Add project files.
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097ac5a0c9
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6 changed files with 1519 additions and 0 deletions
31
Astatine.sln
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31
Astatine.sln
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||||||
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||||||
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Microsoft Visual Studio Solution File, Format Version 12.00
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||||||
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# Visual Studio Version 17
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||||||
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VisualStudioVersion = 17.11.35327.3
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MinimumVisualStudioVersion = 10.0.40219.1
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||||||
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Astatine", "Astatine\Astatine.vcxproj", "{973979C1-BC1C-4113-9D31-7256DBDCCBCD}"
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EndProject
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||||||
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Global
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||||||
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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||||||
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Debug|x64 = Debug|x64
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||||||
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Debug|x86 = Debug|x86
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||||||
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Release|x64 = Release|x64
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||||||
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Release|x86 = Release|x86
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||||||
|
EndGlobalSection
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||||||
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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||||||
|
{973979C1-BC1C-4113-9D31-7256DBDCCBCD}.Debug|x64.ActiveCfg = Debug|x64
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||||||
|
{973979C1-BC1C-4113-9D31-7256DBDCCBCD}.Debug|x64.Build.0 = Debug|x64
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|
{973979C1-BC1C-4113-9D31-7256DBDCCBCD}.Debug|x86.ActiveCfg = Debug|Win32
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||||||
|
{973979C1-BC1C-4113-9D31-7256DBDCCBCD}.Debug|x86.Build.0 = Debug|Win32
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|
{973979C1-BC1C-4113-9D31-7256DBDCCBCD}.Release|x64.ActiveCfg = Release|x64
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|
{973979C1-BC1C-4113-9D31-7256DBDCCBCD}.Release|x64.Build.0 = Release|x64
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|
{973979C1-BC1C-4113-9D31-7256DBDCCBCD}.Release|x86.ActiveCfg = Release|Win32
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|
{973979C1-BC1C-4113-9D31-7256DBDCCBCD}.Release|x86.Build.0 = Release|Win32
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||||||
|
EndGlobalSection
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||||||
|
GlobalSection(SolutionProperties) = preSolution
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||||||
|
HideSolutionNode = FALSE
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||||||
|
EndGlobalSection
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||||||
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GlobalSection(ExtensibilityGlobals) = postSolution
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||||||
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SolutionGuid = {EBA327F5-E968-4ED2-999A-550742E1819E}
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||||||
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EndGlobalSection
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||||||
|
EndGlobal
|
136
Astatine/Astatine.vcxproj
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136
Astatine/Astatine.vcxproj
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||||||
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<?xml version="1.0" encoding="utf-8"?>
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||||||
|
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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||||||
|
<ItemGroup Label="ProjectConfigurations">
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|
<ProjectConfiguration Include="Debug|Win32">
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|
<Configuration>Debug</Configuration>
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|
<Platform>Win32</Platform>
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|
</ProjectConfiguration>
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||||||
|
<ProjectConfiguration Include="Release|Win32">
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|
<Configuration>Release</Configuration>
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|
<Platform>Win32</Platform>
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|
</ProjectConfiguration>
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|
<ProjectConfiguration Include="Debug|x64">
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|
<Configuration>Debug</Configuration>
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|
<Platform>x64</Platform>
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|
</ProjectConfiguration>
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|
<ProjectConfiguration Include="Release|x64">
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|
<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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|
<PropertyGroup Label="Globals">
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<VCProjectVersion>17.0</VCProjectVersion>
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<Keyword>Win32Proj</Keyword>
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|
<ProjectGuid>{973979c1-bc1c-4113-9d31-7256dbdccbcd}</ProjectGuid>
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<RootNamespace>Astatine</RootNamespace>
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|
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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|
<ConfigurationType>Application</ConfigurationType>
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|
<UseDebugLibraries>true</UseDebugLibraries>
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|
<PlatformToolset>v143</PlatformToolset>
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|
<CharacterSet>Unicode</CharacterSet>
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|
</PropertyGroup>
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|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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|
<ConfigurationType>Application</ConfigurationType>
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|
<UseDebugLibraries>false</UseDebugLibraries>
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|
<PlatformToolset>v143</PlatformToolset>
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|
<WholeProgramOptimization>true</WholeProgramOptimization>
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||||||
|
<CharacterSet>Unicode</CharacterSet>
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||||||
|
</PropertyGroup>
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||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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|
<ConfigurationType>Application</ConfigurationType>
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|
<UseDebugLibraries>true</UseDebugLibraries>
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||||||
|
<PlatformToolset>v143</PlatformToolset>
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||||||
|
<CharacterSet>Unicode</CharacterSet>
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||||||
|
</PropertyGroup>
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||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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||||||
|
<ConfigurationType>Application</ConfigurationType>
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||||||
|
<UseDebugLibraries>false</UseDebugLibraries>
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||||||
|
<PlatformToolset>v143</PlatformToolset>
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||||||
|
<WholeProgramOptimization>true</WholeProgramOptimization>
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||||||
|
<CharacterSet>Unicode</CharacterSet>
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||||||
|
</PropertyGroup>
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||||||
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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||||||
|
<ImportGroup Label="ExtensionSettings">
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|
</ImportGroup>
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||||||
|
<ImportGroup Label="Shared">
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|
</ImportGroup>
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||||||
|
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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|
</ImportGroup>
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||||||
|
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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||||||
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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|
</ImportGroup>
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||||||
|
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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|
</ImportGroup>
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||||||
|
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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||||||
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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||||||
|
</ImportGroup>
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||||||
|
<PropertyGroup Label="UserMacros" />
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|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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|
<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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|
<SDLCheck>true</SDLCheck>
