(function () {

    // Unlike TrackballControls, it maintains the "up" direction object.up (+Y by default).
    //
    //    Orbit - left mouse / touch: one-finger move
    //    Zoom - middle mouse, or mousewheel / touch: two-finger spread or squish
    //    Pan - right mouse, or left mouse + ctrl/meta/shiftKey, or arrow keys / touch: two-finger move

    const _changeEvent = {
        type: 'change'
    };
    const _startEvent = {
        type: 'start'
    };
    const _endEvent = {
        type: 'end'
    };

    class OrbitControls extends THREE.EventDispatcher {

        constructor(object, domElement) {

            super();
            if (domElement === undefined) 
                console.warn('THREE.OrbitControls: The second parameter "domElement" is now mandatory.');
            
            if (domElement === document) 
                console.error('THREE.OrbitControls: "document" should not be used as the target "domElement". Please use "renderer.domElement" instead.');
            
            this.object = object;
            this.domElement = domElement; // Set to false to disable this control

            this.enabled = true; // "target" sets the location of focus, where the object orbits around

            this.target = new THREE.Vector3(); // How far you can dolly in and out ( PerspectiveCamera only )

            this.minDistance = 0;
            this.maxDistance = Infinity; // How far you can zoom in and out ( OrthographicCamera only )

            this.minZoom = 0;
            this.maxZoom = Infinity;
            // How far you can orbit vertically, upper and lower limits.
            // Range is 0 to Math.PI radians.

            this.minPolarAngle = 0; // radians

            this.maxPolarAngle = Math.PI;
            // radians
            // How far you can orbit horizontally, upper and lower limits.
            // If set, the interval [ min, max ] must be a sub-interval of [ - 2 PI, 2 PI ], with ( max - min < 2 PI )

            this.minAzimuthAngle = -Infinity; // radians

            this.maxAzimuthAngle = Infinity;
            // radians
            // Set to true to enable damping (inertia)
            // If damping is enabled, you must call controls.update() in your animation loop

            this.enableDamping = false;
            this.dampingFactor = 0.05;
            // This option actually enables dollying in and out; left as "zoom" for backwards compatibility.
            // Set to false to disable zooming

            this.enableZoom = true;
            this.zoomSpeed = 1.0; // Set to false to disable rotating

            this.enableRotate = true;
            this.rotateSpeed = 1.0; // Set to false to disable panning

            this.enablePan = true;
            this.panSpeed = 1.0;
            this.screenSpacePanning = true; // if false, pan orthogonal to world-space direction camera.up

            this.keyPanSpeed = 7.0;
            // pixels moved per arrow key push
            // Set to true to automatically rotate around the target
            // If auto-rotate is enabled, you must call controls.update() in your animation loop

            this.autoRotate = false;
            this.autoRotateSpeed = 2.0;
            // 30 seconds per orbit when fps is 60
            // The four arrow keys

            this.keys = {
                LEFT: 'ArrowLeft',
                UP: 'ArrowUp',
                RIGHT: 'ArrowRight',
                BOTTOM: 'ArrowDown'
            }; // Mouse buttons

            this.mouseButtons = {
                LEFT: THREE.MOUSE.ROTATE,
                MIDDLE: THREE.MOUSE.DOLLY,
                RIGHT: THREE.MOUSE.PAN
            }; // Touch fingers

            this.touches = {
                ONE: THREE.TOUCH.ROTATE,
                TWO: THREE.TOUCH.DOLLY_PAN
            }; // for reset

            this.target0 = this.target.clone();
            this.position0 = this.object.position.clone();
            this.zoom0 = this.object.zoom; // the target DOM element for key events

            this._domElementKeyEvents = null;
            //
            // public methods
            //

            this.getPolarAngle = function () {

                return spherical.phi;

            };

            this.getAzimuthalAngle = function () {

                return spherical.theta;

            };

            this.listenToKeyEvents = function (domElement) {

                domElement.addEventListener('keydown', onKeyDown);
                this._domElementKeyEvents = domElement;

            };

            this.saveState = function () {

                scope.target0.copy(scope.target);
                scope.position0.copy(scope.object.position);
                scope.zoom0 = scope.object.zoom;

