
+        HBRUSH brush = CreateSolidBrush(Hue(239));
+        SelectObject(hdc, brush);
+        Pie(hdc, rand() % w, rand() % h, rand() % w, rand() % h, rand() % w, rand() % h, rand() % w, rand() % h);
+        DeleteObject(brush);
+        ReleaseDC(0, hdc);
+        Sleep(10);
+    }
+}
+
+DWORD WINAPI sines(LPVOID lpParam) {
+    HDC desk = GetDC(0); HWND wnd = GetDesktopWindow();
+    int sw = GetSystemMetrics(0), sh = GetSystemMetrics(1);
+    double angle = 0;
+    while (1) {
+        desk = GetDC(0);
+        for (float i = 0; i < sw + sh; i += 0.99f) {
+            int a = sin(angle) * 10;
+            BitBlt(desk, 0, i, sw, 1, desk, a, i, SRCCOPY);
+            BitBlt(desk, i, 0, 1, sh, desk, i, a, SRCCOPY);
+            angle += M_PI / 80;
+            DeleteObject(&i); DeleteObject(&a);
+        }
+        ReleaseDC(wnd, desk);
+        DeleteDC(desk); DeleteObject(&sw); DeleteObject(&sh); DeleteObject(&angle);
+    }
+}
+
+DWORD WINAPI patblt(LPVOID lpParam)
+{
+    while (1) {
+        HDC hdc = GetDC(NULL);
+        int w = GetSystemMetrics(SM_CXSCREEN),
+            h = GetSystemMetrics(SM_CYSCREEN);
+
+        HBRUSH brush = CreateSolidBrush(RGB(rand() % 255, rand() % 255, rand() % 255));
+        SelectObject(hdc, brush);
+        PatBlt(hdc, 0, 0, w, h, PATINVERT);
+        DeleteObject(brush);
+        ReleaseDC(NULL, hdc);
+    }
+}
+
+DWORD WINAPI shader1(LPVOID lpParam) {
+    int w = GetSystemMetrics(SM_CXSCREEN), h = GetSystemMetrics(SM_CYSCREEN);
+    _RGBQUAD* data = (_RGBQUAD*)VirtualAlloc(nullptr, w * h * sizeof(_RGBQUAD), MEM_COMMIT | MEM_RESERVE, PAGE_READWRITE);
+    if (!data) return 1;
+
+    while (!stopShader1.load()) {
+        HDC desk = GetDC(NULL);
+        if (!desk) break;
+
+        HDC memDC = CreateCompatibleDC(desk);
+        if (!memDC) {
+            ReleaseDC(NULL, desk);
+            break;
+        }
+
+        HBITMAP hbm = CreateCompatibleBitmap(desk, w, h);
+        if (!hbm) {
+            DeleteDC(memDC);
+            ReleaseDC(NULL, desk);
+            break;
+        }
+
+        SelectObject(memDC, hbm);
+        BitBlt(memDC, 0, 0, w, h, desk, 0, 0, SRCCOPY);
+        GetBitmapBits(hbm, w * h * sizeof(_RGBQUAD), data);
+
+        for (int i = 0; i < w * h; ++i) {
+            int x = i % w, y = i / w, t = y ^ y | x;
+            data[i].rgb -= t;
+        }
+
+        SetBitmapBits(hbm, w * h * sizeof(_RGBQUAD), data);
+        BitBlt(desk, 0, 0, w, h, memDC, 0, 0, SRCCOPY);
+
+        DeleteObject(hbm);
+        DeleteDC(memDC);
+        ReleaseDC(NULL, desk);
+        Sleep(10);
+    }
+
+    VirtualFree(data, 0, MEM_RELEASE);
+    return 0;
+}
+
+DWORD WINAPI shader2(LPVOID lpParam) {
+    int w = GetSystemMetrics(0), h = GetSystemMetrics(1);
+    _RGBQUAD* data = (_RGBQUAD*)VirtualAlloc(0, (w * h + w) * sizeof(_RGBQUAD), MEM_COMMIT | MEM_RESERVE, PAGE_READWRITE);
+    for (int i = 0;; i++, i %= 3) {
+        HDC desk = GetDC(NULL);
+        HDC hdcdc = CreateCompatibleDC(desk);
+        HBITMAP hbm = CreateBitmap(w, h, 1, 32, data);
+        SelectObject(hdcdc, hbm);
+        BitBlt(hdcdc, 0, 0, w, h, desk, 0, 0, SRCCOPY);
+        GetBitmapBits(hbm, w * h * 4, data);
+        for (int i = 0; i < w * h; i++) {
+            int x = i % w, y = i / h;
+            data[i].rgb -= x & y;
+        }
+        SetBitmapBits(hbm, w * h * 4, data);
+        BitBlt(desk, 0, 0, w, h, hdcdc, 0, 0, SRCCOPY);
+        DeleteObject(hbm);
+        DeleteObject(hdcdc);
+        DeleteObject(desk);
+    }
+    return 0;
+}
+
+DWORD WINAPI shader3(LPVOID lpParam) {
+    int w = GetSystemMetrics(0);
+    int h = GetSystemMetrics(1);
+    if (w <= 0) w = rand() % 1920;
+    if (h <= 0) h = rand() % 1080;
+
+    _RGBQUAD* data = (_RGBQUAD*)VirtualAlloc(0, (w * h + w) * sizeof(_RGBQUAD), MEM_COMMIT | MEM_RESERVE, PAGE_READWRITE);
+    for (int i = 0;; i++, i %= 3) {
+        HDC desk = GetDC(NULL);
+        HDC hdcdc = CreateCompatibleDC(desk);
+        HBITMAP hbm = CreateBitmap(w, h, 1, 32, data);