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||||||
|
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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||||||
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<ConformanceMode>true</ConformanceMode>
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</ClCompile>
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|
<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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||||||
|
</Link>
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||||||
|
</ItemDefinitionGroup>
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||||||
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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||||||
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<WarningLevel>Level3</WarningLevel>
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||||||
|
<FunctionLevelLinking>true</FunctionLevelLinking>
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||||||
|
<IntrinsicFunctions>true</IntrinsicFunctions>
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||||||
|
<SDLCheck>true</SDLCheck>
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||||||
|
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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||||||
|
<ConformanceMode>true</ConformanceMode>
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||||||
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</ClCompile>
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|
<Link>
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||||||
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<SubSystem>Console</SubSystem>
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||||||
|
<EnableCOMDATFolding>true</EnableCOMDATFolding>
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||||||
|
<OptimizeReferences>true</OptimizeReferences>
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||||||
|
<GenerateDebugInformation>true</GenerateDebugInformation>
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||||||
|
</Link>
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||||||
|
</ItemDefinitionGroup>
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||||||
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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||||||
|
<ClCompile>
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||||||
|
<WarningLevel>Level3</WarningLevel>
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||||||
|
<SDLCheck>true</SDLCheck>
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||||||
|
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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||||||
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<ConformanceMode>true</ConformanceMode>
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||||||
|
</ClCompile>
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||||||
|
<Link>
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||||||
|
<SubSystem>Console</SubSystem>
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||||||
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<GenerateDebugInformation>true</GenerateDebugInformation>
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||||||
|
</Link>
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||||||
|
</ItemDefinitionGroup>
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||||||
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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||||||
|
<ClCompile>
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||||||
|
<WarningLevel>Level3</WarningLevel>
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||||||
|
<FunctionLevelLinking>true</FunctionLevelLinking>
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||||||
|
<IntrinsicFunctions>true</IntrinsicFunctions>
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||||||
|
<SDLCheck>true</SDLCheck>
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||||||
|
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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||||||
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<ConformanceMode>true</ConformanceMode>
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||||||
|
<LanguageStandard>stdcpp20</LanguageStandard>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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||||||
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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||||||
|
<OptimizeReferences>true</OptimizeReferences>
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||||||
|
<GenerateDebugInformation>false</GenerateDebugInformation>
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||||||
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</Link>
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||||||
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="main.cpp" />
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</ItemGroup>
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||||||
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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||||||
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<ImportGroup Label="ExtensionTargets">
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||||||
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</ImportGroup>
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||||||
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</Project>
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22
Astatine/Astatine.vcxproj.filters
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22
Astatine/Astatine.vcxproj.filters
Normal file
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@ -0,0 +1,22 @@
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||||||
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<?xml version="1.0" encoding="utf-8"?>
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||||||
|
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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||||||
|
<ItemGroup>
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||||||
|
<Filter Include="Source Files">
|
||||||
|
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
|
||||||
|
<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
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||||||
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</Filter>
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||||||
|
<Filter Include="Header Files">
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||||||
|
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
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||||||
|
<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
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||||||
|
</Filter>
|
||||||
|
<Filter Include="Resource Files">
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||||||
|
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
|
||||||
|
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
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||||||
|
</Filter>
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||||||
|
</ItemGroup>
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||||||
|
<ItemGroup>
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||||||
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<ClCompile Include="main.cpp">
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||||||
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<Filter>Source Files</Filter>
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||||||
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</ClCompile>
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||||||
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</ItemGroup>
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||||||
|
</Project>
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668
Astatine/main.cpp
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668
Astatine/main.cpp
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#include <windows.h>
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#include <cmath>
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#include <mmsystem.h>
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#include <thread>
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#include <atomic>
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#include <math.h>
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#define M_PI 3.14159265358979323846
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#pragma comment(lib, "winmm.lib")
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BOOL WINAPI SetProcessDPIAware(void);
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std::atomic<bool> stopThread0(false);
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std::atomic<bool> stopShader1(false);
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std::atomic<bool> stopPayload(false);
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DWORD xs;
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VOID SeedXorshift32(DWORD dwSeed) {
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xs = dwSeed;
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}
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DWORD Xorshift32() {
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xs ^= xs << 13;
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xs ^= xs << 17;
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xs ^= xs << 5;
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return xs;
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}
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typedef union _RGBQUAD {
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COLORREF rgb;
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struct {
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BYTE b;
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BYTE g;
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BYTE r;
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BYTE unused;
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};
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} *PRGBQUAD;
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int red = 0, green = 0, blue = 0;
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bool ifcolorblue = false;
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COLORREF Hue(int length) {
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if (red != length) {