            };

            this.reset = function () {

                scope.target.copy(scope.target0);
                scope.object.position.copy(scope.position0);
                scope.object.zoom = scope.zoom0;
                scope.object.updateProjectionMatrix();
                scope.dispatchEvent(_changeEvent);
                scope.update();
                state = STATE.NONE;

            }; // this method is exposed, but perhaps it would be better if we can make it private...


            this.update = function () {

                const offset = new THREE.Vector3(); // so camera.up is the orbit axis

                const quat = new THREE.Quaternion().setFromUnitVectors(object.up, new THREE.Vector3(0, 1, 0));
                const quatInverse = quat.clone().invert();
                const lastPosition = new THREE.Vector3();
                const lastQuaternion = new THREE.Quaternion();
                const twoPI = 2 * Math.PI;
                return function update() {

                    const position = scope.object.position;
                    offset.copy(position).sub(scope.target); // rotate offset to "y-axis-is-up" space

                    offset.applyQuaternion(quat); // angle from z-axis around y-axis

                    spherical.setFromVector3(offset);

                    if (scope.autoRotate && state === STATE.NONE) {

                        rotateLeft(getAutoRotationAngle());

                    }

                    if (scope.enableDamping) {

                        spherical.theta += sphericalDelta.theta * scope.dampingFactor;
                        spherical.phi += sphericalDelta.phi * scope.dampingFactor;

                    } else {

                        spherical.theta += sphericalDelta.theta;
                        spherical.phi += sphericalDelta.phi;

                    } // restrict theta to be between desired limits


                    let min = scope.minAzimuthAngle;
                    let max = scope.maxAzimuthAngle;

                    if (isFinite(min) && isFinite(max)) {

                        if (min < -Math.PI) 
                            min += twoPI;
                         else if (min > Math.PI) 
                            min -= twoPI;
                        
                        if (max < -Math.PI) 
                            max += twoPI;
                         else if (max > Math.PI) 
                            max -= twoPI;
                        

                        if (min <= max) {

                            spherical.theta = Math.max(min, Math.min(max, spherical.theta));

                        } else {

                            spherical.theta = spherical.theta > (min + max) / 2 ? Math.max(min, spherical.theta) : Math.min(max, spherical.theta);

                        }

                    } // restrict phi to be between desired limits


                    spherical.phi = Math.max(scope.minPolarAngle, Math.min(scope.maxPolarAngle, spherical.phi));
                    spherical.makeSafe();
                    spherical.radius *= scale; // restrict radius to be between desired limits

                    spherical.radius = Math.max(scope.minDistance, Math.min(scope.maxDistance, spherical.radius)); // move target to panned location

                    if (scope.enableDamping === true) {

                        scope.target.addScaledVector(panOffset, scope.dampingFactor);

                    } else {

                        scope.target.add(panOffset);

                    } offset.setFromSpherical(spherical); // rotate offset back to "camera-up-vector-is-up" space

                    offset.applyQuaternion(quatInverse);
                    position.copy(scope.target).add(offset);
                    scope.object.lookAt(scope.target);

                    if (scope.enableDamping === true) {

                        sphericalDelta.theta *= 1 - scope.dampingFactor;
                        sphericalDelta.phi *= 1 - scope.dampingFactor;
                        panOffset.multiplyScalar(1 - scope.dampingFactor);

                    } else {

                        sphericalDelta.set(0, 0, 0);
                        panOffset.set(0, 0, 0);

                    } scale = 1;
                    // update condition is:
                    // min(camera displacement, camera rotation in radians)^2 > EPS
                    // using small-angle approximation cos(x/2) = 1 - x^2 / 8

                    if (zoomChanged || lastPosition.distanceToSquared(scope.object.position) > EPS || 8 * (1 - lastQuaternion.dot(scope.object.quaternion)) > EPS) {

                        scope.dispatchEvent(_changeEvent);
                        lastPosition.copy(scope.object.position);
                        lastQuaternion.copy(scope.object.quaternion);
                        zoomChanged = false;
                        return true;

                    }

                    return false;

                };