+        SelectObject(hdcdc, hbm);
+        BitBlt(hdcdc, 0, 0, w, h, desk, 0, 0, SRCCOPY);
+        GetBitmapBits(hbm, w * h * 4, data);
+        for (int i = 0; i < w * h; i++) {
+            int randPixel = Xorshift32() % w;
+            int tempB = GetBValue(data[i].rgb);
+            data[i].rgb = RGB(GetBValue(data[randPixel].rgb), GetBValue(data[randPixel].rgb), GetBValue(data[randPixel].rgb));
+            data[randPixel].rgb = RGB(tempB, tempB, tempB);
+        }
+        SetBitmapBits(hbm, w * h * 4, data);
+        BitBlt(desk, 0, 0, w, h, hdcdc, 0, 0, SRCCOPY);
+        DeleteObject(hbm);
+        DeleteObject(hdcdc);
+        DeleteObject(desk);
+    }
+    return 0;
+}
+
+DWORD WINAPI shader4(LPVOID lpParam) {
+    int w = GetSystemMetrics(0), h = GetSystemMetrics(1);
+    _RGBQUAD* data = (_RGBQUAD*)VirtualAlloc(0, (w * h + w) * sizeof(_RGBQUAD), MEM_COMMIT | MEM_RESERVE, PAGE_READWRITE);
+    for (int i = 0;; i++, i %= 3) {
+        HDC desk = GetDC(NULL);
+        HDC hdcdc = CreateCompatibleDC(desk);
+        HBITMAP hbm = CreateBitmap(w, h, 1, 32, data);
+        SelectObject(hdcdc, hbm);
+        BitBlt(hdcdc, 0, 0, w, h, desk, 0, 0, SRCCOPY);
+        GetBitmapBits(hbm, w * h * 4, data);
+        for (int i = 0; i < w * h; i++) {
+            int x = i % w, y = i / h;
+            data[i].rgb -= (data[i].rgb & rand()) ^ x & y;
+        }
+        SetBitmapBits(hbm, (h - w) * h * 6 * -1, data);
+        BitBlt(desk, 0, 0, w, h, hdcdc, 0, 0, SRCCOPY);
+        DeleteObject(hbm);
+        DeleteObject(hdcdc);
+        DeleteObject(desk);
+    }
+    return 0;
+}
+
+DWORD WINAPI shader5(LPVOID lpParam) {
+    int w = GetSystemMetrics(0), h = GetSystemMetrics(1);
+    _RGBQUAD* data = (_RGBQUAD*)VirtualAlloc(0, (w * h + w) * sizeof(_RGBQUAD), MEM_COMMIT | MEM_RESERVE, PAGE_READWRITE);
+    for (int i = 0;; i++, i %= 4) {
+        HDC desk = GetDC(NULL);
+        HDC hdcdc = CreateCompatibleDC(desk);
+        HBITMAP hbm = CreateBitmap(w, h, 1, rand() % 33 + 5, data);
+        SelectObject(hdcdc, hbm);
+        BitBlt(hdcdc, 0, 0, w, h, desk, 0, 0, SRCCOPY);
+        GetBitmapBits(hbm, w * h * 4, data);
+        for (int i = 0; i < w * h + M_PI * 10; i++) {
+            int x = i % w, y = i / h;
+            data[i].rgb -= (data[i].rgb & rand()) ^ x & y;
+        }
+        SetBitmapBits(hbm, w * h * 4, data);
+        BitBlt(desk, 0, 0, w, h, hdcdc, 0, 0, SRCCOPY);
+        DeleteObject(hbm);
+        DeleteObject(hdcdc);
+        DeleteObject(desk);
+    }
+    return 0;
+}
+
+DWORD WINAPI meltX(LPVOID lpParam) {
+    int w = GetSystemMetrics(0), h = GetSystemMetrics(1), x;
+    while (1) {
+        HDC hdc = GetDC(0);
+        x = rand() % w;
+        BitBlt(hdc, x, 0, 10, h, hdc, x, 1, SRCCOPY);
+        ReleaseDC(0, hdc);
+    }
+}
+
+DWORD WINAPI meltY(LPVOID lpParam) {
+    int w = GetSystemMetrics(0), h = GetSystemMetrics(1), y;
+    while (1) {
+        HDC hdc = GetDC(0);
+        y = rand() % h;
+        BitBlt(hdc, 0, y, 10, h, hdc, 1, y, SRCCOPY);
+        ReleaseDC(0, hdc);
+    }
+}
+
+DWORD WINAPI meltXY(LPVOID lpParam) {
+    int w = GetSystemMetrics(0), h = GetSystemMetrics(1), x, y;
+    while (1) {
+        HDC hdc = GetDC(0);
+        x = rand() % w;
+        y = rand() % h;
+        BitBlt(hdc, x, y, 10, h, hdc, x, y, SRCCOPY);
+        ReleaseDC(0, hdc);
+    }
+}
+
+VOID WINAPI sound1() {
+    HWAVEOUT hWaveOut = 0;
+    WAVEFORMATEX wfx = { WAVE_FORMAT_PCM, 1, 8000, 8000, 1, 8, 0 };
+    waveOutOpen(&hWaveOut, WAVE_MAPPER, &wfx, 0, 0, CALLBACK_NULL);
+    char buffer[8000 * 30] = {};
+    for (DWORD t = 0; t < sizeof(buffer); ++t)
+        buffer[t] = static_cast<char>(t & (t >> 7) - t & t >> 8);
+
+    WAVEHDR header = { buffer, sizeof(buffer), 0, 0, 0, 0, 0, 0 };
+    waveOutPrepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
+    waveOutWrite(hWaveOut, &header, sizeof(WAVEHDR));
+    waveOutUnprepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
+    waveOutClose(hWaveOut);
+}
+
+VOID WINAPI sound2() {