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red++;
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if (ifcolorblue) {
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return RGB(red, 0, length);
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}
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else {
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return RGB(red, 0, 0);
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}
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}
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else {
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if (green != length) {
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green++;
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return RGB(length, green, 0);
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}
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else {
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if (blue != length) {
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blue++;
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return RGB(0, length, blue);
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}
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else {
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red = 0;
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green = 0;
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blue = 0;
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ifcolorblue = true;
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}
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}
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}
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return RGB(0, 0, 0);
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}
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|
DWORD WINAPI bounce(LPVOID lpParam) {
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int w = GetSystemMetrics(SM_CXSCREEN), h = GetSystemMetrics(SM_CYSCREEN);
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int signX = 1, signY = 1;
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int x = 10, y = 10;
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int increment = 10;
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|
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while (!stopThread0.load()) {
|
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HDC hdc = GetDC(NULL);
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if (!hdc) break;
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|
|
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|
HBRUSH brush = CreateSolidBrush(Hue(rand() % 256));
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|
if (brush) {
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SelectObject(hdc, brush);
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Ellipse(hdc, x, y, x + 100, y + 100);
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|
}
|
||||||
|
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|
x += increment * signX;
|
||||||
|
y += increment * signY;
|
||||||
|
|
||||||
|
if (x + 100 >= w || x <= 0) signX *= -1;
|
||||||
|
if (y + 100 >= h || y <= 0) signY *= -1;
|
||||||
|
|
||||||
|
Sleep(10);
|
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|
|
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|
if (brush) DeleteObject(brush);
|
||||||
|
ReleaseDC(NULL, hdc);
|
||||||
|
}
|
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|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
DWORD WINAPI triangle(LPVOID lpParam) {
|
||||||
|
int w = GetSystemMetrics(SM_CXSCREEN), h = GetSystemMetrics(SM_CYSCREEN);
|
||||||
|
int signX = 1, signY = 1;
|
||||||
|
int x = 10, y = 10;
|
||||||
|
int increment = 10;
|
||||||
|
float angle = 0.0f;
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||||||
|
|
||||||
|
while (!stopThread0.load()) {
|
||||||
|
HDC hdc = GetDC(NULL);
|
||||||
|
if (!hdc) break;
|
||||||
|
|
||||||
|
POINT center = { x + rand() % 50, y + rand() % 25};
|
||||||
|
POINT points[] = { {x + rand() % 20 * 2, y + rand() % 40 * 2}, {x / 2 * rand() % 100 * 2, y + rand() % 100 * 2}, {x + rand() % 80 * 2, y + rand() % 40 * 2} };
|
||||||
|
|
||||||
|
for (int i = 0; i < 3; i++) {
|
||||||
|
float newX = cos(angle) * (points[i].x - center.x) - sin(angle) * (points[i].y - center.y) + center.x;
|
||||||
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float newY = sin(angle) * (points[i].x - center.x) + cos(angle) * (points[i].y - center.y) + center.y;
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||||||
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points[i].x = (LONG)newX;
|
||||||
|
points[i].y = (LONG)newY;
|
||||||
|
}
|
||||||
|
|
||||||
|
HBRUSH brush = CreateSolidBrush(RGB(rand() % 256, rand() % 256, rand() % 256));
|
||||||
|
if (brush) {
|
||||||
|
SelectObject(hdc, brush);
|
||||||
|
Polygon(hdc, points, 3);
|
||||||
|
}
|
||||||
|
|
||||||
|
angle += sin(rand() % 3) * (2 / rand() % 256) + cos(M_PI) ;
|
||||||
|
if (angle >= 2 * M_PI) angle = 0.0f;
|
||||||
|
|
||||||
|
x += increment * signX;
|
||||||
|
y += increment * signY;
|
||||||
|
|
||||||
|
if (x + 100 >= w || x <= 0) signX *= -1;
|
||||||
|
if (y + 100 >= h || y <= 0) signY *= -1;
|
||||||
|
|
||||||
|
Sleep(10);
|
||||||
|
|
||||||
|
if (brush) DeleteObject(brush);
|
||||||
|
ReleaseDC(NULL, hdc);
|
||||||
|
}
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
DWORD WINAPI setpixel(LPVOID lpParam) {
|
||||||
|
int y = GetSystemMetrics(SM_CYSCREEN);
|
||||||
|
int x = GetSystemMetrics(SM_CXSCREEN);
|
||||||
|
int yfull = GetSystemMetrics(SM_CYFULLSCREEN);
|
||||||
|
int xfull = GetSystemMetrics(SM_CXFULLSCREEN);
|
||||||
|
int rainbow = x - rand() % x - (x / 150 - 112) % 149;
|
||||||
|
int inc = round(x / 100);
|
||||||
|
round(y / 1);
|
||||||
|
round(yfull / 100);
|
||||||
|
round(xfull / 10);
|
||||||
|
while (1) {
|
||||||
|
HDC hdc = GetDC(0);
|
||||||
|
for (int yp = 0; yp < y; ++yp) {
|
||||||
|
for (int xp = 0; xp < x; ++xp) {
|
||||||
|
int xa = inc * xp;
|
||||||
|
SetPixel(hdc, xp, yp, RGB(xa, xa, xa));
|
||||||
|
SetPixel(hdc, yp, rainbow, RGB(yfull, xa, xfull));
|
||||||
|
SetPixel(hdc, rainbow, rainbow, RGB(rainbow, rainbow, rainbow));
|
||||||
|
SetPixel(hdc, rainbow, yp, RGB(xfull, yfull, xfull));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
ReleaseDC(0, hdc);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
DWORD WINAPI textout(LPVOID lpParam) {
|
||||||
|
int w = GetSystemMetrics(0), h = GetSystemMetrics(1);
|
||||||
|
int signX = 1;
|
||||||
|
int signY = 1;
|
||||||
|
int incrementor = 10;
|
||||||
|
int x = 10;
|
||||||
|
int y = 10;
|
||||||
|
LPCWSTR lpText = L"Astatine.exe";
|
||||||
|
|
||||||
|
while (1) {
|
||||||
|
HDC hdc = GetDC(0);
|
||||||
|
x += incrementor * signX;
|
||||||
|
y += incrementor * signY;
|
||||||
|
|
||||||
|
if (x + wcslen(lpText) * 8 >= GetSystemMetrics(SM_CXSCREEN)) {
|
||||||
|
signX = -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (y + 16 >= GetSystemMetrics(SM_CYSCREEN)) {
|
||||||
|
signY = -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (x <= 0) {
|
||||||
|
signX = 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (y <= 0) {
|
||||||
|
signY = 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
SetTextColor(hdc, RGB(rand() % 256, rand() % 256, rand() % 256));
|
||||||
|
SetBkColor(hdc, RGB(rand() % 256, rand() % 256, rand() % 256));
|
||||||
|
TextOutW(hdc, x, y, lpText, wcslen(lpText));
|
||||||
|
|
||||||
|
Sleep(10);
|
||||||
|
ReleaseDC(0, hdc);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
VOID WINAPI ci(int x, int y, int w, int h)
|
||||||
|
{
|
||||||
|
HDC hdc = GetDC(0);
|
||||||
|
HRGN hrgn = CreateEllipticRgn(x, y, w + x, h + y);
|
||||||
|
SelectClipRgn(hdc, hrgn);
|
||||||
|
BitBlt(hdc, x, y, w, h, hdc, x, y, NOTSRCCOPY);
|
||||||
|
DeleteObject(hrgn);
|
||||||
|
ReleaseDC(NULL, hdc);
|
||||||
|
}
|
||||||
|
|
||||||
|
DWORD WINAPI wef(LPVOID lpParam) {
|
||||||
|
RECT rect;
|
||||||
|
GetWindowRect(GetDesktopWindow(), &rect);
|
||||||
|
int w = rect.right - rect.left - 500, h = rect.bottom - rect.top - 500;
|
||||||
|
|
||||||
|
for (int t = 0;; t++)
|
||||||
|
{
|
||||||
|
const int size = 1000;
|
||||||
|
int x = rand() % (w + size) - size / 2, y = rand() % (h + size) - size / 2;
|
||||||
|
|
||||||
|
for (int i = 0; i < size; i += 23)
|
||||||
|
{
|
||||||
|
ci(x - i / 2, y - i / 2, i, i);
|
||||||
|
Sleep(10);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
DWORD WINAPI pacmans(LPVOID lpParam) {
|
||||||
|
while (1) {
|
||||||
|
HDC hdc = GetDC(0);
|
||||||
|
int w = GetSystemMetrics(0);
|
||||||
|
int h = GetSystemMetrics(1);
|
||||||
|
HBRUSH brush = CreateSolidBrush(Hue(239));
|
||||||
|
SelectObject(hdc, brush);
|
||||||
|
Pie(hdc, rand() % w, rand() % h, rand() % w, rand() % h, rand() % w, rand() % h, rand() % w, rand() % h);
|
||||||
|
DeleteObject(brush);
|
||||||
|
ReleaseDC(0, hdc);
|
||||||
|
Sleep(10);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
DWORD WINAPI sines(LPVOID lpParam) {
|
||||||
|
HDC desk = GetDC(0); HWND wnd = GetDesktopWindow();
|
||||||
|
int sw = GetSystemMetrics(0), sh = GetSystemMetrics(1);
|
||||||
|
double angle = 0;
|
||||||
|
while (1) {
|
||||||
|
desk = GetDC(0);
|
||||||
|
for (float i = 0; i < sw + sh; i += 0.99f) {
|
||||||
|
int a = sin(angle) * 10;
|
||||||
|
BitBlt(desk, 0, i, sw, 1, desk, a, i, SRCCOPY);
|
||||||
|
BitBlt(desk, i, 0, 1, sh, desk, i, a, SRCCOPY);
|
||||||
|
angle += M_PI / 80;
|
||||||
|
DeleteObject(&i); DeleteObject(&a);
|
||||||
|
}
|
||||||
|
ReleaseDC(wnd, desk);
|
||||||
|
DeleteDC(desk); DeleteObject(&sw); DeleteObject(&sh); DeleteObject(&angle);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
DWORD WINAPI patblt(LPVOID lpParam)
|
||||||
|
{
|
||||||
|
while (1) {
|
||||||
|
HDC hdc = GetDC(NULL);
|
||||||
|
int w = GetSystemMetrics(SM_CXSCREEN),
|
||||||
|
h = GetSystemMetrics(SM_CYSCREEN);
|
||||||
|
|
||||||
|
HBRUSH brush = CreateSolidBrush(RGB(rand() % 255, rand() % 255, rand() % 255));
|
||||||
|
SelectObject(hdc, brush);
|
||||||
|
PatBlt(hdc, 0, 0, w, h, PATINVERT);
|
||||||
|
DeleteObject(brush);
|
||||||
|
ReleaseDC(NULL, hdc);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
DWORD WINAPI shader1(LPVOID lpParam) {
|
||||||
|
int w = GetSystemMetrics(SM_CXSCREEN), h = GetSystemMetrics(SM_CYSCREEN);
|
||||||
|
_RGBQUAD* data = (_RGBQUAD*)VirtualAlloc(nullptr, w * h * sizeof(_RGBQUAD), MEM_COMMIT | MEM_RESERVE, PAGE_READWRITE);
|
||||||
|
if (!data) return 1;
|
||||||
|
|
||||||
|
while (!stopShader1.load()) {
|
||||||
|
HDC desk = GetDC(NULL);
|
||||||
|
if (!desk) break;
|
||||||
|
|
||||||
|