            }();

            this.dispose = function () {

                scope.domElement.removeEventListener('contextmenu', onContextMenu);
                scope.domElement.removeEventListener('pointerdown', onPointerDown);
                scope.domElement.removeEventListener('wheel', onMouseWheel);
                scope.domElement.removeEventListener('touchstart', onTouchStart);
                scope.domElement.removeEventListener('touchend', onTouchEnd);
                scope.domElement.removeEventListener('touchmove', onTouchMove);
                scope.domElement.ownerDocument.removeEventListener('pointermove', onPointerMove);
                scope.domElement.ownerDocument.removeEventListener('pointerup', onPointerUp);

                if (scope._domElementKeyEvents !== null) {

                    scope._domElementKeyEvents.removeEventListener('keydown', onKeyDown);

                } // scope.dispatchEvent( { type: 'dispose' } ); // should this be added here?

            };
            //
            // internals
            //


            const scope = this;
            const STATE = {
                NONE: - 1,
                ROTATE: 0,
                DOLLY: 1,
                PAN: 2,
                TOUCH_ROTATE: 3,
                TOUCH_PAN: 4,
                TOUCH_DOLLY_PAN: 5,
                TOUCH_DOLLY_ROTATE: 6
            };
            let state = STATE.NONE;
            const EPS = 0.000001; // current position in spherical coordinates

            const spherical = new THREE.Spherical();
            const sphericalDelta = new THREE.Spherical();
            let scale = 1;
            const panOffset = new THREE.Vector3();
            let zoomChanged = false;
            const rotateStart = new THREE.Vector2();
            const rotateEnd = new THREE.Vector2();
            const rotateDelta = new THREE.Vector2();
            const panStart = new THREE.Vector2();
            const panEnd = new THREE.Vector2();
            const panDelta = new THREE.Vector2();
            const dollyStart = new THREE.Vector2();
            const dollyEnd = new THREE.Vector2();
            const dollyDelta = new THREE.Vector2();

            function getAutoRotationAngle() {

                return 2 * Math.PI / 60 / 60 * scope.autoRotateSpeed;

            }

            function getZoomScale() {

                return Math.pow(0.95, scope.zoomSpeed);

            }

            function rotateLeft(angle) {

                sphericalDelta.theta -= angle;

            }

            function rotateUp(angle) {

                sphericalDelta.phi -= angle;

            }

            const panLeft = function () {

                const v = new THREE.Vector3();
                return function panLeft(distance, objectMatrix) {

                    v.setFromMatrixColumn(objectMatrix, 0); // get X column of objectMatrix

                    v.multiplyScalar(- distance);
                    panOffset.add(v);

                };

            }();

            const panUp = function () {

                const v = new THREE.Vector3();
                return function panUp(distance, objectMatrix) {

                    if (scope.screenSpacePanning === true) {

                        v.setFromMatrixColumn(objectMatrix, 1);

                    } else {

                        v.setFromMatrixColumn(objectMatrix, 0);
                        v.crossVectors(scope.object.up, v);

                    } v.multiplyScalar(distance);
                    panOffset.add(v);

                };

            }(); // deltaX and deltaY are in pixels; right and down are positive


            const pan = function () {

                const offset = new THREE.Vector3();
                return function pan(deltaX, deltaY) {

                    const element = scope.domElement;

                    if (scope.object.isPerspectiveCamera) { // perspective
                        const position = scope.object.position;
                        offset.copy(position).sub(scope.target);
                        let targetDistance = offset.length(); // half of the fov is center to top of screen

                        targetDistance *= Math.tan(scope.object.fov / 2 * Math.PI / 180.0); // we use only clientHeight here so aspect ratio does not distort speed

                        panLeft(2 * deltaX * targetDistance / element.clientHeight, scope.object.matrix);
                        panUp(2 * deltaY * targetDistance / element.clientHeight, scope.object.matrix);

                    } else if (scope.object.isOrthographicCamera) { // orthographic
                        panLeft(deltaX * (scope.object.right - scope.object.left) / scope.object.zoom / element.clientWidth, scope.object.matrix);
                        panUp(deltaY * (scope.object.top - scope.object.bottom) / scope.object.zoom / element.clientHeight, scope.object.matrix);