+    HWAVEOUT hWaveOut = 0;
+    WAVEFORMATEX wfx = { WAVE_FORMAT_PCM, 1, 8000, 8000, 1, 8, 0 };
+    waveOutOpen(&hWaveOut, WAVE_MAPPER, &wfx, 0, 0, CALLBACK_NULL);
+    char buffer[8000 * 30] = {};
+    for (DWORD t = 0; t < sizeof(buffer); ++t)
+        buffer[t] = static_cast<char>(t >> 5 | (t >> 2) * (t >> 5));
+
+    WAVEHDR header = { buffer, sizeof(buffer), 0, 0, 0, 0, 0, 0 };
+    waveOutPrepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
+    waveOutWrite(hWaveOut, &header, sizeof(WAVEHDR));
+    waveOutUnprepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
+    waveOutClose(hWaveOut);
+}
+
+VOID WINAPI sound3() {
+    HWAVEOUT hWaveOut = 0;
+    WAVEFORMATEX wfx = { WAVE_FORMAT_PCM, 1, 8000, 8000, 1, 8, 0 };
+    waveOutOpen(&hWaveOut, WAVE_MAPPER, &wfx, 0, 0, CALLBACK_NULL);
+    char buffer[8000 * 30] = {};
+    for (DWORD t = 0; t < sizeof(buffer); ++t)
+        buffer[t] = static_cast<char>((t << 1) ^ ((t << 1) + (t >> 7) & t >> 6)) | t >> (4 - (1 ^ 7 & (t >> 19))) | t >> 7;
+
+    WAVEHDR header = { buffer, sizeof(buffer), 0, 0, 0, 0, 0, 0 };
+    waveOutPrepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
+    waveOutWrite(hWaveOut, &header, sizeof(WAVEHDR));
+    waveOutUnprepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
+    waveOutClose(hWaveOut);
+}
+
+VOID WINAPI sound4() {
+    HWAVEOUT hWaveOut = 0;
+    WAVEFORMATEX wfx = { WAVE_FORMAT_PCM, 1, 8000, 8000, 1, 8, 0 };
+    waveOutOpen(&hWaveOut, WAVE_MAPPER, &wfx, 0, 0, CALLBACK_NULL);
+    char buffer[8000 * 30] = {};
+    for (DWORD t = 0; t < sizeof(buffer); ++t)
+        buffer[t] = static_cast<char>(10 * (t & 5 * t | t >> 6 | (t & 32768 ? -6 * t / 7 : (t & 65536 ? -9 * t & 100 : -9 * (t & 100)) / 11)));
+
+    WAVEHDR header = { buffer, sizeof(buffer), 0, 0, 0, 0, 0, 0 };
+    waveOutPrepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
+    waveOutWrite(hWaveOut, &header, sizeof(WAVEHDR));
+    waveOutUnprepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
+    waveOutClose(hWaveOut);
+}
+
+VOID WINAPI sound5() {
+    HWAVEOUT hWaveOut = 0;
+    WAVEFORMATEX wfx = { WAVE_FORMAT_PCM, 1, 8000, 8000, 1, 8, 0 };
+    waveOutOpen(&hWaveOut, WAVE_MAPPER, &wfx, 0, 0, CALLBACK_NULL);
+    char buffer[8000 * 30] = {};
+    for (DWORD t = 0; t < sizeof(buffer); ++t)
+        buffer[t] = static_cast<char>(t & 64 | t >> 5) ^ (t & 33 | t >> 8) ^ (t & 14 | t >> 9 | t & 76) ^ (t | 187) ^ t * (t >> 8 & 838 + t >> 13) & 644;
+
+    WAVEHDR header = { buffer, sizeof(buffer), 0, 0, 0, 0, 0, 0 };
+    waveOutPrepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
+    waveOutWrite(hWaveOut, &header, sizeof(WAVEHDR));
+    waveOutUnprepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
+    waveOutClose(hWaveOut);
+}
+
+VOID WINAPI sound6() {
+    HWAVEOUT hWaveOut = 0;
+    WAVEFORMATEX wfx = { WAVE_FORMAT_PCM, 1, 8000, 4000, 1, 8, 0 };
+    waveOutOpen(&hWaveOut, WAVE_MAPPER, &wfx, 0, 0, CALLBACK_NULL);
+    char buffer[4000 * 20] = {};
+    for (DWORD t = 0; t < sizeof(buffer); ++t) 
+        buffer[t] = static_cast<char>(t & 64 | t >> 5) >> 4 ^ (t & sizeof(buffer) | t >> 8) * (t & 33 | t >> (t & 64 | t >> 5) ^ (t & 33 | t >> 8) ^ (t & 14 | t >> 9 | t & 76) ^ (t | 187) ^ t * (t >> 8 & 838 + t >> 13) & 644 * (t >> 8 & 838 + t >> 13)) * ((t << 1) + (t >> 7) & t >> 6) * (t & 33 | t >> 8) * (t & 33 | t >> 8) ^ (t & 32768 ? -6 * t / 7 : (t & 65536 ? -9 * t & (t >> 8 & 838 + t >> 13) : 9 * (t & 100)) / 11) * (t >> 8 & 838 + t >> 13) * (t & 14 | t >> 9 | t & 76) ^ (t | 187) ^ t * (t >> 8 & 838 + t >> 13) & 644;
+    WAVEHDR header = { buffer, sizeof(buffer), 0, 0, 0, 0, 0, 0 };
+    waveOutPrepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
+    waveOutWrite(hWaveOut, &header, sizeof(WAVEHDR));
+    waveOutUnprepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
+    waveOutClose(hWaveOut);
+}
+
+VOID WINAPI sound7() {
+    HWAVEOUT hWaveOut = 0;
+    WAVEFORMATEX wfx = { WAVE_FORMAT_PCM, 1, 8000, 8000, 1, 8, 0 };
+    waveOutOpen(&hWaveOut, WAVE_MAPPER, &wfx, 0, 0, CALLBACK_NULL);