HDC memDC = CreateCompatibleDC(desk);
|
||||||
|
if (!memDC) {
|
||||||
|
ReleaseDC(NULL, desk);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
HBITMAP hbm = CreateCompatibleBitmap(desk, w, h);
|
||||||
|
if (!hbm) {
|
||||||
|
DeleteDC(memDC);
|
||||||
|
ReleaseDC(NULL, desk);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
SelectObject(memDC, hbm);
|
||||||
|
BitBlt(memDC, 0, 0, w, h, desk, 0, 0, SRCCOPY);
|
||||||
|
GetBitmapBits(hbm, w * h * sizeof(_RGBQUAD), data);
|
||||||
|
|
||||||
|
for (int i = 0; i < w * h; ++i) {
|
||||||
|
int x = i % w, y = i / w, t = y ^ y | x;
|
||||||
|
data[i].rgb -= t;
|
||||||
|
}
|
||||||
|
|
||||||
|
SetBitmapBits(hbm, w * h * sizeof(_RGBQUAD), data);
|
||||||
|
BitBlt(desk, 0, 0, w, h, memDC, 0, 0, SRCCOPY);
|
||||||
|
|
||||||
|
DeleteObject(hbm);
|
||||||
|
DeleteDC(memDC);
|
||||||
|
ReleaseDC(NULL, desk);
|
||||||
|
Sleep(10);
|
||||||
|
}
|
||||||
|
|
||||||
|
VirtualFree(data, 0, MEM_RELEASE);
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
DWORD WINAPI shader2(LPVOID lpParam) {
|
||||||
|
int w = GetSystemMetrics(0), h = GetSystemMetrics(1);
|
||||||
|
_RGBQUAD* data = (_RGBQUAD*)VirtualAlloc(0, (w * h + w) * sizeof(_RGBQUAD), MEM_COMMIT | MEM_RESERVE, PAGE_READWRITE);
|
||||||
|
for (int i = 0;; i++, i %= 3) {
|
||||||
|
HDC desk = GetDC(NULL);
|
||||||
|
HDC hdcdc = CreateCompatibleDC(desk);
|
||||||
|
HBITMAP hbm = CreateBitmap(w, h, 1, 32, data);
|
||||||
|
SelectObject(hdcdc, hbm);
|
||||||
|
BitBlt(hdcdc, 0, 0, w, h, desk, 0, 0, SRCCOPY);
|
||||||
|
GetBitmapBits(hbm, w * h * 4, data);
|
||||||
|
for (int i = 0; i < w * h; i++) {
|
||||||
|
int x = i % w, y = i / h;
|
||||||
|
data[i].rgb -= x & y;
|
||||||
|
}
|
||||||
|
SetBitmapBits(hbm, w * h * 4, data);
|
||||||
|
BitBlt(desk, 0, 0, w, h, hdcdc, 0, 0, SRCCOPY);
|
||||||
|
DeleteObject(hbm);
|
||||||
|
DeleteObject(hdcdc);
|
||||||
|
DeleteObject(desk);
|
||||||
|
}
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
DWORD WINAPI shader3(LPVOID lpParam) {
|
||||||
|
int w = GetSystemMetrics(0);
|
||||||
|
int h = GetSystemMetrics(1);
|
||||||
|
if (w <= 0) w = rand() % 1920;
|
||||||
|
if (h <= 0) h = rand() % 1080;
|
||||||
|
|
||||||
|
_RGBQUAD* data = (_RGBQUAD*)VirtualAlloc(0, (w * h + w) * sizeof(_RGBQUAD), MEM_COMMIT | MEM_RESERVE, PAGE_READWRITE);
|
||||||
|
for (int i = 0;; i++, i %= 3) {
|
||||||
|
HDC desk = GetDC(NULL);
|
||||||
|
HDC hdcdc = CreateCompatibleDC(desk);
|
||||||
|
HBITMAP hbm = CreateBitmap(w, h, 1, 32, data);
|
||||||
|
SelectObject(hdcdc, hbm);
|
||||||
|
BitBlt(hdcdc, 0, 0, w, h, desk, 0, 0, SRCCOPY);
|
||||||
|
GetBitmapBits(hbm, w * h * 4, data);
|
||||||
|
for (int i = 0; i < w * h; i++) {
|
||||||
|
int randPixel = Xorshift32() % w;
|
||||||
|
int tempB = GetBValue(data[i].rgb);
|
||||||
|
data[i].rgb = RGB(GetBValue(data[randPixel].rgb), GetBValue(data[randPixel].rgb), GetBValue(data[randPixel].rgb));
|
||||||
|
data[randPixel].rgb = RGB(tempB, tempB, tempB);
|
||||||
|
}
|
||||||
|
SetBitmapBits(hbm, w * h * 4, data);
|
||||||
|
BitBlt(desk, 0, 0, w, h, hdcdc, 0, 0, SRCCOPY);
|
||||||
|
DeleteObject(hbm);
|
||||||
|
DeleteObject(hdcdc);
|
||||||
|
DeleteObject(desk);
|
||||||
|
}
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
DWORD WINAPI shader4(LPVOID lpParam) {
|
||||||
|
int w = GetSystemMetrics(0), h = GetSystemMetrics(1);
|
||||||
|
_RGBQUAD* data = (_RGBQUAD*)VirtualAlloc(0, (w * h + w) * sizeof(_RGBQUAD), MEM_COMMIT | MEM_RESERVE, PAGE_READWRITE);
|
||||||
|
for (int i = 0;; i++, i %= 3) {
|
||||||
|
HDC desk = GetDC(NULL);
|
||||||
|
HDC hdcdc = CreateCompatibleDC(desk);
|
||||||
|
HBITMAP hbm = CreateBitmap(w, h, 1, 32, data);
|
||||||
|
SelectObject(hdcdc, hbm);
|
||||||
|
BitBlt(hdcdc, 0, 0, w, h, desk, 0, 0, SRCCOPY);
|
||||||
|
GetBitmapBits(hbm, w * h * 4, data);
|
||||||
|
for (int i = 0; i < w * h; i++) {
|
||||||
|
int x = i % w, y = i / h;
|
||||||
|
data[i].rgb -= (data[i].rgb & rand()) ^ x & y;
|
||||||
|
}
|
||||||
|
SetBitmapBits(hbm, (h - w) * h * 6 * -1, data);
|
||||||
|
BitBlt(desk, 0, 0, w, h, hdcdc, 0, 0, SRCCOPY);
|
||||||
|
DeleteObject(hbm);
|
||||||
|
DeleteObject(hdcdc);
|
||||||
|
DeleteObject(desk);
|
||||||
|
}
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
DWORD WINAPI shader5(LPVOID lpParam) {
|
||||||
|
int w = GetSystemMetrics(0), h = GetSystemMetrics(1);
|
||||||
|
_RGBQUAD* data = (_RGBQUAD*)VirtualAlloc(0, (w * h + w) * sizeof(_RGBQUAD), MEM_COMMIT | MEM_RESERVE, PAGE_READWRITE);
|
||||||
|
for (int i = 0;; i++, i %= 4) {
|
||||||
|
HDC desk = GetDC(NULL);
|
||||||
|
HDC hdcdc = CreateCompatibleDC(desk);
|
||||||
|
HBITMAP hbm = CreateBitmap(w, h, 1, rand() % 33 + 5, data);
|
||||||
|
SelectObject(hdcdc, hbm);
|
||||||
|
BitBlt(hdcdc, 0, 0, w, h, desk, 0, 0, SRCCOPY);
|
||||||
|
GetBitmapBits(hbm, w * h * 4, data);
|
||||||
|
for (int i = 0; i < w * h + M_PI * 10; i++) {
|
||||||
|
int x = i % w, y = i / h;
|
||||||
|
data[i].rgb -= (data[i].rgb & rand()) ^ x & y;
|
||||||
|
}
|
||||||
|
SetBitmapBits(hbm, w * h * 4, data);
|
||||||
|
BitBlt(desk, 0, 0, w, h, hdcdc, 0, 0, SRCCOPY);
|
||||||
|
DeleteObject(hbm);
|
||||||
|
DeleteObject(hdcdc);
|
||||||
|
DeleteObject(desk);
|
||||||
|
}
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
DWORD WINAPI meltX(LPVOID lpParam) {
|
||||||
|
int w = GetSystemMetrics(0), h = GetSystemMetrics(1), x;
|
||||||
|
while (1) {
|
||||||
|
HDC hdc = GetDC(0);
|
||||||
|
x = rand() % w;
|
||||||
|
BitBlt(hdc, x, 0, 10, h, hdc, x, 1, SRCCOPY);
|
||||||
|
ReleaseDC(0, hdc);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
DWORD WINAPI meltY(LPVOID lpParam) {
|
||||||
|
int w = GetSystemMetrics(0), h = GetSystemMetrics(1), y;
|
||||||
|
while (1) {
|
||||||
|
HDC hdc = GetDC(0);
|
||||||
|
y = rand() % h;
|
||||||
|
BitBlt(hdc, 0, y, 10, h, hdc, 1, y, SRCCOPY);
|
||||||
|
ReleaseDC(0, hdc);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
DWORD WINAPI meltXY(LPVOID lpParam) {
|
||||||
|
int w = GetSystemMetrics(0), h = GetSystemMetrics(1), x, y;
|
||||||
|
while (1) {
|
||||||
|
HDC hdc = GetDC(0);
|
||||||
|
x = rand() % w;
|
||||||
|
y = rand() % h;
|
||||||
|
BitBlt(hdc, x, y, 10, h, hdc, x, y, SRCCOPY);
|
||||||
|
ReleaseDC(0, hdc);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
VOID WINAPI sound1() {
|
||||||
|
HWAVEOUT hWaveOut = 0;
|
||||||
|
WAVEFORMATEX wfx = { WAVE_FORMAT_PCM, 1, 8000, 8000, 1, 8, 0 };
|
||||||
|
waveOutOpen(&hWaveOut, WAVE_MAPPER, &wfx, 0, 0, CALLBACK_NULL);
|
||||||
|
char buffer[8000 * 30] = {};
|
||||||
|
for (DWORD t = 0; t < sizeof(buffer); ++t)
|
||||||
|
buffer[t] = static_cast<char>(t & (t >> 7) - t & t >> 8);
|
||||||
|
|
||||||
|
WAVEHDR header = { buffer, sizeof(buffer), 0, 0, 0, 0, 0, 0 };
|
||||||
|
waveOutPrepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
|
||||||
|
waveOutWrite(hWaveOut, &header, sizeof(WAVEHDR));
|
||||||
|
waveOutUnprepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
|
||||||
|
waveOutClose(hWaveOut);
|
||||||
|
}
|
||||||
|
|
||||||
|
VOID WINAPI sound2() {
|
||||||
|
HWAVEOUT hWaveOut = 0;
|
||||||
|
WAVEFORMATEX wfx = { WAVE_FORMAT_PCM, 1, 8000, 8000, 1, 8, 0 };
|
||||||
|
waveOutOpen(&hWaveOut, WAVE_MAPPER, &wfx, 0, 0, CALLBACK_NULL);
|
||||||
|
char buffer[8000 * 30] = {};
|
||||||
|
for (DWORD t = 0; t < sizeof(buffer); ++t)
|
||||||
|
buffer[t] = static_cast<char>(t >> 5 | (t >> 2) * (t >> 5));
|
||||||
|
|
||||||
|
WAVEHDR header = { buffer, sizeof(buffer), 0, 0, 0, 0, 0, 0 };
|
||||||
|
waveOutPrepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
|
||||||
|
waveOutWrite(hWaveOut, &header, sizeof(WAVEHDR));
|
||||||
|
waveOutUnprepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
|
||||||
|
waveOutClose(hWaveOut);
|
||||||
|
}
|
||||||
|
|
||||||
|
VOID WINAPI sound3() {
|
||||||
|
HWAVEOUT hWaveOut = 0;
|
||||||
|
WAVEFORMATEX wfx = { WAVE_FORMAT_PCM, 1, 8000, 8000, 1, 8, 0 };
|
||||||
|
waveOutOpen(&hWaveOut, WAVE_MAPPER, &wfx, 0, 0, CALLBACK_NULL);
|
||||||
|
char buffer[8000 * 30] = {};
|
||||||
|
for (DWORD t = 0; t < sizeof(buffer); ++t)
|
||||||
|
buffer[t] = static_cast<char>((t << 1) ^ ((t << 1) + (t >> 7) & t >> 6)) | t >> (4 - (1 ^ 7 & (t >> 19))) | t >> 7;
|
||||||
|
|
||||||
|
WAVEHDR header = { buffer, sizeof(buffer), 0, 0, 0, 0, 0, 0 };
|
||||||
|
waveOutPrepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
|
||||||
|
waveOutWrite(hWaveOut, &header, sizeof(WAVEHDR));
|
||||||
|
waveOutUnprepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
|
||||||
|
waveOutClose(hWaveOut);
|
||||||
|
}
|
||||||
|
|
||||||
|
VOID WINAPI sound4() {
|
||||||
|
HWAVEOUT hWaveOut = 0;
|
||||||
|
WAVEFORMATEX wfx = { WAVE_FORMAT_PCM, 1, 8000, 8000, 1, 8, 0 };
|
||||||
|
waveOutOpen(&hWaveOut, WAVE_MAPPER, &wfx, 0, 0, CALLBACK_NULL);
|
||||||
|
char buffer[8000 * 30] = {};
|
||||||
|
for (DWORD t = 0; t < sizeof(buffer); ++t)
|
||||||
|
buffer[t] = static_cast<char>(10 * (t & 5 * t | t >> 6 | (t & 32768 ? -6 * t / 7 : (t & 65536 ? -9 * t & 100 : -9 * (t & 100)) / 11)));
|
||||||
|
|
||||||
|
WAVEHDR header = { buffer, sizeof(buffer), 0, 0, 0, 0, 0, 0 };
|
||||||
|
waveOutPrepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
|
||||||
|
waveOutWrite(hWaveOut, &header, sizeof(WAVEHDR));
|
||||||
|
waveOutUnprepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
|
||||||
|
waveOutClose(hWaveOut);
|
||||||
|
}
|
||||||
|
|
||||||
|
VOID WINAPI sound5() {
|
||||||
|
HWAVEOUT hWaveOut = 0;
|
||||||
|
WAVEFORMATEX wfx = { WAVE_FORMAT_PCM, 1, 8000, 8000, 1, 8, 0 };
|
||||||
|
waveOutOpen(&hWaveOut, WAVE_MAPPER, &wfx, 0, 0, CALLBACK_NULL);
|
||||||
|
char buffer[8000 * 30] = {};
|
||||||
|
for (DWORD t = 0; t < sizeof(buffer); ++t)
|
||||||
|
buffer[t] = static_cast<char>(t & 64 | t >> 5) ^ (t & 33 | t >> 8) ^ (t & 14 | t >> 9 | t & 76) ^ (t | 187) ^ t * (t >> 8 & 838 + t >> 13) & 644;
|
||||||
|
|
||||||
|
WAVEHDR header = { buffer, sizeof(buffer), 0, 0, 0, 0, 0, 0 };
|
||||||
|
waveOutPrepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
|
||||||
|
waveOutWrite(hWaveOut, &header, sizeof(WAVEHDR));
|
||||||
|
waveOutUnprepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
|
||||||
|
waveOutClose(hWaveOut);
|
||||||
|
}
|
||||||
|
|
||||||
|
VOID WINAPI sound6() {
|
||||||
|
HWAVEOUT hWaveOut = 0;
|
||||||
|
WAVEFORMATEX wfx = { WAVE_FORMAT_PCM, 1, 8000, 4000, 1, 8, 0 };
|
||||||
|
waveOutOpen(&hWaveOut, WAVE_MAPPER, &wfx, 0, 0, CALLBACK_NULL);
|
||||||
|
char buffer[4000 * 20] = {};
|
||||||
|
for (DWORD t = 0; t < sizeof(buffer); ++t)
|
||||||
|