                    } else { // camera neither orthographic nor perspective
                        console.warn('WARNING: OrbitControls.js encountered an unknown camera type - pan disabled.');
                        scope.enablePan = false;

                    }

                };

            }();

            function dollyOut(dollyScale) {

                if (scope.object.isPerspectiveCamera) {

                    scale /= dollyScale;

                } else if (scope.object.isOrthographicCamera) {

                    scope.object.zoom = Math.max(scope.minZoom, Math.min(scope.maxZoom, scope.object.zoom * dollyScale));
                    scope.object.updateProjectionMatrix();
                    zoomChanged = true;

                } else {

                    console.warn('WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.');
                    scope.enableZoom = false;

                }

            }

            function dollyIn(dollyScale) {

                if (scope.object.isPerspectiveCamera) {

                    scale *= dollyScale;

                } else if (scope.object.isOrthographicCamera) {

                    scope.object.zoom = Math.max(scope.minZoom, Math.min(scope.maxZoom, scope.object.zoom / dollyScale));
                    scope.object.updateProjectionMatrix();
                    zoomChanged = true;

                } else {

                    console.warn('WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.');
                    scope.enableZoom = false;

                }

            }
            //
            // event callbacks - update the object state
            //


            function handleMouseDownRotate(event) {

                rotateStart.set(event.clientX, event.clientY);

            }

            function handleMouseDownDolly(event) {

                dollyStart.set(event.clientX, event.clientY);

            }

            function handleMouseDownPan(event) {

                panStart.set(event.clientX, event.clientY);

            }

            function handleMouseMoveRotate(event) {

                rotateEnd.set(event.clientX, event.clientY);
                rotateDelta.subVectors(rotateEnd, rotateStart).multiplyScalar(scope.rotateSpeed);
                const element = scope.domElement;
                rotateLeft(2 * Math.PI * rotateDelta.x / element.clientHeight); // yes, height

                rotateUp(2 * Math.PI * rotateDelta.y / element.clientHeight);
                rotateStart.copy(rotateEnd);
                scope.update();

            }

            function handleMouseMoveDolly(event) {

                dollyEnd.set(event.clientX, event.clientY);
                dollyDelta.subVectors(dollyEnd, dollyStart);

                if (dollyDelta.y > 0) {

                    dollyOut(getZoomScale());

                } else if (dollyDelta.y < 0) {

                    dollyIn(getZoomScale());

                }

                dollyStart.copy(dollyEnd);
                scope.update();

            }

            function handleMouseMovePan(event) {

                panEnd.set(event.clientX, event.clientY);
                panDelta.subVectors(panEnd, panStart).multiplyScalar(scope.panSpeed);
                pan(panDelta.x, panDelta.y);
                panStart.copy(panEnd);
                scope.update();

            }

            function handleMouseUp() { // no-op
            }

            function handleMouseWheel(event) {

                if (event.deltaY < 0) {

                    dollyIn(getZoomScale());

                } else if (event.deltaY > 0) {

                    dollyOut(getZoomScale());

                }

                scope.update();

            }

            function handleKeyDown(event) {

                let needsUpdate = false;

                switch (event.code) {

                    case scope.keys.UP: pan(0, scope.keyPanSpeed);
                        needsUpdate = true;
                        break;

                    case scope.keys.BOTTOM: pan(0, - scope.keyPanSpeed);
                        needsUpdate = true;
                        break;

                    case scope.keys.LEFT: pan(scope.keyPanSpeed, 0);
                        needsUpdate = true;
                        break;

                    case scope.keys.RIGHT: pan(- scope.keyPanSpeed, 0);
                        needsUpdate = true;
                        break;

                }

                if (needsUpdate) { // prevent the browser from scrolling on cursor keys
                    event.preventDefault();
                    scope.update();

                }

            }

            function handleTouchStartRotate(event) {

                if (event.touches.length == 1) {

                    rotateStart.set(event.touches[0].pageX, event.touches[0].pageY);