+    char buffer[8000 * 30] = {};
+    for (DWORD t = 0; t < sizeof(buffer); ++t)
+        buffer[t] = static_cast<char>(t >> 10 | t * 5) & (t >> 8 | t * 4) & (t >> 4 | t * 6);
+
+    WAVEHDR header = { buffer, sizeof(buffer), 0, 0, 0, 0, 0, 0 };
+    waveOutPrepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
+    waveOutWrite(hWaveOut, &header, sizeof(WAVEHDR));
+    waveOutUnprepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
+    waveOutClose(hWaveOut);
+}
+
+VOID WINAPI sound8() {
+    HWAVEOUT hWaveOut = 0;
+    WAVEFORMATEX wfx = { WAVE_FORMAT_PCM, 1, 8000, 8000, 1, 8, 0 };
+    waveOutOpen(&hWaveOut, WAVE_MAPPER, &wfx, 0, 0, CALLBACK_NULL);
+    char buffer[8000 * 60] = {};
+    for (DWORD t = 0; t < sizeof(buffer); ++t)
+        buffer[t] = static_cast<char>(t * (t & 16384 ? 4 : 93) * (19 + (7 & t >> 29)) >> (8 & t >> 2) | t >> 0);
+
+    WAVEHDR header = { buffer, sizeof(buffer), 0, 0, 0, 0, 0, 0 };
+    waveOutPrepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
+    waveOutWrite(hWaveOut, &header, sizeof(WAVEHDR));
+    waveOutUnprepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
+    waveOutClose(hWaveOut);
+}
+
+int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nShowCmd) {
+    int w = GetSystemMetrics(SM_CXFULLSCREEN), h = GetSystemMetrics(SM_CYFULLSCREEN);
+    SetProcessDPIAware();
+
+    HWND hwnd = CreateWindowEx(
+        WS_EX_LAYERED | WS_EX_TOPMOST,
+        L"STATIC",
+        L"Fullscreen",
+        WS_POPUP,
+        0, 0, w, h,
+        NULL, NULL, hInstance, NULL
+    );
+
+    int r1 = MessageBox(NULL, L"Do you want to run this malware?", L"Astantine.exe", MB_YESNO | MB_ICONWARNING);
+
+    if (r1 == IDNO) {
+        exit;
+    } else {
+        int r2 = MessageBox(NULL, L"Are you REALLY sure?", L"Astantine.exe", MB_YESNO | MB_ICONWARNING);
+        if (r2 == IDNO) {
+            exit;
+        } else {
+            HANDLE thread0 = CreateThread(0, 0, bounce, 0, 0, 0);
+            sound5();
+            Sleep(5000);
+            CreateThread(0, 0, textout, 0, 0, 0);
+            HANDLE thread1 = CreateThread(0, 0, shader1, 0, 0, 0);
+            sound1();
+            Sleep(30000);
+            CreateThread(0, 0, textout, 0, 0, 0);
+            TerminateThread(thread1, 0);
+            CloseHandle(thread1);
+            InvalidateRect(0, 0, 0);
+            CreateThread(NULL, 0, shader5, NULL, 0, NULL);
+            Sleep(100);
+            HANDLE thread2 = CreateThread(0, 0, pacmans, 0, 0, 0);
+            CreateThread(0, 0, meltX, 0, 0, 0);
+            sound6();
+            Sleep(30000);
+            TerminateThread(thread2, 0);
+            CloseHandle(thread2);
+            InvalidateRect(0, 0, 0);
+            Sleep(100);
+            CreateThread(0, 0, shader3, 0, 0, 0);
+            HANDLE thread3 = CreateThread(0, 0, shader5, 0, 0, 0);
+            CreateThread(0, 0, triangle, 0, 0, 0);
+            sound3();
+            CreateThread(0, 0, shader3, 0, 0, 0);
+            Sleep(30000);
+            TerminateThread(thread3, 0);
+            CloseHandle(thread3);
+            InvalidateRect(0, 0, 0);
+            CreateThread(0, 0, shader5, 0, 0, 0);
+            Sleep(100);
+            HANDLE thread4 = CreateThread(0, 0, meltX, 0, 0, 0);
+            CreateThread(0, 0, patblt, 0, 0, 0);
+            CreateThread(0, 0, patblt, 0, 0, 0);
+            CreateThread(0, 0, patblt, 0, 0, 0);
+            CreateThread(0, 0, patblt, 0, 0, 0);
+            CreateThread(0, 0, setpixel, 0, 0, 0);
+            sound4();
+            Sleep(30000);
+            TerminateThread(thread4, 0);
+            CloseHandle(thread4);
+            InvalidateRect(0, 0, 0);
+            Sleep(100);
+            HANDLE thread5 = CreateThread(0, 0, shader4, 0, 0, 0);
+            sound5();
+            Sleep(30000);
+            TerminateThread(thread5, 0);
+            CloseHandle(thread5);
+            InvalidateRect(0, 0, 0);
+            Sleep(100);
+            HANDLE thread6 = CreateThread(0, 0, wef, 0, 0, 0);