buffer[t] = static_cast<char>(t & 64 | t >> 5) >> 4 ^ (t & sizeof(buffer) | t >> 8) * (t & 33 | t >> (t & 64 | t >> 5) ^ (t & 33 | t >> 8) ^ (t & 14 | t >> 9 | t & 76) ^ (t | 187) ^ t * (t >> 8 & 838 + t >> 13) & 644 * (t >> 8 & 838 + t >> 13)) * ((t << 1) + (t >> 7) & t >> 6) * (t & 33 | t >> 8) * (t & 33 | t >> 8) ^ (t & 32768 ? -6 * t / 7 : (t & 65536 ? -9 * t & (t >> 8 & 838 + t >> 13) : 9 * (t & 100)) / 11) * (t >> 8 & 838 + t >> 13) * (t & 14 | t >> 9 | t & 76) ^ (t | 187) ^ t * (t >> 8 & 838 + t >> 13) & 644;
|
||||||
|
WAVEHDR header = { buffer, sizeof(buffer), 0, 0, 0, 0, 0, 0 };
|
||||||
|
waveOutPrepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
|
||||||
|
waveOutWrite(hWaveOut, &header, sizeof(WAVEHDR));
|
||||||
|
waveOutUnprepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
|
||||||
|
waveOutClose(hWaveOut);
|
||||||
|
}
|
||||||
|
|
||||||
|
VOID WINAPI sound7() {
|
||||||
|
HWAVEOUT hWaveOut = 0;
|
||||||
|
WAVEFORMATEX wfx = { WAVE_FORMAT_PCM, 1, 8000, 8000, 1, 8, 0 };
|
||||||
|
waveOutOpen(&hWaveOut, WAVE_MAPPER, &wfx, 0, 0, CALLBACK_NULL);
|
||||||
|
char buffer[8000 * 30] = {};
|
||||||
|
for (DWORD t = 0; t < sizeof(buffer); ++t)
|
||||||
|
buffer[t] = static_cast<char>(t >> 10 | t * 5) & (t >> 8 | t * 4) & (t >> 4 | t * 6);
|
||||||
|
|
||||||
|
WAVEHDR header = { buffer, sizeof(buffer), 0, 0, 0, 0, 0, 0 };
|
||||||
|
waveOutPrepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
|
||||||
|
waveOutWrite(hWaveOut, &header, sizeof(WAVEHDR));
|
||||||
|
waveOutUnprepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
|
||||||
|
waveOutClose(hWaveOut);
|
||||||
|
}
|
||||||
|
|
||||||
|
VOID WINAPI sound8() {
|
||||||
|
HWAVEOUT hWaveOut = 0;
|
||||||
|
WAVEFORMATEX wfx = { WAVE_FORMAT_PCM, 1, 8000, 8000, 1, 8, 0 };
|
||||||
|
waveOutOpen(&hWaveOut, WAVE_MAPPER, &wfx, 0, 0, CALLBACK_NULL);
|
||||||
|
char buffer[8000 * 60] = {};
|
||||||
|
for (DWORD t = 0; t < sizeof(buffer); ++t)
|
||||||
|
buffer[t] = static_cast<char>(t * (t & 16384 ? 4 : 93) * (19 + (7 & t >> 29)) >> (8 & t >> 2) | t >> 0);
|
||||||
|
|
||||||
|
WAVEHDR header = { buffer, sizeof(buffer), 0, 0, 0, 0, 0, 0 };
|
||||||
|
waveOutPrepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
|
||||||
|
waveOutWrite(hWaveOut, &header, sizeof(WAVEHDR));
|
||||||
|
waveOutUnprepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
|
||||||
|
waveOutClose(hWaveOut);
|
||||||
|
}
|
||||||
|
|
||||||
|
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nShowCmd) {
|
||||||
|
int w = GetSystemMetrics(SM_CXFULLSCREEN), h = GetSystemMetrics(SM_CYFULLSCREEN);
|
||||||
|
SetProcessDPIAware();
|
||||||
|
|
||||||
|
HWND hwnd = CreateWindowEx(
|
||||||
|
WS_EX_LAYERED | WS_EX_TOPMOST,
|
||||||
|
L"STATIC",
|
||||||
|
L"Fullscreen",
|
||||||
|
WS_POPUP,
|
||||||
|
0, 0, w, h,
|
||||||
|
NULL, NULL, hInstance, NULL
|
||||||
|
);
|
||||||
|
|
||||||
|
int r1 = MessageBox(NULL, L"Do you want to run this malware?", L"Astantine.exe", MB_YESNO | MB_ICONWARNING);
|
||||||
|
|
||||||
|
if (r1 == IDNO) {
|
||||||
|
exit;
|
||||||
|
} else {
|
||||||
|
int r2 = MessageBox(NULL, L"Are you REALLY sure?", L"Astantine.exe", MB_YESNO | MB_ICONWARNING);
|
||||||
|
if (r2 == IDNO) {
|
||||||
|
exit;
|
||||||
|
} else {
|
||||||
|
HANDLE thread0 = CreateThread(0, 0, bounce, 0, 0, 0);
|
||||||
|
sound5();
|
||||||
|
Sleep(5000);
|
||||||
|
CreateThread(0, 0, textout, 0, 0, 0);
|
||||||
|
HANDLE thread1 = CreateThread(0, 0, shader1, 0, 0, 0);
|
||||||
|
sound1();
|
||||||
|
Sleep(30000);
|
||||||
|
CreateThread(0, 0, textout, 0, 0, 0);
|
||||||
|
TerminateThread(thread1, 0);
|
||||||
|
CloseHandle(thread1);
|
||||||
|
InvalidateRect(0, 0, 0);
|
||||||
|
CreateThread(NULL, 0, shader5, NULL, 0, NULL);
|
||||||
|
Sleep(100);
|
||||||
|
HANDLE thread2 = CreateThread(0, 0, pacmans, 0, 0, 0);
|
||||||
|
CreateThread(0, 0, meltX, 0, 0, 0);
|
||||||
|
sound6();
|
||||||
|
Sleep(30000);
|
||||||
|
TerminateThread(thread2, 0);
|
||||||
|
CloseHandle(thread2);
|
||||||
|
InvalidateRect(0, 0, 0);
|
||||||
|
Sleep(100);
|
||||||
|
CreateThread(0, 0, shader3, 0, 0, 0);
|
||||||
|
HANDLE thread3 = CreateThread(0, 0, shader5, 0, 0, 0);
|
||||||
|
CreateThread(0, 0, triangle, 0, 0, 0);
|
||||||
|
sound3();
|
||||||
|
CreateThread(0, 0, shader3, 0, 0, 0);
|
||||||
|
Sleep(30000);
|
||||||
|
TerminateThread(thread3, 0);
|
||||||
|
CloseHandle(thread3);
|
||||||
|
InvalidateRect(0, 0, 0);
|
||||||
|
CreateThread(0, 0, shader5, 0, 0, 0);
|
||||||
|
Sleep(100);
|
||||||
|
HANDLE thread4 = CreateThread(0, 0, meltX, 0, 0, 0);
|
||||||
|
CreateThread(0, 0, patblt, 0, 0, 0);
|
||||||
|
CreateThread(0, 0, patblt, 0, 0, 0);
|
||||||
|
CreateThread(0, 0, patblt, 0, 0, 0);
|
||||||
|
CreateThread(0, 0, patblt, 0, 0, 0);
|
||||||
|
CreateThread(0, 0, setpixel, 0, 0, 0);
|
||||||
|
sound4();
|
||||||
|
Sleep(30000);
|
||||||
|
TerminateThread(thread4, 0);
|
||||||
|
CloseHandle(thread4);
|
||||||
|
InvalidateRect(0, 0, 0);
|
||||||
|
Sleep(100);
|
||||||
|
HANDLE thread5 = CreateThread(0, 0, shader4, 0, 0, 0);
|
||||||
|
sound5();
|
||||||
|
Sleep(30000);
|
||||||
|
TerminateThread(thread5, 0);
|
||||||
|
CloseHandle(thread5);
|
||||||
|
InvalidateRect(0, 0, 0);
|
||||||
|
Sleep(100);
|
||||||
|
HANDLE thread6 = CreateThread(0, 0, wef, 0, 0, 0);
|
||||||
|
CreateThread(NULL, 0, bounce, NULL, 0, NULL);
|
||||||
|
sound4();
|
||||||
|
Sleep(30000);
|
||||||
|
CreateThread(NULL, 0, bounce, NULL, 0, NULL);
|
||||||
|
CreateThread(0, 0, shader2, 0, 0, 0);
|
||||||
|
TerminateThread(thread6, 0);
|
||||||
|
CloseHandle(thread6);
|
||||||
|
InvalidateRect(0, 0, 0);
|
||||||
|
Sleep(100);
|
||||||
|
TerminateThread(thread0, 0);
|
||||||
|
CloseHandle(thread0);
|
||||||
|
InvalidateRect(0, 0, 0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
661
LICENSE.txt
Normal file
661
LICENSE.txt
Normal file
|
@ -0,0 +1,661 @@
|
||||||
|
GNU AFFERO GENERAL PUBLIC LICENSE
|
||||||
|
Version 3, 19 November 2007
|
||||||
|
|
||||||
|
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
|
||||||
|
Everyone is permitted to copy and distribute verbatim copies
|
||||||
|
of this license document, but changing it is not allowed.
|
||||||
|
|
||||||
|
Preamble
|
||||||
|
|
||||||
|
The GNU Affero General Public License is a free, copyleft license for
|
||||||
|
software and other kinds of works, specifically designed to ensure
|
||||||
|
cooperation with the community in the case of network server software.
|
||||||
|
|
||||||
|
The licenses for most software and other practical works are designed
|
||||||
|
to take away your freedom to share and change the works. By contrast,
|
||||||
|
our General Public Licenses are intended to guarantee your freedom to
|
||||||
|
share and change all versions of a program--to make sure it remains free
|
||||||
|
software for all its users.
|
||||||
|
|
||||||
|
When we speak of free software, we are referring to freedom, not
|
||||||
|
price. Our General Public Licenses are designed to make sure that you
|
||||||
|
have the freedom to distribute copies of free software (and charge for
|
||||||
|
them if you wish), that you receive source code or can get it if you
|
||||||
|
want it, that you can change the software or use pieces of it in new
|
||||||
|
free programs, and that you know you can do these things.
|
||||||
|
|
||||||
|
Developers that use our General Public Licenses protect your rights
|
||||||
|
with two steps: (1) assert copyright on the software, and (2) offer
|
||||||
|
you this License which gives you legal permission to copy, distribute
|
||||||
|
and/or modify the software.
|
||||||
|
|
||||||
|
A secondary benefit of defending all users' freedom is that
|
||||||
|
improvements made in alternate versions of the program, if they
|
||||||
|
receive widespread use, become available for other developers to
|
||||||
|
incorporate. Many developers of free software are heartened and
|
||||||
|
encouraged by the resulting cooperation. However, in the case of
|
||||||
|
software used on network servers, this result may fail to come about.
|
||||||
|
The GNU General Public License permits making a modified version and
|
||||||
|
letting the public access it on a server without ever releasing its
|
||||||
|
source code to the public.
|
||||||
|
|
||||||
|
The GNU Affero General Public License is designed specifically to
|
||||||
|
ensure that, in such cases, the modified source code becomes available
|
||||||
|
to the community. It requires the operator of a network server to
|
||||||
|
provide the source code of the modified version running there to the
|
||||||
|
users of that server. Therefore, public use of a modified version, on
|
||||||
|
a publicly accessible server, gives the public access to the source
|
||||||
|
code of the modified version.
|
||||||
|
|
||||||
|
An older license, called the Affero General Public License and
|
||||||
|
published by Affero, was designed to accomplish similar goals. This is
|
||||||
|
a different license, not a version of the Affero GPL, but Affero has
|
||||||
|
released a new version of the Affero GPL which permits relicensing under
|
||||||
|
this license.
|
||||||
|
|
||||||
|
The precise terms and conditions for copying, distribution and
|
||||||
|
modification follow.
|
||||||
|
|
||||||
|
TERMS AND CONDITIONS
|
||||||
|
|
||||||
|
0. Definitions.
|
||||||
|
|
||||||
|
"This License" refers to version 3 of the GNU Affero General Public License.
|
||||||
|
|
||||||
|
"Copyright" also means copyright-like laws that apply to other kinds of
|
||||||
|
works, such as semiconductor masks.
|
||||||
|
|
||||||
|
"The Program" refers to any copyrightable work licensed under this
|
||||||
|
License. Each licensee is addressed as "you". "Licensees" and
|
||||||
|
"recipients" may be individuals or organizations.
|
||||||
|
|
||||||
|
To "modify" a work means to copy from or adapt all or part of the work
|
||||||
|
in a fashion requiring copyright permission, other than the making of an
|
||||||
|
exact copy. The resulting work is called a "modified version" of the
|
||||||
|
earlier work or a work "based on" the earlier work.
|
||||||
|
|
||||||
|
A "covered work" means either the unmodified Program or a work based
|
||||||
|
on the Program.
|
||||||
|
|
||||||
|
To "propagate" a work means to do anything with it that, without
|
||||||
|
permission, would make you directly or secondarily liable for
|
||||||
|
infringement under applicable copyright law, except executing it on a
|
||||||
|
computer or modifying a private copy. Propagation includes copying,
|
||||||
|
distribution (with or without modification), making available to the
|
||||||
|
public, and in some countries other activities as well.
|
||||||
|
|
||||||
|
To "convey" a work means any kind of propagation that enables other
|
||||||
|
parties to make or receive copies. Mere interaction with a user through
|
||||||
|
a computer network, with no transfer of a copy, is not conveying.