                } else {

                    const x = 0.5 * (event.touches[0].pageX + event.touches[1].pageX);
                    const y = 0.5 * (event.touches[0].pageY + event.touches[1].pageY);
                    rotateStart.set(x, y);

                }

            }

            function handleTouchStartPan(event) {

                if (event.touches.length == 1) {

                    panStart.set(event.touches[0].pageX, event.touches[0].pageY);

                } else {

                    const x = 0.5 * (event.touches[0].pageX + event.touches[1].pageX);
                    const y = 0.5 * (event.touches[0].pageY + event.touches[1].pageY);
                    panStart.set(x, y);

                }

            }

            function handleTouchStartDolly(event) {

                const dx = event.touches[0].pageX - event.touches[1].pageX;
                const dy = event.touches[0].pageY - event.touches[1].pageY;
                const distance = Math.sqrt(dx * dx + dy * dy);
                dollyStart.set(0, distance);

            }

            function handleTouchStartDollyPan(event) {

                if (scope.enableZoom) 
                    handleTouchStartDolly(event);
                
                if (scope.enablePan) 
                    handleTouchStartPan(event);
                

            }

            function handleTouchStartDollyRotate(event) {

                if (scope.enableZoom) 
                    handleTouchStartDolly(event);
                
                if (scope.enableRotate) 
                    handleTouchStartRotate(event);
                

            }

            function handleTouchMoveRotate(event) {

                if (event.touches.length == 1) {

                    rotateEnd.set(event.touches[0].pageX, event.touches[0].pageY);

                } else {

                    const x = 0.5 * (event.touches[0].pageX + event.touches[1].pageX);
                    const y = 0.5 * (event.touches[0].pageY + event.touches[1].pageY);
                    rotateEnd.set(x, y);

                } rotateDelta.subVectors(rotateEnd, rotateStart).multiplyScalar(scope.rotateSpeed);
                const element = scope.domElement;
                rotateLeft(2 * Math.PI * rotateDelta.x / element.clientHeight); // yes, height

                rotateUp(2 * Math.PI * rotateDelta.y / element.clientHeight);
                rotateStart.copy(rotateEnd);

            }

            function handleTouchMovePan(event) {

                if (event.touches.length == 1) {

                    panEnd.set(event.touches[0].pageX, event.touches[0].pageY);

                } else {

                    const x = 0.5 * (event.touches[0].pageX + event.touches[1].pageX);
                    const y = 0.5 * (event.touches[0].pageY + event.touches[1].pageY);
                    panEnd.set(x, y);

                } panDelta.subVectors(panEnd, panStart).multiplyScalar(scope.panSpeed);
                pan(panDelta.x, panDelta.y);
                panStart.copy(panEnd);

            }

            function handleTouchMoveDolly(event) {

                const dx = event.touches[0].pageX - event.touches[1].pageX;
                const dy = event.touches[0].pageY - event.touches[1].pageY;
                const distance = Math.sqrt(dx * dx + dy * dy);
                dollyEnd.set(0, distance);
                dollyDelta.set(0, Math.pow(dollyEnd.y / dollyStart.y, scope.zoomSpeed));
                dollyOut(dollyDelta.y);
                dollyStart.copy(dollyEnd);

            }

            function handleTouchMoveDollyPan(event) {

                if (scope.enableZoom) 
                    handleTouchMoveDolly(event);
                
                if (scope.enablePan) 
                    handleTouchMovePan(event);
                

            }

            function handleTouchMoveDollyRotate(event) {

                if (scope.enableZoom) 
                    handleTouchMoveDolly(event);
                
                if (scope.enableRotate) 
                    handleTouchMoveRotate(event);
                

            }

            function handleTouchEnd() { // no-op
            }
            //
            // event handlers - FSM: listen for events and reset state
            //


            function onPointerDown(event) {

                if (scope.enabled === false) 
                    return;
                

                switch (event.pointerType) {

                    case 'mouse':
                    case 'pen': onMouseDown(event);
                        break;
                        // TODO touch

                }

            }

            function onPointerMove(event) {

                if (scope.enabled === false) 
                    return;
                

                switch (event.pointerType) {

                    case 'mouse':
                    case 'pen': onMouseMove(event);
                        break;
                        // TODO touch