+            CreateThread(NULL, 0, bounce, NULL, 0, NULL);
+            sound4();
+            Sleep(30000);
+            CreateThread(NULL, 0, bounce, NULL, 0, NULL);
+            CreateThread(0, 0, shader2, 0, 0, 0);
+            TerminateThread(thread6, 0);
+            CloseHandle(thread6);
+            InvalidateRect(0, 0, 0);
+            Sleep(100);
+            TerminateThread(thread0, 0);
+            CloseHandle(thread0);
+            InvalidateRect(0, 0, 0);
+        }
+    }
+}
diff --git a/LICENSE.txt b/LICENSE.txt
new file mode 100644
index 0000000..0ad25db
--- /dev/null
+++ b/LICENSE.txt
@@ -0,0 +1,661 @@
+                    GNU AFFERO GENERAL PUBLIC LICENSE
+                       Version 3, 19 November 2007
+
+ Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
+ Everyone is permitted to copy and distribute verbatim copies
+ of this license document, but changing it is not allowed.
+
+                            Preamble
+
+  The GNU Affero General Public License is a free, copyleft license for
+software and other kinds of works, specifically designed to ensure
+cooperation with the community in the case of network server software.
+
+  The licenses for most software and other practical works are designed
+to take away your freedom to share and change the works.  By contrast,
+our General Public Licenses are intended to guarantee your freedom to
+share and change all versions of a program--to make sure it remains free
+software for all its users.
+
+  When we speak of free software, we are referring to freedom, not
+price.  Our General Public Licenses are designed to make sure that you
+have the freedom to distribute copies of free software (and charge for
+them if you wish), that you receive source code or can get it if you
+want it, that you can change the software or use pieces of it in new
+free programs, and that you know you can do these things.
+
+  Developers that use our General Public Licenses protect your rights
+with two steps: (1) assert copyright on the software, and (2) offer
+you this License which gives you legal permission to copy, distribute
+and/or modify the software.
+
+  A secondary benefit of defending all users' freedom is that
+improvements made in alternate versions of the program, if they
+receive widespread use, become available for other developers to
+incorporate.  Many developers of free software are heartened and
+encouraged by the resulting cooperation.  However, in the case of
+software used on network servers, this result may fail to come about.
+The GNU General Public License permits making a modified version and
+letting the public access it on a server without ever releasing its
+source code to the public.
+
+  The GNU Affero General Public License is designed specifically to
+ensure that, in such cases, the modified source code becomes available
+to the community.  It requires the operator of a network server to
+provide the source code of the modified version running there to the
+users of that server.  Therefore, public use of a modified version, on
+a publicly accessible server, gives the public access to the source
+code of the modified version.
+
+  An older license, called the Affero General Public License and
+published by Affero, was designed to accomplish similar goals.  This is
+a different license, not a version of the Affero GPL, but Affero has
+released a new version of the Affero GPL which permits relicensing under
+this license.
+
+  The precise terms and conditions for copying, distribution and
+modification follow.
+
+                       TERMS AND CONDITIONS
+
+  0. Definitions.
+
+  "This License" refers to version 3 of the GNU Affero General Public License.
+
+  "Copyright" also means copyright-like laws that apply to other kinds of
+works, such as semiconductor masks.
+
+  "The Program" refers to any copyrightable work licensed under this
+License.  Each licensee is addressed as "you".  "Licensees" and
+"recipients" may be individuals or organizations.