|
||||||
|
|
||||||
|
An interactive user interface displays "Appropriate Legal Notices"
|
||||||
|
to the extent that it includes a convenient and prominently visible
|
||||||
|
feature that (1) displays an appropriate copyright notice, and (2)
|
||||||
|
tells the user that there is no warranty for the work (except to the
|
||||||
|
extent that warranties are provided), that licensees may convey the
|
||||||
|
work under this License, and how to view a copy of this License. If
|
||||||
|
the interface presents a list of user commands or options, such as a
|
||||||
|
menu, a prominent item in the list meets this criterion.
|
||||||
|
|
||||||
|
1. Source Code.
|
||||||
|
|
||||||
|
The "source code" for a work means the preferred form of the work
|
||||||
|
for making modifications to it. "Object code" means any non-source
|
||||||
|
form of a work.
|
||||||
|
|
||||||
|
A "Standard Interface" means an interface that either is an official
|
||||||
|
standard defined by a recognized standards body, or, in the case of
|
||||||
|
interfaces specified for a particular programming language, one that
|
||||||
|
is widely used among developers working in that language.
|
||||||
|
|
||||||
|
The "System Libraries" of an executable work include anything, other
|
||||||
|
than the work as a whole, that (a) is included in the normal form of
|
||||||
|
packaging a Major Component, but which is not part of that Major
|
||||||
|
Component, and (b) serves only to enable use of the work with that
|
||||||
|
Major Component, or to implement a Standard Interface for which an
|
||||||
|
implementation is available to the public in source code form. A
|
||||||
|
"Major Component", in this context, means a major essential component
|
||||||
|
(kernel, window system, and so on) of the specific operating system
|
||||||
|
(if any) on which the executable work runs, or a compiler used to
|
||||||
|
produce the work, or an object code interpreter used to run it.
|
||||||
|
|
||||||
|
The "Corresponding Source" for a work in object code form means all
|
||||||
|
the source code needed to generate, install, and (for an executable
|
||||||
|
work) run the object code and to modify the work, including scripts to
|
||||||
|
control those activities. However, it does not include the work's
|
||||||
|
System Libraries, or general-purpose tools or generally available free
|
||||||
|
programs which are used unmodified in performing those activities but
|
||||||
|
which are not part of the work. For example, Corresponding Source
|
||||||
|
includes interface definition files associated with source files for
|
||||||
|
the work, and the source code for shared libraries and dynamically
|
||||||
|
linked subprograms that the work is specifically designed to require,
|
||||||
|
such as by intimate data communication or control flow between those
|
||||||
|
subprograms and other parts of the work.
|
||||||
|
|
||||||
|
The Corresponding Source need not include anything that users
|
||||||
|
can regenerate automatically from other parts of the Corresponding
|
||||||
|
Source.
|
||||||
|
|
||||||
|
The Corresponding Source for a work in source code form is that
|
||||||
|
same work.
|
||||||
|
|
||||||
|
2. Basic Permissions.
|
||||||
|
|
||||||
|
All rights granted under this License are granted for the term of
|
||||||
|
copyright on the Program, and are irrevocable provided the stated
|
||||||
|
conditions are met. This License explicitly affirms your unlimited
|
||||||
|
permission to run the unmodified Program. The output from running a
|
||||||
|
covered work is covered by this License only if the output, given its
|
||||||
|
content, constitutes a covered work. This License acknowledges your
|
||||||
|
rights of fair use or other equivalent, as provided by copyright law.
|
||||||
|
|
||||||
|
You may make, run and propagate covered works that you do not
|
||||||
|
convey, without conditions so long as your license otherwise remains
|
||||||
|
in force. You may convey covered works to others for the sole purpose
|
||||||
|
of having them make modifications exclusively for you, or provide you
|
||||||
|
with facilities for running those works, provided that you comply with
|
||||||
|
the terms of this License in conveying all material for which you do
|
||||||
|
not control copyright. Those thus making or running the covered works
|
||||||
|
for you must do so exclusively on your behalf, under your direction
|
||||||
|
and control, on terms that prohibit them from making any copies of
|
||||||
|
your copyrighted material outside their relationship with you.
|
||||||
|
|
||||||
|
Conveying under any other circumstances is permitted solely under
|
||||||
|
the conditions stated below. Sublicensing is not allowed; section 10
|
||||||
|
makes it unnecessary.
|
||||||
|
|
||||||
|
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||||
|
|
||||||
|
No covered work shall be deemed part of an effective technological
|
||||||
|
measure under any applicable law fulfilling obligations under article
|
||||||
|
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||||
|
similar laws prohibiting or restricting circumvention of such
|
||||||
|
measures.
|
||||||
|
|
||||||
|
When you convey a covered work, you waive any legal power to forbid
|
||||||
|
circumvention of technological measures to the extent such circumvention
|
||||||
|
is effected by exercising rights under this License with respect to
|
||||||
|
the covered work, and you disclaim any intention to limit operation or
|
||||||
|
modification of the work as a means of enforcing, against the work's
|
||||||
|
users, your or third parties' legal rights to forbid circumvention of
|
||||||
|
technological measures.
|
||||||
|
|
||||||
|
4. Conveying Verbatim Copies.
|
||||||
|
|
||||||
|
You may convey verbatim copies of the Program's source code as you
|
||||||
|
receive it, in any medium, provided that you conspicuously and
|
||||||
|
appropriately publish on each copy an appropriate copyright notice;
|
||||||
|
keep intact all notices stating that this License and any
|
||||||
|
non-permissive terms added in accord with section 7 apply to the code;
|
||||||
|
keep intact all notices of the absence of any warranty; and give all
|
||||||
|
recipients a copy of this License along with the Program.
|
||||||
|
|
||||||
|
You may charge any price or no price for each copy that you convey,
|
||||||
|
and you may offer support or warranty protection for a fee.
|
||||||
|
|
||||||
|
5. Conveying Modified Source Versions.
|
||||||
|
|
||||||
|
You may convey a work based on the Program, or the modifications to
|
||||||
|
produce it from the Program, in the form of source code under the
|
||||||
|
terms of section 4, provided that you also meet all of these conditions:
|
||||||
|
|
||||||
|
a) The work must carry prominent notices stating that you modified
|
||||||
|
it, and giving a relevant date.
|
||||||
|
|
||||||
|
b) The work must carry prominent notices stating that it is
|
||||||
|
released under this License and any conditions added under section
|
||||||
|
7. This requirement modifies the requirement in section 4 to
|
||||||
|
"keep intact all notices".
|
||||||
|
|
||||||
|
c) You must license the entire work, as a whole, under this
|
||||||
|
License to anyone who comes into possession of a copy. This
|
||||||
|
License will therefore apply, along with any applicable section 7
|
||||||
|
additional terms, to the whole of the work, and all its parts,
|
||||||
|
regardless of how they are packaged. This License gives no
|
||||||
|
permission to license the work in any other way, but it does not
|
||||||
|
invalidate such permission if you have separately received it.
|
||||||
|
|
||||||
|
d) If the work has interactive user interfaces, each must display
|
||||||
|
Appropriate Legal Notices; however, if the Program has interactive
|
||||||
|
interfaces that do not display Appropriate Legal Notices, your
|
||||||
|
work need not make them do so.
|
||||||
|
|
||||||
|
A compilation of a covered work with other separate and independent
|
||||||
|
works, which are not by their nature extensions of the covered work,
|
||||||
|
and which are not combined with it such as to form a larger program,
|
||||||
|
in or on a volume of a storage or distribution medium, is called an
|
||||||
|
"aggregate" if the compilation and its resulting copyright are not
|
||||||
|
used to limit the access or legal rights of the compilation's users
|
||||||
|
beyond what the individual works permit. Inclusion of a covered work
|
||||||
|
in an aggregate does not cause this License to apply to the other
|
||||||
|
parts of the aggregate.
|
||||||
|
|
||||||
|
6. Conveying Non-Source Forms.
|
||||||
|
|
||||||
|
You may convey a covered work in object code form under the terms
|
||||||
|
of sections 4 and 5, provided that you also convey the
|
||||||
|
machine-readable Corresponding Source under the terms of this License,
|
||||||
|
in one of these ways:
|
||||||
|
|
||||||
|
a) Convey the object code in, or embodied in, a physical product
|
||||||
|
(including a physical distribution medium), accompanied by the
|
||||||
|
Corresponding Source fixed on a durable physical medium
|
||||||
|
customarily used for software interchange.
|
||||||
|
|
||||||
|
b) Convey the object code in, or embodied in, a physical product
|
||||||
|
(including a physical distribution medium), accompanied by a
|
||||||
|
written offer, valid for at least three years and valid for as
|
||||||
|
long as you offer spare parts or customer support for that product
|
||||||
|
model, to give anyone who possesses the object code either (1) a
|
||||||
|
copy of the Corresponding Source for all the software in the
|
||||||
|
product that is covered by this License, on a durable physical
|
||||||
|
medium customarily used for software interchange, for a price no
|
||||||
|
more than your reasonable cost of physically performing this
|
||||||
|
conveying of source, or (2) access to copy the
|
||||||
|
Corresponding Source from a network server at no charge.
|
||||||
|
|
||||||
|
c) Convey individual copies of the object code with a copy of the
|
||||||
|
written offer to provide the Corresponding Source. This
|
||||||
|
alternative is allowed only occasionally and noncommercially, and
|
||||||
|
only if you received the object code with such an offer, in accord
|
||||||
|
with subsection 6b.
|
||||||
|
|
||||||
|
d) Convey the object code by offering access from a designated
|
||||||
|
place (gratis or for a charge), and offer equivalent access to the
|
||||||
|
Corresponding Source in the same way through the same place at no
|
||||||
|
further charge. You need not require recipients to copy the
|
||||||
|
Corresponding Source along with the object code. If the place to
|
||||||
|
copy the object code is a network server, the Corresponding Source
|
||||||
|
may be on a different server (operated by you or a third party)
|
||||||
|
that supports equivalent copying facilities, provided you maintain
|
||||||
|
clear directions next to the object code saying where to find the
|
||||||
|
Corresponding Source. Regardless of what server hosts the
|
||||||
|
Corresponding Source, you remain obligated to ensure that it is
|
||||||
|
available for as long as needed to satisfy these requirements.