                }

            }

            function onPointerUp(event) {

                switch (event.pointerType) {

                    case 'mouse':
                    case 'pen': onMouseUp(event);
                        break;
                        // TODO touch

                }

            }

            function onMouseDown(event) { // Prevent the browser from scrolling.
                event.preventDefault();
                // Manually set the focus since calling preventDefault above
                // prevents the browser from setting it automatically.

                scope.domElement.focus ? scope.domElement.focus() : window.focus();
                let mouseAction;

                switch (event.button) {

                    case 0: mouseAction = scope.mouseButtons.LEFT;
                        break;

                    case 1: mouseAction = scope.mouseButtons.MIDDLE;
                        break;

                    case 2: mouseAction = scope.mouseButtons.RIGHT;
                        break;

                    default: mouseAction = -1;

                }

                switch (mouseAction) {

                    case THREE.MOUSE.DOLLY:
                        if (scope.enableZoom === false) 
                            return;
                        
                        handleMouseDownDolly(event);
                        state = STATE.DOLLY;
                        break;

                    case THREE.MOUSE.ROTATE:
                        if (event.ctrlKey || event.metaKey || event.shiftKey) {

                            if (scope.enablePan === false) 
                                return;
                            
                            handleMouseDownPan(event);
                            state = STATE.PAN;

                        } else {

                            if (scope.enableRotate === false) 
                                return;
                            
                            handleMouseDownRotate(event);
                            state = STATE.ROTATE;

                        }

                        break;

                    case THREE.MOUSE.PAN:
                        if (event.ctrlKey || event.metaKey || event.shiftKey) {

                            if (scope.enableRotate === false) 
                                return;
                            
                            handleMouseDownRotate(event);
                            state = STATE.ROTATE;

                        } else {

                            if (scope.enablePan === false) 
                                return;
                            
                            handleMouseDownPan(event);
                            state = STATE.PAN;

                        }

                        break;

                    default: state = STATE.NONE;

                }

                if (state !== STATE.NONE) {

                    scope.domElement.ownerDocument.addEventListener('pointermove', onPointerMove);
                    scope.domElement.ownerDocument.addEventListener('pointerup', onPointerUp);
                    scope.dispatchEvent(_startEvent);

                }

            }

            function onMouseMove(event) {

                if (scope.enabled === false) 
                    return;
                
                event.preventDefault();

                switch (state) {

                    case STATE.ROTATE:
                        if (scope.enableRotate === false) 
                            return;
                        
                        handleMouseMoveRotate(event);
                        break;

                    case STATE.DOLLY:
                        if (scope.enableZoom === false) 
                            return;
                        
                        handleMouseMoveDolly(event);
                        break;

                    case STATE.PAN:
                        if (scope.enablePan === false) 
                            return;
                        
                        handleMouseMovePan(event);
                        break;

                }

            }

            function onMouseUp(event) {

                scope.domElement.ownerDocument.removeEventListener('pointermove', onPointerMove);
                scope.domElement.ownerDocument.removeEventListener('pointerup', onPointerUp);
                if (scope.enabled === false) 
                    return;
                
                handleMouseUp(event);
                scope.dispatchEvent(_endEvent);
                state = STATE.NONE;

            }

            function onMouseWheel(event) {

                if (scope.enabled === false || scope.enableZoom === false || state !== STATE.NONE && state !== STATE.ROTATE) 
                    return;
                
                event.preventDefault();
                scope.dispatchEvent(_startEvent);
                handleMouseWheel(event);
                scope.dispatchEvent(_endEvent);

            }

            function onKeyDown(event) {

                if (scope.enabled === false || scope.enablePan === false) 
                    return;
                
                handleKeyDown(event);

            }

            function onTouchStart(event) {

                if (scope.enabled === false) 
                    return;
                
                event.preventDefault(); // prevent scrolling

                switch (event.touches.length) {

                    case 1:
                        switch (scope.touches.ONE) {

                            case THREE.TOUCH.ROTATE:
                                if (scope.enableRotate === false) 
                                    return;
                                