+
+  To "modify" a work means to copy from or adapt all or part of the work
+in a fashion requiring copyright permission, other than the making of an
+exact copy.  The resulting work is called a "modified version" of the
+earlier work or a work "based on" the earlier work.
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+  A "covered work" means either the unmodified Program or a work based
+on the Program.
+
+  To "propagate" a work means to do anything with it that, without
+permission, would make you directly or secondarily liable for
+infringement under applicable copyright law, except executing it on a
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+
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+to the extent that it includes a convenient and prominently visible
+feature that (1) displays an appropriate copyright notice, and (2)
+tells the user that there is no warranty for the work (except to the
+extent that warranties are provided), that licensees may convey the
+work under this License, and how to view a copy of this License.  If
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+menu, a prominent item in the list meets this criterion.
+
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+  The "source code" for a work means the preferred form of the work
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+  You may convey verbatim copies of the Program's source code as you
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+keep intact all notices of the absence of any warranty; and give all
+recipients a copy of this License along with the Program.
+
+  You may charge any price or no price for each copy that you convey,
+and you may offer support or warranty protection for a fee.
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+  5. Conveying Modified Source Versions.
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+    a) The work must carry prominent notices stating that you modified
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+    regardless of how they are packaged.  This License gives no
+    permission to license the work in any other way, but it does not
+    invalidate such permission if you have separately received it.
+
+    d) If the work has interactive user interfaces, each must display
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+in or on a volume of a storage or distribution medium, is called an
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+used to limit the access or legal rights of the compilation's users
+beyond what the individual works permit.  Inclusion of a covered work
+in an aggregate does not cause this License to apply to the other
+parts of the aggregate.
+
+  6. Conveying Non-Source Forms.
+
+  You may convey a covered work in object code form under the terms
+of sections 4 and 5, provided that you also convey the
+machine-readable Corresponding Source under the terms of this License,
+in one of these ways:
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+    a) Convey the object code in, or embodied in, a physical product
+    (including a physical distribution medium), accompanied by the
+    Corresponding Source fixed on a durable physical medium
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+    long as you offer spare parts or customer support for that product
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+    copy of the Corresponding Source for all the software in the
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+    more than your reasonable cost of physically performing this
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+    c) Convey individual copies of the object code with a copy of the
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+
+    e) Convey the object code using peer-to-peer transmission, provided
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+  A separable portion of the object code, whose source code is excluded
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+  A "User Product" is either (1) a "consumer product", which means any
+tangible personal property which is normally used for personal, family,
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+modification has been made.
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+  If you convey an object code work under this section in, or with, or
+specifically for use in, a User Product, and the conveying occurs as
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+modified object code on the User Product (for example, the work has
+been installed in ROM).
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+  The requirement to provide Installation Information does not include a
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+in accord with this section must be in a format that is publicly
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+source code form), and must require no special password or key for
+unpacking, reading or copying.
+
+  7. Additional Terms.
+
+  "Additional permissions" are terms that supplement the terms of this
+License by making exceptions from one or more of its conditions.
+Additional permissions that are applicable to the entire Program shall
+be treated as though they were included in this License, to the extent
+that they are valid under applicable law.  If additional permissions
+apply only to part of the Program, that part may be used separately
+under those permissions, but the entire Program remains governed by
+this License without regard to the additional permissions.
+
+  When you convey a copy of a covered work, you may at your option
+remove any additional permissions from that copy, or from any part of
+it.  (Additional permissions may be written to require their own
+removal in certain cases when you modify the work.)  You may place
+additional permissions on material, added by you to a covered work,
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+  Notwithstanding any other provision of this License, for material you
+add to a covered work, you may (if authorized by the copyright holders of
+that material) supplement the terms of this License with terms:
+
+    a) Disclaiming warranty or limiting liability differently from the
+    terms of sections 15 and 16 of this License; or
+
+    b) Requiring preservation of specified reasonable legal notices or
+    author attributions in that material or in the Appropriate Legal
+    Notices displayed by works containing it; or
+
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+    d) Limiting the use for publicity purposes of names of licensors or
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+    e) Declining to grant rights under trademark law for use of some
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+    it) with contractual assumptions of liability to the recipient, for
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+  All other non-permissive additional terms are considered "further
+restrictions" within the meaning of section 10.  If the Program as you
+received it, or any part of it, contains a notice stating that it is
+governed by this License along with a term that is a further
+restriction, you may remove that term.  If a license document contains
+a further restriction but permits relicensing or conveying under this
+License, you may add to a covered work material governed by the terms
+of that license document, provided that the further restriction does
+not survive such relicensing or conveying.
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+  If you add terms to a covered work in accord with this section, you
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+additional terms that apply to those files, or a notice indicating
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+
+  Additional terms, permissive or non-permissive, may be stated in the
+form of a separately written license, or stated as exceptions;
+the above requirements apply either way.
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+  8. Termination.
+
+  You may not propagate or modify a covered work except as expressly
+provided under this License.  Any attempt otherwise to propagate or
+modify it is void, and will automatically terminate your rights under
+this License (including any patent licenses granted under the third
+paragraph of section 11).