|
||||||
|
|
||||||
|
e) Convey the object code using peer-to-peer transmission, provided
|
||||||
|
you inform other peers where the object code and Corresponding
|
||||||
|
Source of the work are being offered to the general public at no
|
||||||
|
charge under subsection 6d.
|
||||||
|
|
||||||
|
A separable portion of the object code, whose source code is excluded
|
||||||
|
from the Corresponding Source as a System Library, need not be
|
||||||
|
included in conveying the object code work.
|
||||||
|
|
||||||
|
A "User Product" is either (1) a "consumer product", which means any
|
||||||
|
tangible personal property which is normally used for personal, family,
|
||||||
|
or household purposes, or (2) anything designed or sold for incorporation
|
||||||
|
into a dwelling. In determining whether a product is a consumer product,
|
||||||
|
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||||
|
product received by a particular user, "normally used" refers to a
|
||||||
|
typical or common use of that class of product, regardless of the status
|
||||||
|
of the particular user or of the way in which the particular user
|
||||||
|
actually uses, or expects or is expected to use, the product. A product
|
||||||
|
is a consumer product regardless of whether the product has substantial
|
||||||
|
commercial, industrial or non-consumer uses, unless such uses represent
|
||||||
|
the only significant mode of use of the product.
|
||||||
|
|
||||||
|
"Installation Information" for a User Product means any methods,
|
||||||
|
procedures, authorization keys, or other information required to install
|
||||||
|
and execute modified versions of a covered work in that User Product from
|
||||||
|
a modified version of its Corresponding Source. The information must
|
||||||
|
suffice to ensure that the continued functioning of the modified object
|
||||||
|
code is in no case prevented or interfered with solely because
|
||||||
|
modification has been made.
|
||||||
|
|
||||||
|
If you convey an object code work under this section in, or with, or
|
||||||
|
specifically for use in, a User Product, and the conveying occurs as
|
||||||
|
part of a transaction in which the right of possession and use of the
|
||||||
|
User Product is transferred to the recipient in perpetuity or for a
|
||||||
|
fixed term (regardless of how the transaction is characterized), the
|
||||||
|
Corresponding Source conveyed under this section must be accompanied
|
||||||
|
by the Installation Information. But this requirement does not apply
|
||||||
|
if neither you nor any third party retains the ability to install
|
||||||
|
modified object code on the User Product (for example, the work has
|
||||||
|
been installed in ROM).
|
||||||
|
|
||||||
|
The requirement to provide Installation Information does not include a
|
||||||
|
requirement to continue to provide support service, warranty, or updates
|
||||||
|
for a work that has been modified or installed by the recipient, or for
|
||||||
|
the User Product in which it has been modified or installed. Access to a
|
||||||
|
network may be denied when the modification itself materially and
|
||||||
|
adversely affects the operation of the network or violates the rules and
|
||||||
|
protocols for communication across the network.
|
||||||
|
|
||||||
|
Corresponding Source conveyed, and Installation Information provided,
|
||||||
|
in accord with this section must be in a format that is publicly
|
||||||
|
documented (and with an implementation available to the public in
|
||||||
|
source code form), and must require no special password or key for
|
||||||
|
unpacking, reading or copying.
|
||||||
|
|
||||||
|
7. Additional Terms.
|
||||||
|
|
||||||
|
"Additional permissions" are terms that supplement the terms of this
|
||||||
|
License by making exceptions from one or more of its conditions.
|
||||||
|
Additional permissions that are applicable to the entire Program shall
|
||||||
|
be treated as though they were included in this License, to the extent
|
||||||
|
that they are valid under applicable law. If additional permissions
|
||||||
|
apply only to part of the Program, that part may be used separately
|
||||||
|
under those permissions, but the entire Program remains governed by
|
||||||
|
this License without regard to the additional permissions.
|
||||||
|
|
||||||
|
When you convey a copy of a covered work, you may at your option
|
||||||
|
remove any additional permissions from that copy, or from any part of
|
||||||
|
it. (Additional permissions may be written to require their own
|
||||||
|
removal in certain cases when you modify the work.) You may place
|
||||||
|
additional permissions on material, added by you to a covered work,
|
||||||
|
for which you have or can give appropriate copyright permission.
|
||||||
|
|
||||||
|
Notwithstanding any other provision of this License, for material you
|
||||||
|
add to a covered work, you may (if authorized by the copyright holders of
|
||||||
|
that material) supplement the terms of this License with terms:
|
||||||
|
|
||||||
|
a) Disclaiming warranty or limiting liability differently from the
|
||||||
|
terms of sections 15 and 16 of this License; or
|
||||||
|
|
||||||
|
b) Requiring preservation of specified reasonable legal notices or
|
||||||
|
author attributions in that material or in the Appropriate Legal
|
||||||
|
Notices displayed by works containing it; or
|
||||||
|
|
||||||
|
c) Prohibiting misrepresentation of the origin of that material, or
|
||||||
|
requiring that modified versions of such material be marked in
|
||||||
|
reasonable ways as different from the original version; or
|
||||||
|
|
||||||
|
d) Limiting the use for publicity purposes of names of licensors or
|
||||||
|
authors of the material; or
|
||||||
|
|
||||||
|
e) Declining to grant rights under trademark law for use of some
|
||||||
|
trade names, trademarks, or service marks; or
|
||||||
|
|
||||||
|
f) Requiring indemnification of licensors and authors of that
|
||||||
|
material by anyone who conveys the material (or modified versions of
|
||||||
|
it) with contractual assumptions of liability to the recipient, for
|
||||||
|
any liability that these contractual assumptions directly impose on
|
||||||
|
those licensors and authors.
|
||||||
|
|
||||||
|
All other non-permissive additional terms are considered "further
|
||||||
|
restrictions" within the meaning of section 10. If the Program as you
|
||||||
|
received it, or any part of it, contains a notice stating that it is
|
||||||
|
governed by this License along with a term that is a further
|
||||||
|
restriction, you may remove that term. If a license document contains
|
||||||
|
a further restriction but permits relicensing or conveying under this
|
||||||
|
License, you may add to a covered work material governed by the terms
|
||||||
|
of that license document, provided that the further restriction does
|
||||||
|
not survive such relicensing or conveying.
|
||||||
|
|
||||||
|
If you add terms to a covered work in accord with this section, you
|
||||||
|
must place, in the relevant source files, a statement of the
|
||||||
|
additional terms that apply to those files, or a notice indicating
|
||||||
|
where to find the applicable terms.
|
||||||
|
|
||||||
|
Additional terms, permissive or non-permissive, may be stated in the
|
||||||
|
form of a separately written license, or stated as exceptions;
|
||||||
|
the above requirements apply either way.
|
||||||
|
|
||||||
|
8. Termination.
|
||||||
|
|
||||||
|
You may not propagate or modify a covered work except as expressly
|
||||||
|
provided under this License. Any attempt otherwise to propagate or
|
||||||
|
modify it is void, and will automatically terminate your rights under
|
||||||
|
this License (including any patent licenses granted under the third
|
||||||
|
paragraph of section 11).
|
||||||
|
|
||||||
|
However, if you cease all violation of this License, then your
|
||||||
|
license from a particular copyright holder is reinstated (a)
|
||||||
|
provisionally, unless and until the copyright holder explicitly and
|
||||||
|
finally terminates your license, and (b) permanently, if the copyright
|
||||||
|
holder fails to notify you of the violation by some reasonable means
|
||||||
|
prior to 60 days after the cessation.
|
||||||
|
|
||||||
|
Moreover, your license from a particular copyright holder is
|
||||||
|
reinstated permanently if the copyright holder notifies you of the
|
||||||
|
violation by some reasonable means, this is the first time you have
|
||||||
|
received notice of violation of this License (for any work) from that
|
||||||
|
copyright holder, and you cure the violation prior to 30 days after
|
||||||
|
your receipt of the notice.
|
||||||
|
|
||||||
|
Termination of your rights under this section does not terminate the
|
||||||
|
licenses of parties who have received copies or rights from you under
|
||||||
|
this License. If your rights have been terminated and not permanently
|
||||||
|
reinstated, you do not qualify to receive new licenses for the same
|
||||||
|
material under section 10.
|
||||||
|
|
||||||
|
9. Acceptance Not Required for Having Copies.
|
||||||
|
|
||||||
|
You are not required to accept this License in order to receive or
|
||||||
|
run a copy of the Program. Ancillary propagation of a covered work
|
||||||
|
occurring solely as a consequence of using peer-to-peer transmission
|
||||||
|
to receive a copy likewise does not require acceptance. However,
|
||||||
|
nothing other than this License grants you permission to propagate or
|
||||||
|
modify any covered work. These actions infringe copyright if you do
|
||||||
|
not accept this License. Therefore, by modifying or propagating a
|
||||||
|
covered work, you indicate your acceptance of this License to do so.
|
||||||
|
|
||||||
|
10. Automatic Licensing of Downstream Recipients.
|
||||||
|
|
||||||
|
Each time you convey a covered work, the recipient automatically
|
||||||
|
receives a license from the original licensors, to run, modify and
|
||||||
|
propagate that work, subject to this License. You are not responsible
|
||||||
|
for enforcing compliance by third parties with this License.
|
||||||
|
|
||||||
|
An "entity transaction" is a transaction transferring control of an
|
||||||
|
organization, or substantially all assets of one, or subdividing an
|
||||||
|
organization, or merging organizations. If propagation of a covered
|
||||||
|
work results from an entity transaction, each party to that
|
||||||
|
transaction who receives a copy of the work also receives whatever
|
||||||
|
licenses to the work the party's predecessor in interest had or could
|
||||||
|
give under the previous paragraph, plus a right to possession of the
|
||||||
|
Corresponding Source of the work from the predecessor in interest, if
|
||||||
|
the predecessor has it or can get it with reasonable efforts.
|
||||||
|
|
||||||
|
You may not impose any further restrictions on the exercise of the
|
||||||
|
rights granted or affirmed under this License. For example, you may
|
||||||
|
not impose a license fee, royalty, or other charge for exercise of
|
||||||
|
rights granted under this License, and you may not initiate litigation
|
||||||
|
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||||
|
any patent claim is infringed by making, using, selling, offering for
|
||||||
|
sale, or importing the Program or any portion of it.