                                handleTouchStartRotate(event);
                                state = STATE.TOUCH_ROTATE;
                                break;

                            case THREE.TOUCH.PAN:
                                if (scope.enablePan === false) 
                                    return;
                                
                                handleTouchStartPan(event);
                                state = STATE.TOUCH_PAN;
                                break;

                            default: state = STATE.NONE;

                        }

                        break;

                    case 2:
                        switch (scope.touches.TWO) {

                            case THREE.TOUCH.DOLLY_PAN:
                                if (scope.enableZoom === false && scope.enablePan === false) 
                                    return;
                                
                                handleTouchStartDollyPan(event);
                                state = STATE.TOUCH_DOLLY_PAN;
                                break;

                            case THREE.TOUCH.DOLLY_ROTATE:
                                if (scope.enableZoom === false && scope.enableRotate === false) 
                                    return;
                                
                                handleTouchStartDollyRotate(event);
                                state = STATE.TOUCH_DOLLY_ROTATE;
                                break;

                            default: state = STATE.NONE;

                        }

                        break;

                    default: state = STATE.NONE;

                }

                if (state !== STATE.NONE) {

                    scope.dispatchEvent(_startEvent);

                }

            }

            function onTouchMove(event) {

                if (scope.enabled === false) 
                    return;
                
                event.preventDefault(); // prevent scrolling

                switch (state) {

                    case STATE.TOUCH_ROTATE:
                        if (scope.enableRotate === false) 
                            return;
                        
                        handleTouchMoveRotate(event);
                        scope.update();
                        break;

                    case STATE.TOUCH_PAN:
                        if (scope.enablePan === false) 
                            return;
                        
                        handleTouchMovePan(event);
                        scope.update();
                        break;

                    case STATE.TOUCH_DOLLY_PAN:
                        if (scope.enableZoom === false && scope.enablePan === false) 
                            return;
                        
                        handleTouchMoveDollyPan(event);
                        scope.update();
                        break;

                    case STATE.TOUCH_DOLLY_ROTATE:
                        if (scope.enableZoom === false && scope.enableRotate === false) 
                            return;
                        
                        handleTouchMoveDollyRotate(event);
                        scope.update();
                        break;

                    default: state = STATE.NONE;

                }

            }

            function onTouchEnd(event) {

                if (scope.enabled === false) 
                    return;
                
                handleTouchEnd(event);
                scope.dispatchEvent(_endEvent);
                state = STATE.NONE;

            }

            function onContextMenu(event) {

                if (scope.enabled === false) 
                    return;
                
                event.preventDefault();

            } //


            scope.domElement.addEventListener('contextmenu', onContextMenu);
            scope.domElement.addEventListener('pointerdown', onPointerDown);
            scope.domElement.addEventListener('wheel', onMouseWheel, {passive: false});
            scope.domElement.addEventListener('touchstart', onTouchStart, {passive: false});
            scope.domElement.addEventListener('touchend', onTouchEnd);
            scope.domElement.addEventListener('touchmove', onTouchMove, {passive: false}); // force an update at start

            this.update();

        }

    }
    // This set of controls performs orbiting, dollying (zooming), and panning.
    // Unlike TrackballControls, it maintains the "up" direction object.up (+Y by default).
    // This is very similar to OrbitControls, another set of touch behavior
    //
    //    Orbit - right mouse, or left mouse + ctrl/meta/shiftKey / touch: two-finger rotate
    //    Zoom - middle mouse, or mousewheel / touch: two-finger spread or squish
    //    Pan - left mouse, or arrow keys / touch: one-finger move


    class MapControls extends OrbitControls {

        constructor(object, domElement) {

            super(object, domElement);
            this.screenSpacePanning = false; // pan orthogonal to world-space direction camera.up

            this.mouseButtons.LEFT = THREE.MOUSE.PAN;
            this.mouseButtons.RIGHT = THREE.MOUSE.ROTATE;
            this.touches.ONE = THREE.TOUCH.PAN;
            this.touches.TWO = THREE.TOUCH.DOLLY_ROTATE;

        }

    }

    THREE.MapControls = MapControls;
    THREE.OrbitControls = OrbitControls;

})();