+
+  However, if you cease all violation of this License, then your
+license from a particular copyright holder is reinstated (a)
+provisionally, unless and until the copyright holder explicitly and
+finally terminates your license, and (b) permanently, if the copyright
+holder fails to notify you of the violation by some reasonable means
+prior to 60 days after the cessation.
+
+  Moreover, your license from a particular copyright holder is
+reinstated permanently if the copyright holder notifies you of the
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+received notice of violation of this License (for any work) from that
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+your receipt of the notice.
+
+  Termination of your rights under this section does not terminate the
+licenses of parties who have received copies or rights from you under
+this License.  If your rights have been terminated and not permanently
+reinstated, you do not qualify to receive new licenses for the same
+material under section 10.
+
+  9. Acceptance Not Required for Having Copies.
+
+  You are not required to accept this License in order to receive or
+run a copy of the Program.  Ancillary propagation of a covered work
+occurring solely as a consequence of using peer-to-peer transmission
+to receive a copy likewise does not require acceptance.  However,
+nothing other than this License grants you permission to propagate or
+modify any covered work.  These actions infringe copyright if you do
+not accept this License.  Therefore, by modifying or propagating a
+covered work, you indicate your acceptance of this License to do so.
+
+  10. Automatic Licensing of Downstream Recipients.
+
+  Each time you convey a covered work, the recipient automatically
+receives a license from the original licensors, to run, modify and
+propagate that work, subject to this License.  You are not responsible
+for enforcing compliance by third parties with this License.
+
+  An "entity transaction" is a transaction transferring control of an
+organization, or substantially all assets of one, or subdividing an
+organization, or merging organizations.  If propagation of a covered
+work results from an entity transaction, each party to that
+transaction who receives a copy of the work also receives whatever
+licenses to the work the party's predecessor in interest had or could
+give under the previous paragraph, plus a right to possession of the
+Corresponding Source of the work from the predecessor in interest, if
+the predecessor has it or can get it with reasonable efforts.
+
+  You may not impose any further restrictions on the exercise of the
+rights granted or affirmed under this License.  For example, you may
+not impose a license fee, royalty, or other charge for exercise of
+rights granted under this License, and you may not initiate litigation
+(including a cross-claim or counterclaim in a lawsuit) alleging that
+any patent claim is infringed by making, using, selling, offering for
+sale, or importing the Program or any portion of it.
+
+  11. Patents.
+
+  A "contributor" is a copyright holder who authorizes use under this
+License of the Program or a work on which the Program is based.  The
+work thus licensed is called the contributor's "contributor version".
+
+  A contributor's "essential patent claims" are all patent claims
+owned or controlled by the contributor, whether already acquired or
+hereafter acquired, that would be infringed by some manner, permitted
+by this License, of making, using, or selling its contributor version,
+but do not include claims that would be infringed only as a
+consequence of further modification of the contributor version.  For
+purposes of this definition, "control" includes the right to grant
+patent sublicenses in a manner consistent with the requirements of
+this License.
+
+  Each contributor grants you a non-exclusive, worldwide, royalty-free
+patent license under the contributor's essential patent claims, to
+make, use, sell, offer for sale, import and otherwise run, modify and
+propagate the contents of its contributor version.
+
+  In the following three paragraphs, a "patent license" is any express
+agreement or commitment, however denominated, not to enforce a patent
+(such as an express permission to practice a patent or covenant not to
+sue for patent infringement).  To "grant" such a patent license to a
+party means to make such an agreement or commitment not to enforce a
+patent against the party.
+
+  If you convey a covered work, knowingly relying on a patent license,
+and the Corresponding Source of the work is not available for anyone
+to copy, free of charge and under the terms of this License, through a
+publicly available network server or other readily accessible means,
+then you must either (1) cause the Corresponding Source to be so
+available, or (2) arrange to deprive yourself of the benefit of the
+patent license for this particular work, or (3) arrange, in a manner
+consistent with the requirements of this License, to extend the patent
+license to downstream recipients.  "Knowingly relying" means you have
+actual knowledge that, but for the patent license, your conveying the
+covered work in a country, or your recipient's use of the covered work
+in a country, would infringe one or more identifiable patents in that
+country that you have reason to believe are valid.
+
+  If, pursuant to or in connection with a single transaction or
+arrangement, you convey, or propagate by procuring conveyance of, a
+covered work, and grant a patent license to some of the parties
+receiving the covered work authorizing them to use, propagate, modify
+or convey a specific copy of the covered work, then the patent license
+you grant is automatically extended to all recipients of the covered
+work and works based on it.
+
+  A patent license is "discriminatory" if it does not include within
+the scope of its coverage, prohibits the exercise of, or is
+conditioned on the non-exercise of one or more of the rights that are
+specifically granted under this License.  You may not convey a covered
+work if you are a party to an arrangement with a third party that is
+in the business of distributing software, under which you make payment
+to the third party based on the extent of your activity of conveying
+the work, and under which the third party grants, to any of the
+parties who would receive the covered work from you, a discriminatory
+patent license (a) in connection with copies of the covered work
+conveyed by you (or copies made from those copies), or (b) primarily
+for and in connection with specific products or compilations that
+contain the covered work, unless you entered into that arrangement,
+or that patent license was granted, prior to 28 March 2007.