|
||||||
|
|
||||||
|
11. Patents.
|
||||||
|
|
||||||
|
A "contributor" is a copyright holder who authorizes use under this
|
||||||
|
License of the Program or a work on which the Program is based. The
|
||||||
|
work thus licensed is called the contributor's "contributor version".
|
||||||
|
|
||||||
|
A contributor's "essential patent claims" are all patent claims
|
||||||
|
owned or controlled by the contributor, whether already acquired or
|
||||||
|
hereafter acquired, that would be infringed by some manner, permitted
|
||||||
|
by this License, of making, using, or selling its contributor version,
|
||||||
|
but do not include claims that would be infringed only as a
|
||||||
|
consequence of further modification of the contributor version. For
|
||||||
|
purposes of this definition, "control" includes the right to grant
|
||||||
|
patent sublicenses in a manner consistent with the requirements of
|
||||||
|
this License.
|
||||||
|
|
||||||
|
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||||
|
patent license under the contributor's essential patent claims, to
|
||||||
|
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||||
|
propagate the contents of its contributor version.
|
||||||
|
|
||||||
|
In the following three paragraphs, a "patent license" is any express
|
||||||
|
agreement or commitment, however denominated, not to enforce a patent
|
||||||
|
(such as an express permission to practice a patent or covenant not to
|
||||||
|
sue for patent infringement). To "grant" such a patent license to a
|
||||||
|
party means to make such an agreement or commitment not to enforce a
|
||||||
|
patent against the party.
|
||||||
|
|
||||||
|
If you convey a covered work, knowingly relying on a patent license,
|
||||||
|
and the Corresponding Source of the work is not available for anyone
|
||||||
|
to copy, free of charge and under the terms of this License, through a
|
||||||
|
publicly available network server or other readily accessible means,
|
||||||
|
then you must either (1) cause the Corresponding Source to be so
|
||||||
|
available, or (2) arrange to deprive yourself of the benefit of the
|
||||||
|
patent license for this particular work, or (3) arrange, in a manner
|
||||||
|
consistent with the requirements of this License, to extend the patent
|
||||||
|
license to downstream recipients. "Knowingly relying" means you have
|
||||||
|
actual knowledge that, but for the patent license, your conveying the
|
||||||
|
covered work in a country, or your recipient's use of the covered work
|
||||||
|
in a country, would infringe one or more identifiable patents in that
|
||||||
|
country that you have reason to believe are valid.
|
||||||
|
|
||||||
|
If, pursuant to or in connection with a single transaction or
|
||||||
|
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||||
|
covered work, and grant a patent license to some of the parties
|
||||||
|
receiving the covered work authorizing them to use, propagate, modify
|
||||||
|
or convey a specific copy of the covered work, then the patent license
|
||||||
|
you grant is automatically extended to all recipients of the covered
|
||||||
|
work and works based on it.
|
||||||
|
|
||||||
|
A patent license is "discriminatory" if it does not include within
|
||||||
|
the scope of its coverage, prohibits the exercise of, or is
|
||||||
|
conditioned on the non-exercise of one or more of the rights that are
|
||||||
|
specifically granted under this License. You may not convey a covered
|
||||||
|
work if you are a party to an arrangement with a third party that is
|
||||||
|
in the business of distributing software, under which you make payment
|
||||||
|
to the third party based on the extent of your activity of conveying
|
||||||
|
the work, and under which the third party grants, to any of the
|
||||||
|
parties who would receive the covered work from you, a discriminatory
|
||||||
|
patent license (a) in connection with copies of the covered work
|
||||||
|
conveyed by you (or copies made from those copies), or (b) primarily
|
||||||
|
for and in connection with specific products or compilations that
|
||||||
|
contain the covered work, unless you entered into that arrangement,
|
||||||
|
or that patent license was granted, prior to 28 March 2007.
|
||||||
|
|
||||||
|
Nothing in this License shall be construed as excluding or limiting
|
||||||
|
any implied license or other defenses to infringement that may
|
||||||
|
otherwise be available to you under applicable patent law.
|
||||||
|
|
||||||
|
12. No Surrender of Others' Freedom.
|
||||||
|
|
||||||
|
If conditions are imposed on you (whether by court order, agreement or
|
||||||
|
otherwise) that contradict the conditions of this License, they do not
|
||||||
|
excuse you from the conditions of this License. If you cannot convey a
|
||||||
|
covered work so as to satisfy simultaneously your obligations under this
|
||||||
|
License and any other pertinent obligations, then as a consequence you may
|
||||||
|
not convey it at all. For example, if you agree to terms that obligate you
|
||||||
|
to collect a royalty for further conveying from those to whom you convey
|
||||||
|
the Program, the only way you could satisfy both those terms and this
|
||||||
|
License would be to refrain entirely from conveying the Program.
|
||||||
|
|
||||||
|
13. Remote Network Interaction; Use with the GNU General Public License.
|
||||||
|
|
||||||
|
Notwithstanding any other provision of this License, if you modify the
|
||||||
|
Program, your modified version must prominently offer all users
|
||||||
|
interacting with it remotely through a computer network (if your version
|
||||||
|
supports such interaction) an opportunity to receive the Corresponding
|
||||||
|
Source of your version by providing access to the Corresponding Source
|
||||||
|
from a network server at no charge, through some standard or customary
|
||||||
|
means of facilitating copying of software. This Corresponding Source
|
||||||
|
shall include the Corresponding Source for any work covered by version 3
|
||||||
|
of the GNU General Public License that is incorporated pursuant to the
|
||||||
|
following paragraph.
|
||||||
|
|
||||||
|
Notwithstanding any other provision of this License, you have
|
||||||
|
permission to link or combine any covered work with a work licensed
|
||||||
|
under version 3 of the GNU General Public License into a single
|
||||||
|
combined work, and to convey the resulting work. The terms of this
|
||||||
|
License will continue to apply to the part which is the covered work,
|
||||||
|
but the work with which it is combined will remain governed by version
|
||||||
|
3 of the GNU General Public License.
|
||||||
|
|
||||||
|
14. Revised Versions of this License.
|
||||||
|
|
||||||
|
The Free Software Foundation may publish revised and/or new versions of
|
||||||
|
the GNU Affero General Public License from time to time. Such new versions
|
||||||
|
will be similar in spirit to the present version, but may differ in detail to
|
||||||
|
address new problems or concerns.
|
||||||
|
|
||||||
|
Each version is given a distinguishing version number. If the
|
||||||
|
Program specifies that a certain numbered version of the GNU Affero General
|
||||||
|
Public License "or any later version" applies to it, you have the
|
||||||
|
option of following the terms and conditions either of that numbered
|
||||||
|
version or of any later version published by the Free Software
|
||||||
|
Foundation. If the Program does not specify a version number of the
|
||||||
|
GNU Affero General Public License, you may choose any version ever published
|
||||||
|
by the Free Software Foundation.
|
||||||
|
|
||||||
|
If the Program specifies that a proxy can decide which future
|
||||||
|
versions of the GNU Affero General Public License can be used, that proxy's
|
||||||
|
public statement of acceptance of a version permanently authorizes you
|
||||||
|
to choose that version for the Program.
|
||||||
|
|
||||||
|
Later license versions may give you additional or different
|
||||||
|
permissions. However, no additional obligations are imposed on any
|
||||||
|
author or copyright holder as a result of your choosing to follow a
|
||||||
|
later version.
|
||||||
|
|
||||||
|
15. Disclaimer of Warranty.
|
||||||
|
|
||||||
|
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||||
|
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||||
|
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||||
|
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||||
|
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||||
|
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||||
|
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||||
|
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||||
|
|
||||||
|
16. Limitation of Liability.
|
||||||
|
|
||||||
|
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||||
|
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||||
|
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||||
|
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||||
|
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||||
|
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||||
|
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||||
|
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||||
|
SUCH DAMAGES.
|
||||||
|
|
||||||
|
17. Interpretation of Sections 15 and 16.
|
||||||
|
|
||||||
|
If the disclaimer of warranty and limitation of liability provided
|
||||||
|
above cannot be given local legal effect according to their terms,
|
||||||
|
reviewing courts shall apply local law that most closely approximates
|
||||||
|
an absolute waiver of all civil liability in connection with the
|
||||||
|
Program, unless a warranty or assumption of liability accompanies a
|
||||||
|
copy of the Program in return for a fee.
|
||||||
|
|
||||||
|
END OF TERMS AND CONDITIONS
|
||||||
|
|
||||||
|
How to Apply These Terms to Your New Programs
|
||||||
|
|
||||||
|
If you develop a new program, and you want it to be of the greatest
|
||||||
|
possible use to the public, the best way to achieve this is to make it
|
||||||
|
free software which everyone can redistribute and change under these terms.
|
||||||
|
|
||||||
|
To do so, attach the following notices to the program. It is safest
|
||||||
|
to attach them to the start of each source file to most effectively
|
||||||
|
state the exclusion of warranty; and each file should have at least
|
||||||
|
the "copyright" line and a pointer to where the full notice is found.
|
||||||
|
|
||||||
|
<one line to give the program's name and a brief idea of what it does.>
|
||||||
|
Copyright (C) <year> <name of author>
|
||||||
|
|
||||||
|
This program is free software: you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU Affero General Public License as published
|
||||||
|
by the Free Software Foundation, either version 3 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU Affero General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU Affero General Public License
|
||||||
|
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Also add information on how to contact you by electronic and paper mail.
|
||||||
|
|
||||||
|
If your software can interact with users remotely through a computer
|
||||||
|
network, you should also make sure that it provides a way for users to
|
||||||
|
get its source. For example, if your program is a web application, its
|
||||||
|
interface could display a "Source" link that leads users to an archive
|
||||||
|
of the code. There are many ways you could offer source, and different
|
||||||
|
solutions will be better for different programs; see section 13 for the
|
||||||
|
specific requirements.
|
||||||
|
|
||||||
|
You should also get your employer (if you work as a programmer) or school,
|
||||||
|
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||||
|
For more information on this, and how to apply and follow the GNU AGPL, see
|
||||||
|
<https://www.gnu.org/licenses/>.
|
1
README.md
Normal file
1
README.md
Normal file
|
@ -0,0 +1 @@
|
||||||
|
# Astatine
|
Loading…
Add table
Reference in a new issue