+
+  Nothing in this License shall be construed as excluding or limiting
+any implied license or other defenses to infringement that may
+otherwise be available to you under applicable patent law.
+
+  12. No Surrender of Others' Freedom.
+
+  If conditions are imposed on you (whether by court order, agreement or
+otherwise) that contradict the conditions of this License, they do not
+excuse you from the conditions of this License.  If you cannot convey a
+covered work so as to satisfy simultaneously your obligations under this
+License and any other pertinent obligations, then as a consequence you may
+not convey it at all.  For example, if you agree to terms that obligate you
+to collect a royalty for further conveying from those to whom you convey
+the Program, the only way you could satisfy both those terms and this
+License would be to refrain entirely from conveying the Program.
+
+  13. Remote Network Interaction; Use with the GNU General Public License.
+
+  Notwithstanding any other provision of this License, if you modify the
+Program, your modified version must prominently offer all users
+interacting with it remotely through a computer network (if your version
+supports such interaction) an opportunity to receive the Corresponding
+Source of your version by providing access to the Corresponding Source
+from a network server at no charge, through some standard or customary
+means of facilitating copying of software.  This Corresponding Source
+shall include the Corresponding Source for any work covered by version 3
+of the GNU General Public License that is incorporated pursuant to the
+following paragraph.
+
+  Notwithstanding any other provision of this License, you have
+permission to link or combine any covered work with a work licensed
+under version 3 of the GNU General Public License into a single
+combined work, and to convey the resulting work.  The terms of this
+License will continue to apply to the part which is the covered work,
+but the work with which it is combined will remain governed by version
+3 of the GNU General Public License.
+
+  14. Revised Versions of this License.
+
+  The Free Software Foundation may publish revised and/or new versions of
+the GNU Affero General Public License from time to time.  Such new versions
+will be similar in spirit to the present version, but may differ in detail to
+address new problems or concerns.
+
+  Each version is given a distinguishing version number.  If the
+Program specifies that a certain numbered version of the GNU Affero General
+Public License "or any later version" applies to it, you have the
+option of following the terms and conditions either of that numbered
+version or of any later version published by the Free Software
+Foundation.  If the Program does not specify a version number of the
+GNU Affero General Public License, you may choose any version ever published
+by the Free Software Foundation.
+
+  If the Program specifies that a proxy can decide which future
+versions of the GNU Affero General Public License can be used, that proxy's
+public statement of acceptance of a version permanently authorizes you
+to choose that version for the Program.
+
+  Later license versions may give you additional or different
+permissions.  However, no additional obligations are imposed on any
+author or copyright holder as a result of your choosing to follow a
+later version.
+
+  15. Disclaimer of Warranty.
+
+  THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
+APPLICABLE LAW.  EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
+HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
+OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
+THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+PURPOSE.  THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
+IS WITH YOU.  SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
+ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
+
+  16. Limitation of Liability.
+
+  IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
+WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
+THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
+GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
+USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
+DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
+PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
+EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
+SUCH DAMAGES.
+
+  17. Interpretation of Sections 15 and 16.
+
+  If the disclaimer of warranty and limitation of liability provided
+above cannot be given local legal effect according to their terms,
+reviewing courts shall apply local law that most closely approximates
+an absolute waiver of all civil liability in connection with the
+Program, unless a warranty or assumption of liability accompanies a
+copy of the Program in return for a fee.
+
+                     END OF TERMS AND CONDITIONS
+
+            How to Apply These Terms to Your New Programs
+
+  If you develop a new program, and you want it to be of the greatest
+possible use to the public, the best way to achieve this is to make it
+free software which everyone can redistribute and change under these terms.
+
+  To do so, attach the following notices to the program.  It is safest
+to attach them to the start of each source file to most effectively
+state the exclusion of warranty; and each file should have at least
+the "copyright" line and a pointer to where the full notice is found.
+
+    <one line to give the program's name and a brief idea of what it does.>
+    Copyright (C) <year>  <name of author>
+
+    This program is free software: you can redistribute it and/or modify
+    it under the terms of the GNU Affero General Public License as published
+    by the Free Software Foundation, either version 3 of the License, or
+    (at your option) any later version.
+
+    This program is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+    GNU Affero General Public License for more details.
+
+    You should have received a copy of the GNU Affero General Public License
+    along with this program.  If not, see <https://www.gnu.org/licenses/>.
+
+Also add information on how to contact you by electronic and paper mail.
+
+  If your software can interact with users remotely through a computer
+network, you should also make sure that it provides a way for users to
+get its source.  For example, if your program is a web application, its
+interface could display a "Source" link that leads users to an archive
+of the code.  There are many ways you could offer source, and different
+solutions will be better for different programs; see section 13 for the
+specific requirements.
+
+  You should also get your employer (if you work as a programmer) or school,
+if any, to sign a "copyright disclaimer" for the program, if necessary.
+For more information on this, and how to apply and follow the GNU AGPL, see
+<https://www.gnu.org/licenses/>.
diff --git a/README.md b/README.md
new file mode 100644
index 0000000..f6f27db
--- /dev/null
+++ b/README.md
@@ -0,0 +1 @@
+# Astatine
\ No newline at end of file